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vathouille

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  1. Would not mind so much if cape physics were not so utterly borked as soon as you jump on a speeder.
  2. I'd call perception bias on that one. My own experience does not lead me to think that chances are different depending on item level. Just this afternoon, I crafted 10 lvl. 55+ implants and got 6 blue procs. Definitely not complaining on that one
  3. It looks like the fix applied in august (requiring self perpetuating power cells instead of synthetic energy matrix) has been reverted. Iwas changed and announced back then : http://dulfy.net/2014/08/11/swtor-dark-projects-no-longer-requires-synthetic-energy-matrix/ But now change has been reverted, and this component cannot even be obtained from jawa merchants. Could this please be fixed? Thanks,
  4. Rolepaying (!) has nothing to do with these mechanics, can't imagine a Jedi trainer charging 600k+ credits to teach his skills to other members of the order. Not considering that, at this stage, a Jedi Knight character would have proven himself to be the best duelist of the order and your average trainer would have little to teach him. Real "RP" ways to train skills at this stage would be through quests, finding remote masters and such, but that has proven unpopular. I'm fine with training costs, but a full playthrough of the 55-60 content (without forced chest farming) with a char should give you enough to buy your skills when you ding 60. As it stands now, it is not the case. And yes, retraining skills players already had was an amazingly stupid move that can't be justified with RP either.
  5. That was the one decent thing to do after a 40+ pages thread popping out. Thanks for making the right call. A bit saddened that this had to happen after many players (including me) had to pour a few millions down the drain, but I can also understand that figuring out refund amounts could be a real pain and I can live with that. Had cancelled my sub this morning after I saw the previous disastrous official statement regarding the issue, I may consider re-subbing if the bigger bugs get hammered before my time runs out ^^
  6. I'm surprised no one caught on In NAME? Really? If a skill has been renamed for some reason (which is completely outside a player's control and does not affect his gaming experience in a meaningful way), then he has to bear the costs of re-purchase? How can that even be remotely justified? I actually feel sorry for Bioware community managers that have to post such PR crap on the forums knowing that it will raise a crapstorm but have been instructed to do so!
  7. Around him, nope, but I'm sure he is not the only one in this situation, unless he is the only SWTOR player in his timezone!
  8. Well, truth be told, it IS a dick move for EU customers and likely to cost almost a day of early access for those who want to enjoy the new content and get what they paid for (though I don't care for the whiny/demaning tone of the frustrated EU customer earlier in this thread). It is now very common for gaming companies to allow early downloads for their major patches so that they can turn them on at the right time. While it certainly not a god given right, it is one of the marks of a player focused company! Being an old-school player, I adhere to the "patch day no play" doctrine and kinda expected it, so I planned around and won't waste too much energy ranting and grumbling. Assuming patch rolls out fine, I'll launch download on my home computer while I'm at work and it should be ready by the time I get home.
  9. Yeah, I enjoy this too but I know players who don't ... A mate of mine plays Diablo without any care for his appearance, which leads to mismatched/miscoloured clothes that would irrevocably remind me of good ol' Krusty
  10. I came back to SWTOR about two months ago and it is definitely a good time to come back. I stopped before the game went f2p, which means you're probably where I was when I came back. Now for a pragmatic approach : If you had a lvl.50 toon before you stopped the first time, you can re-subscribe, get your *12 xp boost and level it to 55 in under 5 hours. Just go to Makeb, activate the GSI boost (there's a terminal next to every shuttle landing pad) ans focus on storyline quests. If you want to level a new toon, you can still run a XP-athon and do it in two days provided that you are not working Players have mentioned that gearing character level-up up that way can be tricky, and I would agree with them. however, if you have leftover credits from two years ago, Galactic Market stuff will be enough About Cartel coins : - Cosmetic and Convenience only. save your coins for a few select useful convenience boosts (cargohold/legacy storage space) and you can roll with your monthly allowance. You can also add a security key for another monthly boost About getting back into group content : Overall, I did not experience any issue when I came back, I was very open about the fact that I was a returning player and usually warned my mates that I was freshly back and probably a bit rusty, and did not have any bad experience. I found that it is better to ask for people to explain you Flashpoint boss strategies than wipe on them Most players do not mind spending a minute giving boss strats. Can't really tell you about raiding experience as I joined a well oiled guild straight away and they run a few ops to get me geared up and show me the ropes. You may consider going that route too depending on your character. Finding the "right" guild is often what makes an MMO experience enjoyable or not. As an old-school MMO player and a not so young professional, I need to find like minded guilds that want to play seriously but understand that real life commitments have priority over the game. Small word of warning if you come from Wow and play as a tank : while tanks in Wow can tweak a boss's nose once and keep aggro during all fight, a poor skill rotation in SWTOR as a tank may make you lose aggro, I found tanking more challenging and a lot more entertaining in SWTOR. In any case, I hope you come back and have a good time, game has changed in a good way since you left it.
