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Alkanfel

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  1. This. Thank you. I had a couple draft responses but I couldn't think of a good way to put it. Part of the problem I have with the resolve bar (and CC timers in general) is that it's only useful under a very specific set of circumstances: e.g., during a pitched fight with lots of stuns being thrown around. It won't help you in most smaller encounters, and many roots/snares are powerful on maps like Alderaan and Novare Coast for reasons having nothing to do with combat. Basically, to me, a CC timer says "okay, here, you paid your dues now you can have 30-45ish seconds of gameplay." Like islander says, there's no such thing as CC management. I'm generally dubious of using built-in game mechanisms to counter activated abilities (I ranted about this for some time in my ETQW days) and CC timers certainly qualify.
  2. I'm not saying there should be "no" CC, I'm just wondering loudly why all GCD-based MMOs seemed to be packed to the brim with them. I recognize the role it plays within the game, I just don't think it needs to be a core element of PvP play. Some people don't mind, but if I were a developer I would be very careful about anything that took the player out of the game entirely for more than a few seconds.
  3. One of the things I always liked about Guild Wars was that you could disrupt your enemy but she was almost always still a threat. I know SWTOR and GW can't be the same game and I don't want them to be, but I like it when developers think outside the box a little bit. It didn't (to my knowledge) have any sort of CC timer and you could lock people, but it required specific skills and the right timing to pull it off. The pace of SWTOR is much faster obviously so a GW-type system probably wouldn't work (you pretty much had to train people to keep them shut down to a similar degree that a stun/stunlock combo might in a game like SWTOR or RIFT) but I will be interested to see if developers continue to stick with this general gameplay model for GCD-based MMO's--or indeed even if the GCD itself stays. Right, I read the post about resolve and discovered that I had been doing it the right way pretty much by accident the whole time. I wasn't 100% on how the bar worked, but I found myself wondering if I wasn't using my break often enough--with it's lengthy CD I often told myself "save it, you'll need it later." Movement snares aren't really a problem for me most of the time (I'm a Shadow who went all the way up the Kinetic tree) but I've found myself putting up with a lot that I probably shouldn't on the assumption that I will be CC'd 438792574329 times AFTER using my break if my bar isn't filled. If it is that's all well and good, but from a player frustration standpoint it doesn't help much because you simply don't notice it. You might be immune, but as near as you can tell it could just as easily be a freak stretch where no one is really CCing you all that much. Heh, I wrote that part above mentioning GW before I made it down here. Nice to see another veteran of Tyria in here But in point of fact the gear discrepancy is really just an outgrowth of the faction selection system. It was the same way in RIFT. The "Goodguy" factions are always ridiculously outnumbered in MMOs with binary faction selection. I don't like it, but I can live with a gear gap.
  4. Well yeah, I assumed that's what he was getting at.
  5. Well I wouldn't so much say my issue is with being "constantly" stunned, it's just something that has been getting under my skin for the last few days, and I found myself wondering about the phenomenon in general. In retrospect, I may have titled this thread poorly.
  6. No, but then again I'm not assuming that these are the only two POSSIBLE options. Good games are made by thinking outside the box. I'm not sure that word means what you think it means... tac·tic noun /ˈtaktik/  tactics, plural 1. An action or strategy carefully planned to achieve a specific end 2. The art of disposing armed forces in order of battle and of organizing operations, esp. during contact with an enemy How is CC spam not "button mashing?"
  7. I usually try to avoid editorializing about a game's pvp balance until I have a few dozen hours of it under my belt. I see a lot of QQing on the forums about class imbalance, but to be honest I don't really see it. At no point during my gameplay experience have I found myself muttering "Goddamn broken-*** @@class@@." But I do have one question and it is this: Why do MMO developers keep insisting on putting 25,000 CC skills on every class' ability bar? I get that WoW was a successful game and I don't begrudge anyone for 'borrowing' from it, but I always kind of hoped that the CC obsession would be something that got left behind. Don't get me wrong, I still like this game and all, but sometimes when I play it is almost as if the devs said to themselves "how can we remove the player from gameplay for as long as humanly possible?" No single stun (and I say this as a liberal user of mind maze) should last more than six seconds, much less 8 or 12. If you have to rebalance the damage/defense capabilities of the affected class--fine. I'd rather that then long stretches where I might as well go make a sandwich or make a dent in my math homework during pvp matches. I don't mind the occasional stunlock, but I feel as if the design of this game--and to be fair more than a few others--encourages them far too often. Stunlocks should be tactical gambits, not a staple of gameplay.
  8. Do not like this event. The puking debuffs can screw right off. Whoever thought that up was off the mark. I'll do the quest I guess (I feel like I'm being forced by the debuff rather than doing it because I want to--bad design) but I just rage ALT+F4d before I realized that now I'll have to spend the next 45 minutes in queue. I've bought a couple of serums but so far both have failed to last for the promised (?) 6 hours. At least that's the impression Iget because of the buff it gives. I obviously don't know everything so inb4 haters, but seeing my character hurl every 2 minutes is not something I want in my gaming experience.
  9. Can someone explain to me why so many players expect tons of endgame content at release or close? I remember people making the same gripe the day after RIFT was launched. I know TOR has been out for 3 months now, but that's still not a very long time in the grand scheme of things. It makes sense for BW to be focused on 1-49 because (gasp) that's probably where most people are right now. As the game ages and more people reach 50, endgame will climb their list of design priorities.
  10. OP's buttrage is palpable. Status: [x] told [ ] not told
  11. Why not play both? GW won't have monthly subs. I plan to prepurchase GW2 on Friday and keep TOR as my paid sub game.
  12. PEDANT MODE ACTIVATED Actually, there is evidence to suggest that the 8-hour sleep cycle is mostly a (recent) social convention. the BBC ran a meaty article about it a few months ago. /pedant
  13. I find it hard to get worked up over queues when you can just ALT+TAB and browse or watch TV for a short while. I rolled my first toons on Fatman and I've never had to wait longer than 15-20ish minutes, even with 400 in queue. If not being able to play a game for 15 minutes bothers you, I suggest finding a new hobby.
  14. Came here to say this. You have to understand that downtime will be poorly timed for some players no matter what. But "alienating" the West Coast and NZ/AUS wouldn't be as bad for them as "alienating" the East Coast would be (sorry brah but ~60% of the nation's population is east of the Mississippi and I'm just going out on a limb here but i'm guessing BW has more subscribers in the US than any other country). Someone will whine no matter when the update hits. Just find something else to do that night, it shouldn't be too hard. Be glad it's here at all.
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