Jump to content

Kawabonga

Members
  • Posts

    542
  • Joined

Posts posted by Kawabonga

  1.  

    Edit: I did not take into account the 6-piece here, which is my own fault. Due to the addition of the 3rd charge, and therefore more instances where either CD or LB would need to be used, perhaps it might be worth to prioritize LB. I will need to test this more. However, I still believe as of this time that delaying CD for LB is never a good idea.

     

    My testing is purely through parsing and not through the spreadsheet. Just out of curiosity, how did you use Bant's spreadsheet to test this because I talked to Bant about this, but he no longer has the values at hand for the 4-piece and so has not tested that. On top of this, Thundering Blast is not affected by Recklessness, but I believe on Bant's spreadsheet there is still the calculation there that would allow that extra damage to factor in. This may account the discrepancy or it might be that my evidence is merely anecdotal, and that in actuality the 6-piece is better. Like I said in the guide, I am not 100% 224. Based on my own testing with about 50 parses on each, I determined that the old 4-piece was better. This probably needs to be tested more, this is only my recommendation.

     

    I added to each ability activation a vaule of 0.05*15/20*0.7 (I've been generous with the uptime), then lowered the mastery value of the 224 pieces to take into account the 186 armorings and removed the crit bonus to LB

  2. The next highest priority for a Recklessness charge is Crushing Darkness, followed lastly by Lightning Bolt.

     

    I was just pointing out that this statement in the guide is wrong. By how much? Well your own parse says it's about 21% difference.

     

    Any chance you could expand on how you tested for your set bonus? I've given a go at modifying Bant's spreadsheet to simulate it and I'm getting a small difference in favor of the new 6p

  3. Check out the rotation Bant is using for his optimal stats page for Madness. I believe you only use Lightning Strike 2 times every 90s. And even if you are doing that perfectly, it still takes 17 minutes to run out of Force. It is longer if you are not perfect, i.e. a real boss fight.

     

    I'm failing to see the logic in that statement. Rotations are designed to be as efficient as possible. If you don't do it right, you are less efficient and you mess up your resources earlier, not later. Unless you're not using abilities on the GCD. And still, dummy parse. There's no way you're going to use only 2 LS every 90s in, say, Dread Guards... in NiM that's a 7+ minutes fight and it's pretty easy to run out of force by the end of it.

  4. Small note on Recklessness: Crushing darkness is the worst possible candidate for it because the DoT portion doesn't benefit from it. It's probably not worth delaying CrD if it happens to come off cooldown during Recklessness, but you should be doing your best to use Flash, Chain and Bolt.
  5. Yes it is still Force negative. However, it would take you 17 minutes of not messing up a single gcd in order for that to happen. In other words, it isn't going to happen

     

    On dummy parse sure, but realistically you can't not use lightning strike unless you're prepared to refresh your DoTs early, use shock (which is even worse), or do nothing. That's not even taking into account that you might have to pull someone, barrier yourself or someone else, combat rez, etc etc.

    Removing lightning strike from your general static rotation only marginally improves force management in a good deal of boss fights. Running completely out of force to the point you can't continue dpsing is rare, but not impossible. You certainly reach the uncomfortable zone towards the ends.

  6. Several major differences to account for with Vig/Veng and Madness/Balance.

     

    - Juggs/Guardians *must* be physically within 5m of all prospective targets to spread DoTs to.

    - Sorc/Sages place it at will from any combat range, and with superior radius.

     

    -Juggs/Guardians have inconsistent uptimes and constantly fluctuating DoT timers/damage values.

    -Sages/Sorcs can reapply their DoTs at any time, and they receive an additional damage buff upon spread application.

     

    -Jugg/Guardian spread and maintenance is simply more difficult to maintain rotationally.

     

    -For Pvp specifically, Overhead Slash and Plasma Brand, Impale and Shatter can be defended against. Neither of the Sages/Sorcs' DoTs share this weakness.

     

    Just from those few facts alone, it's pretty apparent which class has easier and more accessible DoTspread. Actual damage values aside, it has been consistently shown in warzones and even operations that no other class is even capable of maintaining the kind of DPS Sorcs and Sages can deal on moving targets. Sure, other classes can deal incredible bouts of AoE damage, provided ample amounts of setup. This class simply doesn't need it.

     

    As for a PvP balance change affecting PvE: The developers have not shown any intention of doing things differently. I'm in no way siding with the way they have chosen to deal with PvE/PvP disparity, but this is the system we have to work with, and I would argue that a AoE radius nerf is the best possible outcome when this AC finally gets knocked down a notch. It's inevitably coming, and wouldn't you prefer not being able to reach 1-2 more boss adds on a regular basis than a straight up damage metric nerf (or one that could potentially affect your single target DPS even more)?

