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Arscastic

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  1. I definitely find it doable to get more hp from build 2. I replaced the the force wielder armoring to resolve in that setup leaving minimal hp max willpower and mitigation point availability. I guess its a matter of preference on hp vs mitigation, if u have lots of mitigation ur not so squishy and over all have more survivability while your cool downs are off. If you go hp u can take big spike hits let ur hp get low and pop def cool downs allowing healers to top you off with ease. I was always big on mitigation over hp personally, there must be a balance somewhere that lets you have still close to ideal numbers with high hp. I messed around with some 63 mods and enhancements now that 1.4 has dropped and wanted to share my finds. BTW i have the war hero relic already, i use the campaign shield proc with def rate warhero now and my previous ghost builds i was never able to get fully complete since i was never able to get my hands on Immunity Enhancement 26s. Needed 3 for my build buh oh well. need 27s now for this new build loll Health 22339.6 Armor Rating 6276.8 Damage Reduction 38.76% Defense Chance 30.81% Shield Chance 51.02% Shield Absorption 61.68% BTW this allows a total defensive spending threshold of 1943 points!! Defense 552 Shield 767 Absorb 624 With all 63 mods and enhancements and I decided to use the force wielder to keep hp a little higher. Built this on ask mr. robot Let the hunting begin
  2. Hey guys, I'm pretty much self-proficient on this game. Downed EC HM and all and now have full Campaign Gear. I'm looking forward to the new content and want to take the upper hand by tweaking some of my gear. Im a Sin tank 492dr/546sr/481ar build with just over 24k hp unstimmed but with endurance buff. (10 Redoubt Augments +4 Absorb) My total DR/SR/AR = 1519 Health - 24108.3 Armor Rating - 6140.5 Damage Reduction - 38.25% Defense Chance - 29.64% Shield Chance - 44.91% Shield Absorption - 57.02% Now by tweaking some mods/enhancements and adding orange bracers/waist, I managed to pull this Mitigation build off with room slight customization (+/- dr/sr as needed) Total DR/SR/AR = 1707 599DR/584SR/524AR Bumping my stats to Health - 21592.4 Armor Rating - 6140.5 Damage Reduction - 38.25% Defense Chance - 31.66% Shield Chance - 46.08% Shield Absorption - 58.58% Again this is with all buffs no stim not including campaign relic or dark ward. My concern is that although I added a whole lot more mitigation, would it be considered all in all worth it even if i did throw the 1707 number into the calculator and pulled out the perfect balance for mitigation since I lost 3500 Endurance in the process. I know the stim will add to it, and also to my DR but im just trying to figure out if the 188 points added towards mitigation is actually worth the 3500 endurance loss. I can go more into detail on what I did to make this 1707 point build but is there any formula for mitigation vs endurance I can fall back on? Let me know ~Redmurdera
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