Hey guys,
I'm pretty much self-proficient on this game. Downed EC HM and all and now have full Campaign Gear.
I'm looking forward to the new content and want to take the upper hand by tweaking some of my gear.
Im a Sin tank 492dr/546sr/481ar build with just over 24k hp unstimmed but with endurance buff.
(10 Redoubt Augments +4 Absorb)
My total DR/SR/AR = 1519
Health - 24108.3
Armor Rating - 6140.5
Damage Reduction - 38.25%
Defense Chance - 29.64%
Shield Chance - 44.91%
Shield Absorption - 57.02%
Now by tweaking some mods/enhancements and adding orange bracers/waist, I managed to pull this Mitigation build off with room slight customization (+/- dr/sr as needed)
Total DR/SR/AR = 1707
599DR/584SR/524AR
Bumping my stats to
Health - 21592.4
Armor Rating - 6140.5
Damage Reduction - 38.25%
Defense Chance - 31.66%
Shield Chance - 46.08%
Shield Absorption - 58.58%
Again this is with all buffs no stim not including campaign relic or dark ward.
My concern is that although I added a whole lot more mitigation, would it be considered all in all worth it even if i did throw the 1707 number into the calculator and pulled out the perfect balance for mitigation since I lost 3500 Endurance in the process. I know the stim will add to it, and also to my DR but im just trying to figure out if the 188 points added towards mitigation is actually worth the 3500 endurance loss.
I can go more into detail on what I did to make this 1707 point build but is there any formula for mitigation vs endurance I can fall back on?
Let me know
~Redmurdera