I see that you still don't understand, seems like my other post was deleted though. One item, augments can't dictate whether an economy is dynamic or not, that takes all items, but no you are wrong, augments are not player driven either, the price has a minimum controlled by the mechanics of the game which the Dev's decided. The cost of slicing times the number of attempts it takes to get advanced neural augmentors will forever control the price of augments, that my friend is static. What you seem to be confusing yourself over is rise and fall of prices, this also doesn't dictate whether or not an economy is dynamic, all economies are subject to this. This is not a player driven economy, if it were, all items would be crafted by the player, items would hold appreciation and depreciation resell value, and all items would be traded via a single currency, not bartered with commendations that are bound to the individual = static.