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cliffplaysdrums

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  1. I see. That clears things up a bit. I definitely prefer tanking (my main is a jugg), but I created a marauder on a more popular server until I can transfer my Jugg (playing as a tank isnt fun when there arent any groups), so DPS is somewhat new to me. I guess the offhand is practically negligible when you factor in defense, but it's better than nothing. It seems the real benefit is the possibility of better stats (DPS related) from a lightsaber versus a shield.
  2. Thanks for the help. I've received 2 slightly different replies though. If the offhand hits in addition to the mainhand+ability that would be a noticeable advantage to DPS. Is that accounted for in the tool tip? And if so, does that mean that the marauder should deal more damage than an equal jugg (same ability, stats, etc)?
  3. I'm a little unsure about this. When an ability says, "strikes the target for [number] damage. attacks with both weapons if dual wielding," does that mean it does [number] damage total or [number] damage per lightsaber? If that's the total, then what's the point of dual wielding? Increased hit chance? Increased crit chance?
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