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Optionalboss

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  1. I'll take the 'advice' in here with the normal grains of salt... I don't particularly like being told specifically not to do something again or the like, but since I offered no real grasp of my play time, I'll take it as criticism that perhaps you thought in my playtime I'm just goofing off at fleet. Often times, I'm on long enough to do dailies and a few other things, not chain run hms, so my daily commendations actually help me when I have the time in between... especially when I haven't bought a single mod or enhancement from the daily vendors. I have bought Armorings (which are better than I can create) for my custom pieces, and requested advice on where to get the mods that would provide defense stats, which was provided by lordofdamornin- all in an effort to be ready for hms. However, Vexed, thank you for offering the next step in the process about which FPs to shoot for in gearing- for that I do thank you as it saves me the time of flip-flopping around dulfy and my guild site finding the locations for the drops. In terms of how I'm doing, I'm back from my work trip and doing some hms and my dailies as usual, nabbed a nice relic from hmBP with a nice on-use. I've gotten two of the mods from the daily quests killing Averron (thanks again), and I'm in the process of altering some of my Sturdiness enhances to Bulwark (swaps the stats between absorb and end, favoring end) so we'll see my health pop up here in the next couple of days. Also, yes, I am and have been saving for my earpiece and implants, although I'm still disappointed in the accuracy in the pieces purchasable with dailies. But, that's fine, it bumps up my health pool, which while I know isn't everything, I do love larger EHPs. Thanks for all the advice, salty though some of it may be. Cheers
  2. Thanks for the feedback I made sure the armoring and hilt were the first things I purchased from the dailies once I could accrue those comms. I've also seen the enhancements and whatnot that are available in the Heroic quests, I'm just still rocking those mid level blue mods, for which I will certainly look into Jedi Master Averron (thanks for the tip there!). I'm glad to hear that the stats are at least viable. I did some rough math and the daily implants and upgrading to hopefully proto level mods from the daily JMA quest, I'll add a rough 80-100 endurance without impacting the defensive stats too much. Am I correct in saying that the only Str-based daily comm earpieces offer Accuracy as one of the secondary stats? If so, I'll keep my custom cyber-piece. Again, thanks for the help and reassurance. Addition: My stats are the static %/levels for my character without any buffs, exception being Soresu form..
  3. If memory serves, I'm at 1050-1100 strength, and 1120 or so End. My gear consists mostly of proto-enhancements that are Immunity or Sturdiness 22, so: +20 end, +35 def, +27 shield +20 end, +35 def, +27 absorb I suppose, it would make logical sense to modify some of those to favor the End. Also, no Biochem here. One of more the annoying hurdles has been that the Mods (as in CT-crafting mods) I'm wearing are all level 44-48 blues, because those were quest rewards offered with defense/shield/absorb ratings, unlike the +str,+end, +power/crit that my cybertech can make for the jugg (read: like Advanced Deft Mod 22A). That to me is extremely frustrating, because spread that across 6 pieces of custom gear, I'm missing stats. I thought I'd make up for it in the increase in Endurance, but swapping out those blue mods for the wrong stat spread prototype mods would net me a few endurance at the expense of the def/shi/abs stats. Thanks for the reply!
  4. Hi guys- I posted in the SW general forum and got a lot of views but no replies. So I'm here, asking for advice. I hit 50 recently and crafted the level 22 enhancements/mods/armorings for my Immortal Jugg tank. I'm not necessarily looking for the 'hybrid tanks are better' reply as much as I'm asking about statistics for my survivability and defense. Currently I'm at: 15.1 health 24% defense 41% shield 36% absorb Questions: - What stats should I be shooting to improve on and by how much (obviously health is my main concern right now as I'm running as a tank in beginning HMs with everyone having more health than me) - What types of gear will get me there: where can I get 23-25 level armorings/etc. - Should I scrap my custom gear (which is all but my wrists and waist) for proto gear from the GTN? - OR, is it that I just need to fumble my way through HMs until I get enough tokens to buy everything? Whatever you'd like to contribute, even if it is just to laugh and point fingers, is fine. Thanks and cheers
  5. Hi gang, Okay, so I hit 50 a few days ago and started doing dailies and pumping out prototype enhancements, mods, and armorings for my Jugg. While I finish that, I'm wondering about gear levels to shoot for to start HMs and Ops. Currently, my stats are roughly: 14.7k health 23.24% defense 41% shield 36% absorb Only non-custom gear is wrists and waist. I've got proto-level earpiece/implants through other crafting, working on daily comms for those. Quick suggestions/advice?