     

    You still don't have me convinced to be honest... Of course DoT spreading is easier on Sorcerers, Madness is by design a sustained AoE spec. Single target burst is low, predictable and easy to shut down.

    Spreading DoTs on warriors is more difficult, but still easy and with the added bonus of powerful DCDs and burst damage. I understand it gets frustrating on a rough day when you find yourself with and against teams that abuse random knockbacks, but that is really it. This by the way is all coming from an Annihilation marauder. I play Madness only in PvE

     

    I maintain that the problem with Sorcerers is class stacking. The radius of an ability isn't the cause of it, and reducing it will do nothing to prevent it.

     

    By the way, abilities already behave differently in PvE and PvP. I'll just drop here Guard, Sleeps and Smash. Spreaded DoTs being either a weaker version or non stackable on player targets would be more effective i think.

  7. No it does not. You simply don't use disturbance/lightning strike. It is not really a dps loss due to a number of factors while makes the rotation force positive (search forums for relevant thread).

     

    The rotation without Lightning Strike isn't force positive, it's just less negative. You're still going to run out of force eventually in long fights with little downtime.

  8. I just don't see a radius change doing any good. Spreading with Death Field is just as easy as spreading with Vengful Slam, and the DoTs themselves don't pack the same punch as Warrior DoTs. If a jugg wanted to play the game of numbers, he could go much higher than sorcs.

    One lonely sorcerer behind the front lines isn't going to do much other than getting uselessly high numbers. Problems arise when it's not one lonely sorcerer, but the Happy Magic Farmers Inc., but class stacking has always and will always be a problem. You should fear the day when Juggs become the main attraction, and cry out for proper matchmaking instead.

  9. we dont? O_O

     

    I would guess we use LS on the dummy because our stack from FL aren't going to fall off, but in a real situation, the stacks might fall off so it is much safer to only use FL? Is that correct?

     

    No, it's because force lightning deals more dps than lightning strike when you take lightning burns into account

  10. But, and I mean no disrespect nor do I wish to start a fight, SWTOR isn't and has never been a hardcore raiding environment. Throughout its history it has been, at best (in that regard) "somewhat difficult", so i get really confused when people state they are leaving due to anything at all related to NiM ops - because they weren't a reason to stay in the first place for any serious raider.

     

    Admittedly, for me, no current MMO will ever be considered hardcore raiding but I come from the EQ era. No instancing, deaths had a real cost, far bigger groups required and before all the modern fancy aids (or even voice comms).

     

    As I noted in a different thread, I can see a logic behind what they did (although not having an explanation from them was very shortsighted) in that expecting NiM ops to require 224 gear allows them to be more highly tuned. What should happen, in that instance, is that (a) they are given sufficient other rewards to make them interesting and (b) they should be the first opportunity to earn the next gear level prior to the release of new content. This would allow players focused on endgame raiding to continue to be tested and rewarded as well as wanting to keep their skills up in preparation for the next operation release.

     

    Having NiM being the place to get the top end gear simply means that, over time, it becomes relatively easy. And with modern games, that time is very short. Tuning NiM content to require the best players using level 220 gear simply means that, once a few get 224 gear, the raid becomes easier. Ultimately, it means that once everyone has 224 gear the raid is trivial for that level of skilled player. Even cycling in alts will only delay things slightly as any sensible raid group will maintain a majority of what are now overgeared players to ensure success and maximise rewards/minimise time.

     

    So ultimately all it does is delay the inevitable - and given how fast players get through content, it doesn't delay things by much. Having NiM content being able to be overgeared also significantly diminishes its appeal and is one of the reasons I don't bother with progression raiding in modern MMOs - the window of time during which it is a real challenge is simply too short and overgearing allows players to "pretend" to be progression raiders when they have neither the skill nor the mentality for it.

     

    So Eric's announcement makes sense IF that is their philosophy. The main problem is that they didn't actually explain their philosophy and the rewards within the current NiM system clearly aren't enough to keep people doing it.

     

    SWTOR is my first and only MMO, so I have no frame of reference with regards to difficulty. Maybe it's because throughout the game's life my group wasn't one that would clear everything twice on a Tuesday, but I have always found Nightmare modes to be entertainingly difficult, and if the content became trivial and face-roll easy, or boring, I switched to a different class/role. So yes, raiding (and habit i guess) is the reason I keep my subscription. Maybe other MMOs have harder and better raids but I no longer have the time to invest into creating an empire of characters, find a proper group and create a nice network of friends on another game. And where do i get a lightsaber on another MMO?

     

    That logic you see, from my point of view, is flawed. If Highlighted HM drops 224 gear, and NiM is tuned to require 224 gear, what's the point of having NiM drop any sort of gear at all? What's the point of the existence of gear in the first place? Might as well turn us into companions.

