Jump to content

ehtom

Members
  • Posts

    95
  • Joined

Posts posted by ehtom

  1. Does anyone else find range classes in this game simply ridiculous? I leap to them then BAM knockback/root/cc/whatever. They can do damage to me while I cannot do any damage to them at all! This is RIDICULOUS. Also, to make matters worse, if I leap into 4 snipers, they can kill me before I can even hurt one of them because of all their roots coupled with massive damage.

     

    I propose the following changes:-

     

    1. Force Leap makes you immune to roots/knockbacks for 10 sec after use.

    2. Each root fills 1/5 resolve per second of the root.

    3. Cant cleanse snares.

    4. CC breaker grants full resolve on use.

     

    I feel these changes would help to reduce the current melee-ranged disparity

  2. *** it has a higher "i lvl" than Warhero but it is worse. She has 17k hp and 1495 cunning

     

    Either failed photo shopp or Bioware is retarded and backpedaled stats on the next armor set.

     

    The champion war hero lightsabre is not worse, in fact it is a massive upgrade.

  3. Thanks for the support guys, hopefully bioware will see that this class still need some love!

     

    btw, master strike should do 10k+ damage imo. Pyrotech can do MORE than 10k damage in 3 sec, why shouldnt we be able to (also keep in mind that master strike is melee range).

  4. Every time people complain about marauder godmode defensive cooldowns they claim all it takes is CC. So now you're saying we can't do that?

     

    God mode means you are omnipotent = 1 shot team kill & autowin game. No sent cooldown does that lol.

  5. So has anyone else noticed how ridiculous it is that other classes can slow/stun us? This means we do NO DAMAGE whatsoever while rooted/stunned.

     

    imo, buffs NECESSARY for sent/mara viability in ranked are:

     

    1. Sent/Mara is immune to CC

    2. DOTs are undispellable

    3. Guarded by the Force heals 100% HP.

     

    At the moment this game is just a rangedfest - I spend all my time stunned/cced and not able to do anything, while several range classes beat on me! This just seems very unfair...

    Nerf

    Really, still crying about mara's?

     

    Dude this is so last week, people have moved on to powertech/tanksin/sniper now.

  6. Coulda re-rolled on jedi covenant, PVE server practically as heavy as fatman :rak_03:

     

    This. There are plenty of big PvE servers available for people to play on.

  7. Gettin pretty tired of these threads. If you dont want to die to players while questing there is a VERY EASY solution to this problem that bioware has ALREADY IMPLEMENTED for you:

     

    Roll PvE server.

     

    Even on a PvP server, just go do a FP/Space missions/Warzones - all viable ways of leveling. In all of them you can't be "unfairly" ganked by multiple lv50's.

  8. PvE raid information really means little to PvP. A melee class in PvP should be hitting the target far less than they would be beating on a stationary boss.

     

    Range > Any cool down, so I'm not sure why I keep seeing ranged people ask for more defensive cool downs or cool downs on par with a melee class.

     

    Yeah I agree completely with you which is what I stated in my OP (though not explicitly).

  9. Yeah congratulations posting the very link I checked out earlier before posting my comment.

    How about you use your brain for a second, and click on the links of the various classes to see how LONG the fights were for each.

    I (as a sniper) can also reach 1700 if the fight lasts two seconds, or it consists of mostly AOE. Why you are comparing AOE to single target is beyond me, and why you are comparing very short fights where the raid wipes early (that give burst classes an incredible advantage if comparing raw DPS) is also beyond me. If look at the warlord kephess ranking for HM You will actually see my gunslinger in the top 10. WOW how amazing right!? No, we wiped very early that run and it only counted the initial burst (plus we had the pilgrim buff). There are countless things that taint the DPS in that ranking that are still counted, I am shocked you would try to use it as evidence for anything. Even an undergrad taking statistics 101 would be shocked.

    Why don't you look at the real fights that consist of each class beating on a target for a long time. Like Karagga or bonethrasher or jarg or crusher.

     

    Or how about this. Look at every single fight ranking on that site, and count how many sentinels or marauders are in the top 10 compared to ALL other classes. See what percent of the top are sentinels and marauders. I bet you will be disappointed so I doubt you would do it. I'll do it for you. It's 56%. Comparing one class to ALL other classes, they take up 56% of the top 10 spots. The bosses they don't seem to do well are easily explained away by the boss mechanics like Gharj and Kephess.

