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ehtom

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Everything posted by ehtom

  1. Does anyone else find range classes in this game simply ridiculous? I leap to them then BAM knockback/root/cc/whatever. They can do damage to me while I cannot do any damage to them at all! This is RIDICULOUS. Also, to make matters worse, if I leap into 4 snipers, they can kill me before I can even hurt one of them because of all their roots coupled with massive damage. I propose the following changes:- 1. Force Leap makes you immune to roots/knockbacks for 10 sec after use. 2. Each root fills 1/5 resolve per second of the root. 3. Cant cleanse snares. 4. CC breaker grants full resolve on use. I feel these changes would help to reduce the current melee-ranged disparity
  2. Assault vanguard - press 4 buttons and something dies.
  3. The champion war hero lightsabre is not worse, in fact it is a massive upgrade.
  4. Well, this looks some kind of fairly serious exploit to me...
  5. ehtom

    1.3 & Relics

    it doesnt separate anything lol. You press 2 buttons and something dies isnt skill.
  6. ehtom

    Buff Sentinel

    Thanks for the support guys, hopefully bioware will see that this class still need some love! btw, master strike should do 10k+ damage imo. Pyrotech can do MORE than 10k damage in 3 sec, why shouldnt we be able to (also keep in mind that master strike is melee range).
  7. ehtom

    Buff Sentinel

    God mode means you are omnipotent = 1 shot team kill & autowin game. No sent cooldown does that lol.
  8. ehtom

    Buff Sentinel

    I'm not trolling. Please argue against my points instead of merely saying "lol troll".
  9. ehtom

    Buff Sentinel

    So has anyone else noticed how ridiculous it is that other classes can slow/stun us? This means we do NO DAMAGE whatsoever while rooted/stunned. imo, buffs NECESSARY for sent/mara viability in ranked are: 1. Sent/Mara is immune to CC 2. DOTs are undispellable 3. Guarded by the Force heals 100% HP. At the moment this game is just a rangedfest - I spend all my time stunned/cced and not able to do anything, while several range classes beat on me! This just seems very unfair...
  10. You need at least 3 full warhero dps to kill a shadow in any reasonable amount of time. Its insane!
  11. ehtom

    Nerf

    Really, still crying about mara's? Dude this is so last week, people have moved on to powertech/tanksin/sniper now.
  12. ehtom

    Anger on hoth

    This. There are plenty of big PvE servers available for people to play on.
  13. ehtom

    Anger on hoth

    Gettin pretty tired of these threads. If you dont want to die to players while questing there is a VERY EASY solution to this problem that bioware has ALREADY IMPLEMENTED for you: Roll PvE server. Even on a PvP server, just go do a FP/Space missions/Warzones - all viable ways of leveling. In all of them you can't be "unfairly" ganked by multiple lv50's.
  14. I agree with the OP. These forums are overall, a joke. A joke that has been created over many months by a laughably misinformed/underskilled pvp community.
  15. ehtom

    Marauder threads

    Yeah I agree completely with you which is what I stated in my OP (though not explicitly).
  16. I agree with the OP.
  17. ehtom

    Marauder threads

    So, rather than taking the rankings as a whole, you ignore the bits you dont like and take the bits you do? That is not a very good way to construct an argument. What you are basically saying is "I want to ignore any fight which doesnt help prove my point".
  18. ehtom

    Marauder threads

    You are wrong: http://www.dpsmeter.com/rankings.php#dps-tab.
  19. ehtom

    Marauder threads

    Powertech's 2 main attacks and one of their dots is 30m. 10m is not melee. 4m is melee. If you want to change all mara attacks to hit from 10m then you can claim that PT's are melee as well. (only stockstrike is melee range for PT). The number of defensive CD's is not what defines defence - Shadows can make themselves immune to CC and force/tech damage for quite a while - that is nothing short of insane just on its own. They can also mitigate a hell of a lot of white damage. Guardians have heavy armour, soresu form, several passive mitigation talents and force push.
  20. ehtom

    Marauder threads

    http://www.dpsmeter.com/rankings.php#dps-tab. Various classes are all in the top scores. Mara's are not the highest for every fight in EC at all. Merc/Sorc/Sent/Sniper/Shadow are all in the top 10. Only operative/guardian DPS is missing. Edit: Sorry guardian DPS is on there, only Operative DPS is missing.
  21. ehtom

    Marauder threads

    Guard/Jugg is the only melee you can sensibly compare to a mara and they have better defence. Shadow/Sin also have higher defence, not to mention stealth. Operative DPS is not a frontline fighter in the same way a mara has to be. What melee class are you refering to that doesnt have a "comparable amount" of defence yet is still useful, exactly?
  22. ehtom

    Marauder threads

    I really don't understand why there is one of these threads every 5 mins. Marauder damage is comparable with other classes in pve (this has been proven from combat logs). Why do people have this flawed impression that in pvp they all of a sudden have double damage or something? Anni Marauder damage is:- 1. Sustained, not bursty. 2. Countered by dispels. 3. Requires you to stay on target and keep attacking it. 4. VERY easy to disrupt with KB/roots/slows. All these things should make mara damage worse in pvp than it is in pve (comparatively). Indeed it is usually another class that ends up having highest damage done in warzones. Operatives/Shadows are still better than mara's 1v1, which is another thing often complained about. If they had no defensive cooldowns at all (which is what people seem to want) they would be utterly useless. If they had reduced damage there would always be a better alternative - they would be a walking predation and nothing more. What is more surprising is that people do not complain about:- 1. PT's - Highest burst in the game by a large margin, several 30m ranged attacks. 2. Shadows - Good spike damage, lots of control, ridiculous defence and anti-cc abilities. 3. Operative Healer - Just quite a bit better than the other two heal options, frankly. Also, let's consider the classes that I haven't mentioned yet:- 1. Sorc - Madness sorc is still very good especially against maras. 2. Sniper - Owns mara's. 3. Commando DPS - Bio have CONFIRMED buffs to this class, so they will be better next patch. 4. Guardian/Jugg - Have a better version of the mara's smash spec which people whine about alot too. Also probably the best pvp tank. So, unless I am REALLY missing something, I would like to know which AC these nerf-callers play and why they wont just respec (or wait for 1.3 in the case of commandos) instead of continually posting threads essentially asking bio to gut the mara class. To me it just feels like someone decided around 1.2 to say "MARAUDER OP NOW OMG!!!" and so every time someone dies to a mara they experience confirmation bias and decide that they are OP now too.
  23. Bioware needs to comment on this at the very least, imo.
  24. ehtom

    Limited attendance

    I love how people think gear actually makes a difference lol. Skill > gear in this game.
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