     

    My main concern about NiM not dropping 224 loot isn't because I need 224 loot. All of us here complaining are probably BiS already after mindlessly farming HHMs for 4 weeks. It's the principle of the thing. BW itself has been going on and on about how important rewards are to players, and it is true. The hardest content available, no matter how easy you perceive it to be, should provide the better rewards. Mounts and titles are a one time reward, which thanks to the lack of foresight of the original devs are trivial. Non BiS gear is not a reward, it almost feels like a punishment even. A percentage based chance to get BiS gear is absurd. People will still pick doing HHMs a million times over, unless that percentage is very, very high.

     

    If i didn't know how the market worked I'd at the very least be asking for NiM to drop unique cool armor shells that are more than reskins with shiny lights, but obviously that amount of resources are not going to be dedicated to such a small percentage of players. A second, just as silly idea would be to reward cartel coins. Economically not viable obviously, so it's off the table. All we can realistically expect as a proper reward is proper gear, and we're not getting that anymore it seems.

  11. I've been around since April 2012. I've always stayed a sub, but now I am seriously considering pulling the plug. Ignoring the hardcore players in an MMO demonstrates a tremendous lack of foresight, and with the focus of SWTOR being shifted to single player i honestly don't see a reason to continue. Paying the equivalent of a new game every 6 months for 6 chapters of story/2 hours of game is just not worth it. What makes an MMO is group content and replayability, and both are severely lacking.
  12. This statement is in error and needs to be corrected. When running a Nightmare Operation, there is a chance that a 224 item can drop, but it is not a guaranteed drop like the highlighted Hard Mode is. Nightmare Mode Operations will still drop their unique mounts and titles, and once fixed there is a chance to get 224 gear from them. It is by design that the best and most consistent way to gear up in Operations is to run the highlighted Hard Mode each week. Although they did certainly want to make sure there was a chance for greater reward from Nightmare!

    -eric

     

     

    Playing the highlighted hard modes would be the best way to gear up regardless, because they are so much easier than Nightmare modes. You're leaving your players with no incentive at all to play Nightmare modes. Titles and mounts are one time only rewards.

    You've been going on about how important rewarding your players is. Nightmare raiders want nightmare loot as a reward. I'd go as far as saying it's not even fair that you have such a thing as highlighted hard modes, and only nightmare should drop BiS, but i digress. That's the reward we care about, mounts and titles are a nice bonus, but nobody cares about those anymore since everyone and their grandmothers farmed the hell out of them in the 3.x cycle, when they were pretty much as easy as story modes.

  13. well for example try draxus on Nim and let me know the result ...we have a sniper pt assassin and sorc as dps as well as 2nd pt as dps/tank everyone skilled and geared .right now we're missing around 300-500dps on the boss after this its gonna be so much more..

     

    Mmmmmm mathematically impossible :Q_ If you're a NiM raider that's the way you should like it.

  14. So their answer is to nerf everyone? without even consulting with the community ???? awesome job bioware... this is only going to cause ppl raging more.. and not to mention that NiM will not be possible to do at all. screw this we're all shooting blanks anyway they are not listening at all

     

    They could've gone either way. Nerfing the over performing specs is actually better than buffing everyone else. I have no idea why you're saying NiM won't be possible anymore to be honest. The dps requirement for most fights is still easily achievable.

  15. I have the "nerve" to mention a frustration of mine because people (an everyone who always posts "stats") obviously already had the characters set up with ear and implants to obtain the number's they came up with in the first place. Correct? Yes, it is a frustration to know the person already had everything set up but wont post it, hence why I mentioned it. Instead we get a bunch of numbers, which is appreciated that even that was obtained. But, I guess people shouldn't mention things according to you. No, everyone should just shut up heh? I never "cryed", but people like you think everything is "crying" on the internet. Everything turns into and argument and insult fest with people like you, when you weren't even involved in it in the first place. Clearly you didn't read my comment properly in the first place or you would have clearly seen I was simple posting a frustration, not "crying".

     

     

     

     

    Sorry, but that doesn't help me much. I APPRECIATE the time spent to find the optimal stats (contrary to what other trolls think). But, I fail to see why people don't post the exact set up they had to obtain those stats. Everything that toon was wearing at the time. Instead of "multiple ways", which is fine if that is what some people want, we could just have one to see and work towards. "This character temple is what you should work towards". Simple. Instead of spending weeks moving stuff around and getting different things like it takes now, I could just look at that persons exact set-up and get all that and be done. We would know the exact earpiece, implants, enhancement, mod, etc to get and which piece of gear it goes in, etc. Done. Problem solved. I don't currently have the TIME to set for weeks piddling around to figure out the exact set-up, looking at an exact template would save me and many people a lot of time. My game time has been cut WAY down because of my new job, so it would be very helpful to have what I have suggested, hence why It was mentioned. I have many drops saved up, but honestly don't want to use them if I am getting the wrong earpiece or implant I need on that toons to work towards the good stats. I have zero interest in having to get an earpiece or implant again because I chose the wrong one the first time. Back when I had more time to play, I didn't mind as much, but that is not the case anymore.