     

    Don't try to use that site as evidence of sentinels DPS being equal. It's laughable since they allow short logs, logs with pilgrim buff, they allow all aoe damage factored against single DPS. It's obviously invalid as a comparison tool. And even if we do attempt to use it, you still come up embarrassed since the majority of top 10s are indeed the sentinels pitted against every other class.

     

    Q.E.D.

     

    So, rather than taking the rankings as a whole, you ignore the bits you dont like and take the bits you do? That is not a very good way to construct an argument. What you are basically saying is "I want to ignore any fight which doesnt help prove my point".

  10. What better defense are you seeing? For guardians all that comes to mind is heavy armor and a few % of talents. Missing several avtive CDs therefor.

    Shadows have less defensive CDs. If operative is not a frontline aka. melee than what exactly is he? Once he pops out of stealth and his "vanish" is on CD?

    The OP mentioned PTs, they need to be in melee -10m to perform. One defensive CD, which is fine as they are bursty.

    Sorry but you are very unrealistic on not being the kings of defensive CDs.

     

    Powertech's 2 main attacks and one of their dots is 30m. 10m is not melee. 4m is melee. If you want to change all mara attacks to hit from 10m then you can claim that PT's are melee as well. (only stockstrike is melee range for PT).

     

    The number of defensive CD's is not what defines defence - Shadows can make themselves immune to CC and force/tech damage for quite a while - that is nothing short of insane just on its own. They can also mitigate a hell of a lot of white damage. Guardians have heavy armour, soresu form, several passive mitigation talents and force push.

  11. I would be interested to see the data which backs up the OPs statement that their PVE damage is roughly the same as all other ACs. All early testing showed them to have the highest along with Arsenal merc which is not a viable pvp spec.

     

    http://www.dpsmeter.com/rankings.php#dps-tab. Various classes are all in the top scores. Mara's are not the highest for every fight in EC at all.

     

    Merc/Sorc/Sent/Sniper/Shadow are all in the top 10. Only operative/guardian DPS is missing.

     

    Edit: Sorry guardian DPS is on there, only Operative DPS is missing.

  12. I really don't understand the threads of marauders who think they are fine. Every five minutes there is one.

     

    Also noone is complaining about their damage but about their defensive CDs. If you say without them you would die guess what. No other melee class has an comparable amount and they manage.

     

    Guard/Jugg is the only melee you can sensibly compare to a mara and they have better defence.

     

    Shadow/Sin also have higher defence, not to mention stealth. Operative DPS is not a frontline fighter in the same way a mara has to be.

     

    What melee class are you refering to that doesnt have a "comparable amount" of defence yet is still useful, exactly?

  13. I really don't understand why there is one of these threads every 5 mins. Marauder damage is comparable with other classes in pve (this has been proven from combat logs). Why do people have this flawed impression that in pvp they all of a sudden have double damage or something?

     

    Anni Marauder damage is:-

     

    1. Sustained, not bursty.

    2. Countered by dispels.

    3. Requires you to stay on target and keep attacking it.

    4. VERY easy to disrupt with KB/roots/slows.

     

    All these things should make mara damage worse in pvp than it is in pve (comparatively). Indeed it is usually another class that ends up having highest damage done in warzones. Operatives/Shadows are still better than mara's 1v1, which is another thing often complained about.

     

    If they had no defensive cooldowns at all (which is what people seem to want) they would be utterly useless. If they had reduced damage there would always be a better alternative - they would be a walking predation and nothing more.

     

    What is more surprising is that people do not complain about:-

     

    1. PT's - Highest burst in the game by a large margin, several 30m ranged attacks.

    2. Shadows - Good spike damage, lots of control, ridiculous defence and anti-cc abilities.

    3. Operative Healer - Just quite a bit better than the other two heal options, frankly.

     

    Also, let's consider the classes that I haven't mentioned yet:-

     

    1. Sorc - Madness sorc is still very good especially against maras.

    2. Sniper - Owns mara's.

    3. Commando DPS - Bio have CONFIRMED buffs to this class, so they will be better next patch.

    4. Guardian/Jugg - Have a better version of the mara's smash spec which people whine about alot too. Also probably the best pvp tank.

     

    So, unless I am REALLY missing something, I would like to know which AC these nerf-callers play and why they wont just respec (or wait for 1.3 in the case of commandos) instead of continually posting threads essentially asking bio to gut the mara class. To me it just feels like someone decided around 1.2 to say "MARAUDER OP NOW OMG!!!" and so every time someone dies to a mara they experience confirmation bias and decide that they are OP now too.

×
×
  • Create New...