Jump to content

Blackholeskipper

Members
  • Posts

    340
  • Joined

Posts posted by Blackholeskipper

  1. I wouldn't really count it as a real expansion in this game's context, since there's no storyline, no new planet, no level cap increase, no new items, nothing. It doesn't even interact with the main game in any way, so it's more like a different game that shares thematic elements with SW:TOR. The original space missions are pretty much a minigame too, but at least you can craft components for your ship and use the space commendations to buy some items for your character. I'd consider Oricon to be more of an expansion for SW:TOR than GSF, and it wasn't marketed as such.

     

    Then there's the fact that GSF is version 2.6. RotHC bumped version number to 2.0, so I'd expect the next big expansion to be 3.0.

     

    I feel the same way. I really hope there's another expansion this year. Hopefully something that also changes some stuff in the base game.

  2. Hmm, it kinda sounds like how Revan went about doing things during the Mandalorian Wars. Well, it does make a lot of sense. I imagine the conversations with Ashara would be quite interesting. Still, it requires a very impersonal view of things for your character to act that way. In that aspect, it's a lot like the Jedi teachings on controlling your emotions, just without the moral restrictions.
  3. With SI, they do a good job of tempting you to be idealistic with sympathetic characters like Bessiker and Rehanna Rist. Bessiker's son is a Sith, got captured, told you that he has a map to hidden treasure, and makes for a perfect stepping stone. It's harder to do that though because his father is such a good guy. It's easy to feel sorry for Rehanna too, but the reality is that she is aligned with an enemy House and in love with an enemy of the Sith Empire. They are a means to an end, and should be manipulated and killed when they are no longer useful. The Rists lose more of their elders, the Jedi lose a valuable personality and give up a Sith artifact.

     

    SI is a good test of how much you really comprehend being part of the ruling class means. If you spare the defecting doctor, spare the son, spare the enemy assassin, try to help a Jedi... are you really handling your civic authority responsibly? How does their happiness help resolve the war that is costing your people their lives? What would they think of your decision? What about the Dark Council?

     

    Idealism... not the Pragmatic Side thing to do ;)

     

    What you're describing there is the end justifies the means. Why would a SI who grew up as a slave be so loyal to the Empire in its current form? Why would the SI even care so passionately about the lives of its citizens when the SI casually executes people as "civic duty"? Why is the SI so interested in keeping the status quo?

     

    With more LS choices you can RP it as the SI having doubts about her loyalty to the Empire (because of past mistreatment, its inefficiencies, bad policies, constant feuding, etc) but ultimately choosing to aid it in the hopes of transforming it into something greater. Works for me! Works even better in some of the conversations you have with Darth Marr about saving the Empire from collapsing, about how the Emperor's absence is a chance to transform it.

     

    Besides, in helping others, you might be able to call on their aid in the future. It's more about coaxing people to help you and keeping them alive as potential future assets/allies, rather than intimidating and executing them when you're finished.

    I play my Sith Inquisitor as someone who doesn't really give too much of a damn about the Empire as an institution; in fact, she tells the truth to Quorian Dorjis as a "**** you" to the Empire in addition to her feeling sorry for him. She works alongside the Empire for more or less the same reasons as the Bounty Hunter, except for Force power instead of just money. She won't anger the Empire too much because it's a convenient way to raise her own power, and she sees the Republic as corrupt hypocrites, but has no particular investiture in the Empire's victory... until her power grows enough that taking control of at least some part of the Empire seems arguably plausible, and she begins wondering how she might use that power to better other peoples' lives.

     

    Yea, I kinda play it this way too. My SI's loyalty to the Empire grows as her power and responsibilities grow. At first she's just an apathetic slave but as time goes on and she wields more influence and is able to change things, she becomes more and more involved with the people of the Empire. By the time she joins the Dark Council, she already has a personal power base that she needs to take care of and has to take an active interest in preserving them, both against rival Sith and against Republic retribution.

    Guess it's a matter of perspective. I always found the SI to be bat-**** crazy but maybe that's just me. :D

    That's what I thought too when I played DS but my perspective changed when I switched to light side and tried out the different options.

  4. I dont want the lvl cap to increase until at least 2015.

     

    I would see it as "we have no ideas, grind more lvls"

     

    I dont need to grind 5 more lvls on my 15 toons on 2 servers thanks, but NO THANKS

     

    Hear me?

     

    NO THANKS

     

    It would be an UNSUB trigger. imo

     

    New levels come with new story content. If you don't want that, what else do you want? All the FPs, Raids, and Events are grindy already. It's not the lvl cap that makes the game grindy, it's the basic quest structure. Even the warzones are repetitive.

     

    Besides, unsubbing because of new content doesn't really make sense.

  5. It's on Balmorra. Some imperial says to you "that's insane!" and you can respond with "I prefer the term... differently reasoned" :p

     

    EDIT: There are many lines throughout the conversations though that make it rather obvious that the ghosts are driving the SI insane.