  6. Yeah, I had this question back maybe 5/6 weeks ago and back then it was already submitted and deemed something 'being worked on'. I tried all sorts of things and came to roughly the same working idea- perhaps the head sticking out of cover (even though you have to be in cover for AS) to 'cast' AS deleted the AS buff as well as the Ballistic Dampers buff (did you check and see if that comes off too? It did for me). What I've found is that you can do two things: 1) Don't take natural cover if you plan to open with AS. The cover shield will not incur this bug for whatever reason, and if you want to open with AS to frontload that damage, it is a sure-fire way around it. 2) Don't open with AS. This is where I went eventually (after taking some time off the GS to level a Jugg). What I found is that the 2.5 cast became a tediously long amount of time for me to wait, especially when for most groups of mobs, I was Insta-CS-Trick-SS or shortened AS (with other things thrown in as needed) & it was leaving me with one mob severely injured with probably the other two dead, silvers included. YMMV, but I found that I dropped the AS opener once I partnered up with the sniper you receive from the storyline. That character enabled me to drop it, because I was doing some crazy damage that it became about speed killing, not upfront loaded damage numbers. If any of the group did reach both of us, they were on death's door anyway and quickly dispatched with a rifle butt to the head or a dirty kick to the jewels followed by an oh-so-gracious headshot, and if really really needed, just pistol whip 'em.
  7. Your final point too about the slight over- leveling is a key point... because that is not a bad thing at all, especially if you level up an artificer or have a healthy supply of might hilts on the GTN. A couple of levels above the planet level guidelines makes a world of difference. If you've played many other MMOs, it may have varied there, but my main experience was from WoW and the difference is bigger here than it was there. The mobs here seem to have a greatly diminished capacity to hit you with a couple of levels difference. When they do they still seem to hit pretty hard, but the words "deflect" and "parry" pop up a ton if you are three levels or so different. Pull out a DPS companion and you'll notice the mobs will drop pretty quickly, especially if it is a ranged companion.
  8. Esquire: Go play another class then. This obviously isn't right for you. You complain about a class and say it is broken when thousands of us stand as proof that it isn't. You complain about a talent spec being the only viable way when I myself have spent more creds modding back and forth as I leveled just to see how the differences were between the choices. If you are going to do something in a talent spec... learn it, take advice, remod, and move on. If you don't get it, stop complaining and try something else. I leveled three different classes and didn't really jive with any of them till I hit this one... then the time and the experience just fly by. With your healer companion, there is literally no spec that cannot get through what it is you are doing. And as people have pointed out, you need to get the gear that fits for your class. If you intend to do anything tank related, you HAVE to get the stats up. You say this is wow with lightsabers. Were you a melee hunter? Cause that is what it sounds like. We've taught you to 'get to distance and use your ranged weapon' and you insist on staying up close. Eventually you have to get out of the fire, or you will die... and maybe everyone here is all done healing you. Rez?
  9. I played through the early stages of the Jedi on Tython where you run across the first founders of the Jedi Order as well as the first "Dark Jedi" Rajivari. He was my inspiration for my SW. He wanted to see the Jedi purified from the shackles that RV saw the other three putting on the force-users known as the Jedi... I can see it too, sadly- go through the second quest on Tython when one of the holocrons talks about Judgement without Mercy is the only option, and I was...frankly disappointed. So as one of the above folks posted... which would you rather do- eliminate hurdles or bring them to your side? I think BW put it in there to make LS SWs a really different sort of folk. The help that you sometimes get in fights by aiding or even simply allowing people to live and work for you, to me, proves that BW really likes the LS SW story arc. I approached it unlike a lot of the folks here. I am not out to seek the expansion of the Empire, after all I've still had to put up with people being subjugated and enslaved, what I've done is to try to show people the power of the Force unshackled from blindness (Jedi Code) and through pure victory-mindedness (Sith Code). I'm approaching it by embracing all the options that I think RV would have gone after. A way to show people the power of the force while being someone that is trying to build up the folks around them. Then ultimately, present the people of the Empire with a better option, and if they take it, great. I know the storyline will never get that far out, but that's the mindset I operate with when I'm playing. Maybe I'm trying to build my own legion, army, empire... whatever, but it's like Richard Rahl from the Sword of Truth series for me- set an example of power and leadership and people sometimes fall into line. Sometimes those people attack anyway, sometimes they try to kill you, sometimes they turn their back, but you're always there forging ahead to make something newer, bigger, and grander. So no, I don't serve the Emperor- I serve the will of the Force.
