Ahhh, I have crits which are 10% lower on each skill comparing to the other mercs. Also I have no 78 mainhand, unfortunately. http://www.torparse.com/a/530558/4/0/Overview that log - 6sec and I'd be on the leaderboard...
dps 3537 - Sniperinho - Firewind - Gunslinger - 5/36/5
http://www.torparse.com/a/307005/9/0/Overview
I died because of adds after killing the Writhing Horror
I don't know what's defense chance have bosses in operations. I can't gear normally myself because I don't know how much accuracy I need. I miss on bosses with 104% force accuracy (ranged dps) and with 98% melee accuracy (melee dps) I miss fewer than with ranged one. Why? Maybe the bosses have defense chance which absorbs force and tech damage? So it's 10% higher than melee and ranged defense chance? Can you just give me the answer on the last question?
Hi, I've just seen that Sith Juggernaut (SJ) and Jedi Guardian (JG) have different increase of internal and elemental damage taken in tanking skill trees. These passive abilities are "Inner Peace" (JG) and "Dark Blood" (SJ). JG has additional 5% with 2 skill points and SJ has additional 4% with 2 skill points. I think this thing must be fixed.
when I take Prellon Garn Follower, I have to go to Anchorhead by taxi, he teleport behind me and aggro some mobs. Think you have to correct this mission