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DiabloDoom

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Everything posted by DiabloDoom

  1. Get rid of this bind system and make durability degrade with repairs.
  2. I see that you still don't understand, seems like my other post was deleted though. One item, augments can't dictate whether an economy is dynamic or not, that takes all items, but no you are wrong, augments are not player driven either, the price has a minimum controlled by the mechanics of the game which the Dev's decided. The cost of slicing times the number of attempts it takes to get advanced neural augmentors will forever control the price of augments, that my friend is static. What you seem to be confusing yourself over is rise and fall of prices, this also doesn't dictate whether or not an economy is dynamic, all economies are subject to this. This is not a player driven economy, if it were, all items would be crafted by the player, items would hold appreciation and depreciation resell value, and all items would be traded via a single currency, not bartered with commendations that are bound to the individual = static.
  3. The mechanics and lag hasn't changed has it?
  4. Sorry I won't because there are people using these to bot with, and I don't want to risk anything like that being linked to my account.
  5. You can duel with any spec
  6. Dynamic crafting will be algorithmic, which is what I'm shouting for. Items stats will be based on players skills, mats used, luck etc which will determine the stats outcome, not a selection from a predefined list. On this game, everything has a base price because crafting itself is set with a price, it's static and is definitely not player driven.
  7. Simple fix, introduce algorithmic crafting and bosses and maps that no-one can kill at first. On legend of Mir it took about 2 years before anyone could kill EM.
  8. Yeah UO's crafting system was revolutionary, still heaps better than 99% of the systems out there.
  9. Sorry but no, the economy is not player driven whatsoever, don't you understand what player driven implies? It means that everything comes from the players, the main economy we have here is commendations that can't be traded which buy items that can't be traded. This is a static economy created by the devs whereas a player driven would be dynamic.
  10. Yep, implement algorithmic crafting and the need for tiered grind goes byebye, all we will need is new maps here n there and that's just for a change of scenery.
  11. There's bugs with nearly every datacron, the one that ticks me off the most is the ancient probe elite on Hoth, sometimes disappears completely until the next server reboot.
  12. I really need to get some black/blue crystals. BTW how can you play with everything scaled so small, I use a 32" TV and anything smaller than a .9 becomes unreadable.
  13. At least the items aren't bound so you can resell your items and they have a player driven economy which is very enjoyable, items are revolved around crafting, and people always need new items because their durability drops. I can't tell you how much I enjoyed crafting in games until I came to here
  14. Just the ones that have adopted the WoW cookie cut method. There are plenty of games out there where your achievements carry on, investment in items are investments because nothing is bound to you, games where you can craft items with stats currently unheard of. Guess it's time for me to move on soon
  15. Their plan. Have everyone grind OPs' and WZs' till everyone is fully geared, then release a new content patch where they can satisfyingly start the grind all over again, making peoples past accomplishments a waste of time because they will no doubt bring in a new set of "recruit" armour that you can buy with equal or better stats than there are currently to give new players a helping start.
  16. I support this, durability should not be infinitely at 80, it should degrade with every repair or the market and peoples gear will eventually be flooded with top items leaving no alternative but to implement a new expansion with new items making everyone start the grind all over again and their past achievements redundant, since there is no investment in items because they are bound, bound, seriously? WTH, such a poor decision.
  17. They shouldn't ever of been put on the same servers, this was a poor decision, this forum could of worked on a simple and cheap workstation.
  18. I think we have different definitions of extreme here. 250k in 3hr+, can make that in 1. The mods are only useful for a fresh lvl 50 which gives them a start in the easier HM, implants and earpieces are basically it.
  19. You'll be bumping this the rest of this year, you are right, for dailies being such a big thing in this game the choice is very limited and or useless.
  20. Guess Robin Williams is running things over there.
  21. https://my.vmware.com/web/vmware/evalcenter?p=vmware-workstation8&rct=j&q=download%20vmware%20workstation&source=web&cd=3&sqi=2&ved=0CGYQFjAC&url=http://www.vmware.com/go/try-workstation&ei=L-PsT5qgK8vQ8QOJg73oDA&usg=AFQjCNH8xBOtlesizcaM6rCAlfq7RlwXyA
  22. It's not that hard to type what you are looking for.
  23. What's the point in continuing to run these if you're already fully geared?
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