Actually I spent the better part of two weeks working on this only to find out that I had to find a normal mode group to run False Emperor with to loot the final HK part and since I had hit 55 before realizing this was going to be a requirement queuing was no longer an option. For that reason I pretty much put it off until I could either attempt to solo or bother some friends to help me out. So I've actually lost considerably more than "2 hours of work." More like 6 hours (i.e. about 3 days of play time) of tediously pinging all over the map in various zones, another 3 hours in HM Maelstrom prison (since groups kept disbanding before the end), and another few hours running HM False Emperor groups only to discover that I actually need to run it NM. And this is after the first few hours of preliminary quests.
As you might imagine I am kind of ticked off to learn about this. To think I only came on here to check whether Bioware was aware that there is now a giant asteroid right smack dab in the middle of the Syvaris Evacuation space mission (apparently they are). I honestly don't understand the cost-to-benefit ratio here. It's not like this patch brought major changes that merit this level of churn. As a software developer I am well-acquainted with how easily code can regress, but there is no apparent rhyme or reason to the many problems I've encountered since subscribing. A two year old game should be much more stable than this. We're already five months into the latest expansion, so there's been plenty of time to get the game in order.
I was hoping to finish up the trooper story line before giving this game a rest for a while, but the little motivation I had to do that is fading rapidly when I can't even complete the same space mission that I've been running for months with no trouble and all my progress on that tedious, mind-numbingly dull, thank-god-I-don't-have-to-go-through-that-again, borefest companion quest was erased.
Edit: How ironic. My sub expires today.