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Warrenb

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  1. So wait, you believed what a powerful entity told you when they were at their most desperate. Yeah you got duped. As I did this I just kept saying, yeah right that won't happen. The flavor is in the fact that the demon stayed true to form.
  2. Might be worth pointing out that if you are using Elara, make sure you turn her med stance on. If that isn't enough healing, I guess you can deactivate all of her attacks and have her only heal. But as shield spec vanguard with Elara healing, it is very difficult to die.
  3. But you aren't seeing that. the 8k-10k band is lower than 1k-2k and 4k-6k bands. Also the 1k-2k band and 4k-6k bands are the same. So basically three of the 5 bands are not supporting the statement. Some might say random is random. Your sample size is small in the grand scheme of things. Take your numbers times 100 other people, then maybe. Now you are just reducing your data set to try and make a point. How many of these 300 some missions have been done at these affection levels. I was assuming they were done over time and thus the affection for each character was different over time. Even if these were done at these current levels, why are Kira and Zenith critting at higher levels then T7? Again three of the 5 people don't line up.
  4. How does this show it is determined by affection. It seems to say the opposite to me.
  5. I wonder if buffing our ranged AoE's imbalances PvP a bit. If it is a "squishier" person doing the AoE damage they can be focused down and removed, but putting a tank in there doing ranged AoE dps seems broken. Also, tanking usually requires you to be facing stuff away from the group, moving mobs around, etc and doing this at range is very difficult if not impossible. Sure you can have someone else do that type of stuff, but now you are separating what tanks can and can't do which makes encounters more difficult to design. I think it is better to just leave the tanking be melee and build around that. You can still design the encounter where the current vanguard setup is good enough, but not be put in the box to make all vanguard tanking be from range.
  6. The space missions are just a mini-game. Don't like them, don't play them. I don't see this as a negative, as the game wasn't billed as a space combat sim. Personally, I like to do them a couple of times a week The new quests give a boat-load of Xp, and the credits aren't bad. Now you don't even need commendations to upgrade your ship (as in the beta), so it is really free, when you look at how little the upgrades cost, to explore and have fun with.
  7. At the OP, if you are a billionaire, $200k is the same as $20. If money is no object, then the price doesn't matter. Maybe they want space right now. Why spend 5 hours to do something that costs pocket change?
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