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GeorgeBaggy

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  1. The final boss fight is absurd. Your typical PUG group (at least on The Bastion) has no chance of ever completing it. If everyone was as good as I am it would be a piece of cake, but unfortunately that's never the case. I'd recommend halving the number of adds that spawn in each wave, reducing their damage by 10%, and eliminating the boss' random AOE's during the add spawns. It's just too much for the average player in The Bastion's HM queue to deal with. I've done it over a dozen times and the players, especially ones new to the fight, always get overwhelmed by everything going on and die or remain oblivious to the add spawns, which causes me as the healer to instantly die. It turns into a wipefest which always falls apart.
  2. If any devs are reading this, I would like you to know how terrible of a quest this is. You have to go through so much *********** ******** just to recruit some old ******e to your ****** alliance. And the bset part? IT BUGGED ON ME 3 TIMES AND I HAD TO RESET IT!!!!! MY GOD
  3. I just soloed it on my Sorc. Not that hard at all: -Set comp to heal during boss fights. -Kite constantly during the exarch fight. -use Madness (you need the mobility and self-healing) Corruption would be possible as well if you aren't comfortable using Madness, but it would take longer.
  4. Who just shuts down a server without giving a prior warning? Even five minutes would have been nice. Really thoughtless of you.
  5. Green health bar for allies, red health bar for enemies. This would smooth out gameplay a ton and make for much easier target selection. I picked up SWTOR after years of playing LOTRO and WoW , both of which use this color scheme. I'm honestly in disbelief that this game is of such high quality but lacks such a standard and simple feature. It would smooth out gameplay a ton, especially in pvp. On a side note, I feel the same way about target skill forwarding.
  6. As a LotRO and WoW player I can attest to how amazing this feature is. I spent an entire hour scrutinizing this game's preferences menu for a way to enable skill target forwarding, and was utterly shocked when I learned that it wasn't in there. It smooths out gameplay a ton no matter what role you're playing. Also why on earth are the healthbars red for both friendly and enemy targets? There is literally not one mmorpg that has ever used the same color for that. It's always red for enemies and green for allies. This would also smooth out gameplay a ton especially for healers. In warzones you don't always have time to check that person you clicked on is indeed the ally of yours that you are attempting to heal. In other games it's just "green bar" or "red bar" but in this one you have to stop and read the name to verify.
  7. Caught me by surprise the first time on my 19 Sniper. Round two was easy, just gotta interrupt each of his inductions with one of your four interrupt skills. The only hard thing about this guy is that you don't expect a landscape enemy to require so many interrupts so he takes you by surprise.
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