     

     

    "Hey Bant, thank you for your marvelous work no one is paying you to do. I am too lazy to read anything you wrote except for the stats and I'm failing to understand the exact pieces I need to buy. Would it be too much of as hassle for you to take 8*3*14=336 screenshots and post them here?"

     

     

    I understand your frustration (well no, I don't) but this thread and the OP are user created. Users don't get paid, which means you are entitled to absolutely nothing.

    I get it man, the maths isn't for everyone. At least make the effort to read the paragraphs right before and after the stats. The way to interpret the numbers is as clear as it could possibly be. You are given a combination of gear, for example:

     

    Sorcerer - Madness || Sage - Balance

    6320 DPS @ 41.1 APM | 6160 Endurance | 5158 Mastery | 2779 Power

    1146 Critical (3xE, 8xA, 2xC) | 873 Alacrity (5xE, 1xA) | 685 Accuracy (2xE, 5xA)

     

    2xC are the 2 Critical crystal. These go in the main and off hand.

    8*A are the Critical augments. It does NOT matter whether you put one of them in your boots rather than your relics.

    3xE are the 3 Critical enhancements, implants or earpieces. Just like the augments, it does NOT matter which slot they are in. You could have 2 implants and an earpiece and no enhancements. You could use an enhancement in your head and 2 implants. You could have no implants/earpiece with critical and have an enhancement in your boots, hands and mainhand. It does NOT matter. ANY combination of gear in which you have three enhancements/earpiece/implant is correct. There are 120 ways to get there, so don't hold your breath for the screenshots.

     

    Another thing you are misunderstanding here is that there was no one in game who tested a million times the millions of possible gear combinations and picked the ones that yielded the highest dps. The numbers are the result of a computer simulation. Other users might contribute and post the screenshots of their character sheet, but you can't expect one person to do it all, because no one person has it all.

  16. Hi!

     

    So obviously I play my healer character/s quite a lot, and I've noticed something in the large amount of marauders that I've been going against, they constantly use Obfuscate on me, a healer! It's really confused me as to why so many (like there is quite a number of them honestly, and they're not all bad players) are doing it. The tooltip for Obfuscate says that it reduces the melee or ranged accuracy of the target by 90% (?) for six seconds.

     

    Heals aren't affected by accuracy though. Or at least they weren't.

     

    Is there something hidden in there that it doesn't tell us about having an effect on heals? I don't play a marauder often so I as far as I know it's only meant for white damage.

     

    Could anyone possibly enlighten me? Or are these guys just being dumb?

     

    (I wouldn't have made the thread if this didn't confuse me)

     

    Maybe they're hoping you don't kill them with a saber strike?

  17. There are 3 types of abilities: Instants (deal damage instantly), casts (deal damage after the charge up time) and channels (deal damage throughout the duration).

    The base Global Cooldown is 1,5 seconds, but alacrity reduces this time, along with the time needed to cast and channel abilities. If someone was quicker than you, chances are he had more alacrity.

  18. It used to be a thing because it lasted for 6 seconds and under Recklessness it would only consume one charge and all ticks would benefit from it.

     

    Even if it did slightly more damage, the reason you wouldn't want to use FS as a filler is because LB procs way too many things to be left out: force regen, alacrity, damage reduction and forked lightning. I'd say chain lightning too but that works for force storm too, and you want it procing from TB anyway...

  19. Unfortunately the Nihm loot bug only effects a minuscule amount of players.

    The Comp Nerf effected the vast majority so they fixed it in record time.

    All businesses operate this way, doing stuff that helps the majority of the customers first. same with our elected governments.... ! The majority decides!

     

    It affects the good players. You know, the ones that write guides and reviews and are more likely to subscribe and stay subscribed for years and give the game the most visibility by word of mouth.

     

    I understand how the business works. Not here to ask for new operations every month. I'm not even going to get my hopes up that the big announcement is just that: new operations...

    But seriously, what is fixing loot tables going to take in resources and time? In my ignorant mind, all Joe has to do is access a spreadsheet and correct a number value listed under "Nightmare mode" from 220 to 224, or add one depending on what the intentions are. Surely they could dedicate to 5% of their player base 10 minutes a week.

×
×
  • Create New...