  10. It will change because the game will evolve and change and new things will be added. 1.2 changed a lot of things, including what the OP has gone into now- that being the augments coming from SWing. I can easily see 1.3 adding something for Artifice and Cybertech that puts something else out on the market along the lines of Arms/Armor/Synth got with the augments. They will have to add something because not everyone is going to stay content with magenta and the other added schematics. If they don't, then they will have failed, but for now, you found something else to go into. Good on ya for that. If I had the time to change profs at each and every time I hit 400 to make all my stuff, I'd probably get on board with that, but the 30minutes being spread out over a few hours to keep prepping my comps to make stuff is better spent at this point in time. However, my 6 characters have their own crafting profs and I'll make what I need from them. I'm also one of those guys that plays the class because I like it, not because it necessarily was always the best class for the moment. Shaman from vanilla days kind of thing. Regardless of all that- glad you are happy with your switch
  11. Absolutely- however, the fact that the missions' boxes amounts decreased significantly without reason, leads to the ticketing/reporting and the bug announcement. I agree that it could be a good thing to have potential losses to incur the greater rewards, but we already run the risk of a failed mission anyway. I guess you could equate it to a crafter whose item fails to be built but doesn't get the mats back... I HATED that when that happened in other mmos. If you weren't crafting on the right day of the week with the right alignment facing the right direction- a week's worth of farming went down the drain in about a minute.
  12. If you feel the need to run credit missions, run moderates only- After hundreds of missions, greens and blues are diminished in amounts and proc chances based on pre-1.2 levels. The boxes in-world seem to be functioning normally. In the meantime, do what one above poster says: keep the credit boxes until they fix it and it is confirmed to have worked, and spend the time running tech part missions instead. I almost, allllmost think that the credit boxes were borked on purpose to cause an influx of the tech parts by slicers to get the augment market up and rolling.
  13. Because it will change? Seriously, most people are so miffed that 1.2 didn't fix everything... I really wonder if those people played vanilla wow and watched it change and morph over the years. Back then, the crafting skills were all sorts of screwed up, and it was only in the last couple of years that blizz even introduced a way to balance end-game perks within each profession, and yet they still had huge issues. Right now, we're seeing what any crafting profession is used to seeing: really cool stuff that you have to wait till near-end-game to use and can be replaced almost immediately by something better... think about it: if you can craft the best stuff, what is the point of them putting sweet gear in the ops? I can just sit around all day waiting for that little yellow text to pop up with "Great Success" rather than head to a op with 7 of my closest buddies. When BW gets around to it, the RE-s will be fixed, and that will make a lot of professions happy. I'm torn between your purported statement of "I don't care about money" and your looking into the $-based reasons to stay artificing. If I'm on your server, I say dump artificing, that means one less person I'll have to compete with when BW swings the pendulum back from the Biochem-flavored month that everyone seems to think is the game at this point.
  14. -Contracts -Larger # of trades possible at once -Fully functioning search feature as broad as possible -Price per item is okay, not needed by me (I usually don't buy in bulk on the GTN) -Server-wide GTN (yeah, so imps and pubs can sell to each other... just say that the hutts took over the entire GTN and call it a day... it would save me from having to send items back and forth from my legacy- on servers where the ratio is upwards of 4 or 5:1, the other side has little incentive GTN-wise to populate if you can't buy simple gear/items from the low side) -Create a more specific set of parameters when searching using the "usable by: Me, Companion, etc." tab (would fix the need for a primary stat-based search) -Enable quick search/post features like auto-memory or quick reposting (from SWG sounds great and already something in BWs bag) -Potentially longer GTN listing -probably a mailbox issue, but stop having the inbox flip back to the top when I open any mail... I hate having to rescan my inbox to find where I was in my opening the 'Successful Item Sale' mail amongst all the "Item Expired" ones. Things I love about the GTN: -Undercutting overpricers -Buying ahead for alts -Kiosks free from exploding, plague-infested people.
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