I don't mind stuns in war zones to an extent; but given that most jobs/trees have 2 forms of stun with 45sec-1min cds. That's what, roughly 80 stuns from an opposing team during a war zone? As well, some of those stuns are aoe.
This tends to be a little excessive as well as obnoxious. I'd like to see stuns become more tactical. The most "fair" way I can think to do this without messing with cd timers or giving limited "charges" to stun usage in war zones would be to tweak resolve.
I'd like to see people who mindlessly use their stuns be put at a disadvantage for spamming.
Increasing capped resolve length to maybe even twice to what it is now would be nice- I don't see this becoming too heavy of an exploit except maybe in hutt ball. However, given roots I do not see it breaking that map.
Also, perhaps don't let built up resolve dissipate until it caps out white? As well as it's pretty silly for capped resolve to start wearing off while still stunned.
I don't know these are just some ideas I have. Like I said, I'd like to see stuns become more tactical and a stronger disadvantage to those that use them mindlessly as well as provide more of an advantage to those that know when to use their cc breaker and stuns.
If you guys have any ideas or thoughts, I'd like to hear em!