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Ardous

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Everything posted by Ardous

  1. Howdy Gamers, I am announcing that Devious has an open enrollment for active players, we are seeking to not only build our membership but also looking for more experienced players looking to be a part of a progression group. We hoping to find enough players with experience with hard mode content or players looking to learn about what it takes to be a hard mode raid and eventually become an active member of a hard mode group. In anticipation for more group content, we are hoping to be able to have enough active members to run multiple hard mode groups and tackle the new content with the gusto of a solid experienced group. If you are interested contact any member of Devious for more information or email myself.
  2. I have alot of ideas and this may seem like rambling, but I have tons of ideas of what I would like to see happen with this game and feel free to use these since I am offering them. I want to first say that this is easily one of the better MMo's I have played and I have played them since Everquest pre-Kunark up to it much later expansions and continued to play others like DAoC, SWG, WoW, Rift, etc. Storywise this game beats them all both in content and possible growth. The central story for each class is well developed and draws a player in, in fact I have three level 50's already and almost a forth and plan on playing each class; however, It's the growth I would like to focus on and being a Star Wars fanboy I want to see this game become the pinnacle of the market. I would like to start with the suggestion to just offer more then 6 to seven heriocs on each planet expand this to around 15-20 which will encourage grouping but also keep the deep solo fantastic play for those who have different focuses of play and time. This is a great solo MMo but needs more groupable content to push the MMo aspect is all. Offer Truce raids for guilds since so many have both Republic and Imperial members to face a greater threat to the galaxy then once side could face alone for operations. Continue to offer more Operations for end content for guilds. Offer side events, like Pazzak in the cantinas and bars for fun play and for those that want to earn titles or gamble a bit since many heroes in the Star Wars universe were card sharks and scoundrels, let players be able to explore that fantasy and help to create their own story too with that and it doesn't need to even effect the class stories. Have Turret conflicts like you did in the Kotor games so instead of just flying a ship, let the player also experience a space battle from the perspective of a gunner and use the experience reward line that you would for a ship mission. Keep the Ship rail missions but also offer off rails missions to test the skill of the player and this could also be expanded to ship operations to take out a space station or super large classed vessal that are groupable events. Maybe even dogfight missions for PVP content with ship battles. Bring back Swoop racing have rankings on some of the Hutt controlled planets for side content. There is a weatlh of planets in the Star Wars universe so I will just bring-up Dathomir for some horror themed questing would be nice, facing the Dark Sisters, relics and artifacts, and/or exploring the ruins of Kessel and Dantoonie (ground zero of a Jedi massacre). Try expanding into enviroments where we have to consider equipment to adjust to them like underwater or vaccuum worlds (again there are many). I know Revan is not gone and I recognize Force-walking when I see it so explore him more. I like the legacy system but it should be more than just credit base and rank based, let us earn xp too to use for customization of abilities. For example, I would like my Sith Warrior to have force speed to run and close the gap faster which would cost me 5 points ot purchase or a my defense sill has a 10% greater chance to reflect blaster fire back to my opponent for like 10 points. Each point is like a levels worth of xp to achieve similiar to Alternate advancement like in other games. I would like to end this post with asking for more abilities slots on the interface 30 is just not enough to tell the truth. Thank you for your time and consideration
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