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Beyzend

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  1. Yes it could work like that. Instead of moving your avatar they could just make a dupe (or instance) and use that for the cinematics, without worrying about moving the model you control and then having to worry about return it to how it was before the cinematics. Think of it as making an instance for cinematics. It really depends. As for better graphics during cinematic it's definitely possible. I'm just not sure whether they do it or not.
  2. yeah I notice a lot sound issues. It seems that some sounds are muted. Anyway, trying turning sound off then on in prefs. That usually fixes my sound issue although sound still seem to be muted.
  3. I do like KOTOR. but look man no game is ever going to offer different experience every play-through. You are exaggerating a bit (not until holo deck I suppose). I do want to see another old republic based single player game on the same level as Mass Effect.
  4. One of the reason why the fights may be hectic is you can pause to strategize your fights. Maybe if you play on easy you don't have to do this. But I play on hard and I always plan my fights by pausing. I tried to play SWTOR2 the other day, but because I play so much swtor it just felt weird. So yeah I know what you're talking about.
  5. I thought people agree that you only need if you need. If you need it for your comp or other chars then greed. Unless you ask and no one cares then need. It's rude to need everything. Also since you were doing Hammer Staation, you should have the taunt ability. Use your taunt to get them off your healer. Use guard.
  6. WoW's responsiveness: sure we would like that. The thing is that we have no idea what the architecture is like for SWTOR and WoW. One would there there should be some sort of convergence toward some ideal. But really we just won't know especially considering how WoW is designed to run on your grandma's 10 year old laptop. Give it some times for optimizations.
  7. Exactly. That's what I meant. I meant latency as in ping time + server processing time. How the stress test reflects reality depends how it's designed and but it will likely miss things (sure you can design for randomness the fact is it won't reflect 100% reality; the only way to get reality is ... reality). Think about what happens say when I cast Salvation--a two second cast ability--on one of my sage chars. On the client side I would immediately play the ability animation as soon as I get detect ability usage. There shouldn't be any lag here under normal circumstances. Now as I play this animation, the client immediately informs the server where this AOE ability was dropped. This will take some time before the server gets this message. The server looks at this, realize it's a top priority event, it immediately sends this event to other clients (where this AOE is dropped) in a top priority packet. This AOE event is propagated. The ability has a 2 second cast time, so under normal circumstances that is enough for this AOE event to propagate to other clients before the animation finishes. But imagine on a expansion release date. Now imagine that there are still optimization that hasen't been implemented yet on the servers. Now imagine maybe the server code really sucks. Now imagine maybe some client are running on 486s. NOW imagine League of Legends season final is going on... see what I mean now. Not to mention my char who casted the Salvation spell. It's been 2 seconds. But for some reason she got the AOE spell packet from the server later than 2 seconds, after she has finished playing the animation. Now the #YOLO420SWAG dude sitting behind her is pissed. *** there is no responsiveness. *** this game.
  8. yes, I realize that there can be not network related bugs in the client that causes lag. I think those should be easy to fix. It's logical to me that once not network related lag is really fixed (regression bug proof) it will remain fixed. Game lag, or the general issue of human computer interface lag is actually a complicated issue.
  9. Even if you have low ping you may still have latency issues due to the sever side problems. These sort of delays would not happen in a single player game (not talking about ****** computer lags). Basically I disagree with op that these delays are not related to latency. WoW most likely fixed these issues by optimizing their server hardware along with client optimizations. Wow has been out for years. Also I guess their packets are probably more efficient. Network lagency + network procesing lag = your ability lag.
  10. Can some on explain to me how this is not a symptom of network latency (http://en.wikipedia.org/wiki/Latency_(engineering))? Let's say we have an instant knock back ability.The ideal would be that there is minimal delay in action and response. Let's just focus only on network lag (see: http://liveqos.com/blog/latency-vs-lag-whats-the-difference/). What you are experiencing is lag; it's the direct result of latency. You say NO! But think about it, when you instant cast something, what happens really? The game needs to propagate this event to everyone. The measure of how long it takes for this to propagate to everyone is latency. Basically your delay IS LATENCY related. There is no other way around this fact. But you say no it's not latency because the animation is 0.5 seconds behind, the animation has nothing to do with networking. But that's not the issue here. The issue is as you generate your "instant" cast, this event needs to propagate, thus it's a latency issue. Someone explain to me why it's not latency. The reason why some people claim they don't experience "delay" is because they have low ping. Note: most latency issues in MMO are cleverly hidden through ability cast times. Also in FPS where it's mostly movement based you can do stuff like dead reckoning to do movement predictions.
  11. http://www.quickmeme.com/meme/3qti3h/
  12. stop playing with your dolls! seriously.
  13. no the truth is, underneath all that jedi sage ********, the seed of the dark side is ravaging her. the seed was sowed ages ago, it always been there. but when she hooked up with lt. iresso, that's when **** got real. the dark side yeah.
  14. cos I'm sexy that's why. I mean my character. I mean my goodie 2 shoe jedi sage. I mean... wait what? I was born this way...
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