  11. Heh, there's always a catch, although the "sad mouth" associated with DS corruption does not suit me at all. If we want to sum things up with in-game facts (although I guess that the OP has figured things out by now) : - LS/DS does not affect equipment optimization options in a meaningful way (some lightsabers and relics have alignment requirements, but they are irrelevant in terms of equipment power) - LS/DS opens some cosmetic items at LS/DS merchants - LS/DS can significantly impact the storyline, including endings. There is at least one storyline that acknowledges "neutral alignment" (ie, you may receive a differnt title depending whether you are LS/DS or neutral). - DS causes a visual corruption on your character (can be turned off) - Reaching various levels of LS/DS alignment gives you achievements and titles. I'm sure I'm forgetting a few bits and pieces but as far as game mechanics go, I think it covers pretty much everything. Rest is mostly roleplay, character development stuff and there is no right way to decide your personality (some choices probably won't feel satisfying considering game limitations, but that's another matter)
  12. The actual armor class bothers me less than the feel of it. Some heavy armors aren't that different from medium ones from a visual point of view, and Jedis are supposed to use their lightsaber defensively. Many scoundrels/agents armors look like longcoats/uniforms and don't really give a tanky feeling ...
  13. Il existe aussi une option d'héritage pour pouvoir utiliser les speeders à partir du niveau 10. Ceci explique cela Cela dit, cette option coûte 40000 crédits et est particulièrement inutile en phase d'xp*12 ou les niveaux 10 à 15 se font en un rien de temps!
  14. Truth be told, I'm not sure an operative wearing medium armor and specialized in stealth would feel much better as a tank.
  15. I did not experience this as the chars I wanted to be LS/DS ended up as expected, though I will grant you that it was slower and definitely did not reach light/dark V by the end of a playthrough. I'd say that by going with this playstyle, my DS chars end up taking 2/3 of DS choices and 1/3 LS choice and my light chars went for 4/5 LS and 1/5 DS (this is due to the fact that there are far too many stupid evil choices to my taste) I'm all for choosing a path, but I say that there are more than just two! Full light and full dark are not paths to tread, but railroads to follow, and I don't find this an enjoyable experience. It's even more true for non force using classes that don't have any reason to care about LS/DS. That is because the moral system in swtor is highly questionable. In this specific example, letting a third party deal the killing blow without interfering is not a neutral choice, this is just being passive in front of someone killing a downed enemy. I would interpret this as Dark! True LS characters have to stand for what they believe. Now think about the same choice without being hindered by LS/DS indicators. Instead of choosing based on alignment hit, it becomes "can my character really stand aside while someone else delivers the killing blow or will he intervene?" Much more interesting in my opinion. Light and Dark is an important theme only if the choices you make are meaningful and hard. If it's just a matter of clicking the red of white icon, then everything is chewed and pre-digested and you only have to eat what the game regurgitates for you. That's exactly why this black and white view is flawed: Sith don't take prisoners? Really, then why are the inquisitors so skilled at interrogation? don't wanna include spoilers in this thread but there are so many instances in the empire storylines that contradict this statement! A Jedi cannot kill a Sith if the Sith surrenders? The act seems unlikely, but who says I want to play a perfect Jedi? Perfect characters are so boring. I played LS Jedi who fell to the dark side during the course of the playthrough and I found it very interesting from a character development perspective. Sure he ended up somewhere in the middle on the LS/DS scale (as he accumulated LS points early in the game before starting to score DS points) but my enjoyment at playing the story that way far outweighs this useless bar. And the JK storyline fortunately gives you plenty of opportunity for your toon to make these seemingly innocent dark decisions that lead you to the dark side. Simple things like starting to believe that the end justifies the means, that some bad guy was really too dengerous to be left alive and that killing him was for the greater good ... In the end, everyone plays the game the way he likes it and I'm certainly not begrudging you the right to do exactly that, but in find that moral choices are a bit flawed in SWTOR to begin with and that having these indicators make things even worse.
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