     

    Oh, I probably missed it cause mostly play as LS. And yea, I guess the SI starts to go crazy as part of the story but I don't think it's implied the SI was unstable to begin with unless you choose those dialogue options.

  6. Well, the SI does say at some point which I can't remember now as it's been awhile "You should meet my other personalities". So, yes, he/she is supposed to be. Especially evident in the way they deteriorate with the ghosts as you progress.
    Well, only if you choose that dialogue option. The game gives you the option of making your character unbalanced but in no way does it suggest every SI is unbalanced.

     

    The lightside options are pretty consistent overall except for a short discrepency when you leave Korriban. Your voice somehow takes on a harsher tone and is less naive/young sounding. But it's easy to roleplay that as your character having spent some time training before moving on to Dromund Kaas (which has shaped her to be less innocent).

  7. We have a team of programmers who work on optimizing both the client and the server, in order to increase performance and the quality of the play experience, increase visual appeal, and reduce downtime and loading time. They have already made significant strides, but many of the improvements they've made aren't as big and splashy as all-new features, and may not be apparent to people running top-end machines.
    I've noticed little changes here and there, such as improved tent textures in the Mandalorian camp on Dromund Kaas. They do make a difference! Hoping for many more of these little things!
  8. Here is a revolutionary idea. Don't plan your responses. Take every conversation and choice as is without thinking about any "overall" way to play. You might even learn something about yourself.
    Try that with a Sith Inquisitor. Congratulations, your character now has a multiple personality disorder!

     

    Btw OP, I enjoyed your post and actually read through it. I play mostly like that with a SI but lean more towards light side on many choices. The problem with the SI is that the good and evil options often sound so radically different that they seem to be coming from different people. The kind options are often uncharacteristically kind and the evil options are just... out there ("I want robes of solid gold!").

     

    You have to be careful with normal dialogue options as well if you want to make your character consistent (I actually think it's impossible without hitting ESC and going through the different dialogue options).

     

    Some lightside choices do help the enemy though, like letting the doctor on Balmorra go (but the dialogue and voice acting in that scene is so well done for LS, as a female inq).

  9. I wish...would have preferred the Taung still be around, would have made the Mandos a hell of a lot more unique and have a vastly different culture. Now it's just "Oh hey....here just do this, pass this and this and put this armor on and follow this way of life" anyone can join, kinda makes being a Mandalorian less special.

     

    Also yes they are similar in appearance to the Yautja which is always a + lol.

     

    I feel you. http://darthipedia.com/w/images/0/0f/Taung.jpg

     

    Nah, I'm just kidding with the Predator pics. But yea, I do wish they were still around. This is one of my favorite Star Wars images:

    http://static1.wikia.nocookie.net/__cb20130917231344/starwars/images/c/c1/Last_Stand_of_the_Taungs.jpg

    The fact that it takes place on Coruscant... and how the Taung and Human cultures evolved so differently... wow.

     

    Also, the idea that a badas* alien face is hiding behind a mask that easily fits a human face is... awesome. I also liked how the Mandalorian Wars was essentially a Taung guiding humans and numerous alien species to fight for glory in their name and culture.

  10. Cause Taung Mandos > Later Mandos. :p Yes I'm biased too and think the Taung are the better Mandos and everyone else are just posers! THAT'S RIGHT I WENT THERE!
    TAUNG MASTER RACE! Let us start a new crusade (and breeding program) to restore the Taung as rightful rulers of the galaxy!

     

    In a parallel universe: http://good-wallpapers.com/pictures/5488/Aliens%20vs.%20Predator%20-%20Predator%20Imba.jpg

  11. Well if they had things like those Basilisk's 300 years ago, then imagine what they have now. Cant beat that Mandalorian ingenuity.

    Actually, I imagine they have much less. The clans were essentially scattered and broken, with the victors destroying most of their equipment. They've had 300 years to rebuild but most of that time has been spent as fragmented groups of mercenaries and bounty hunters.

     

    They're portrayed more or less as pawns of the Sith Empire in TOR. At this point they're almost an extension of the Empire as they have no cause of their own to fight for (other than to follow Mandalore and help their 'allies'). Why the Mandalorians would think the Sith would be better in charge or offer them a real challenge once the galaxy is conquered, or why the Sith wouldn't turn on them eventually, no idea. (Though I enjoy playing a bounty hunter and would like to see the Mandalorians act more independently).

     

    Also, all we see in the game now is this:

    http://static2.wikia.nocookie.net/__cb20090704010609/starwars/images/0/0c/Mandalorian_Blockade.jpg

    http://static.comicvine.com/uploads/original/14/149570/3521227-mandalore_and_his_followers_by_baail.png

    http://swtor.junkiesnation.com/wp-content/uploads/sites/7/2011/11/Raiders-on-the-Bridge.jpg

     

    Compared to this:

    http://static2.wikia.nocookie.net/__cb20081205035210/starwars/images/b/b5/Battle_of_Vanquo.jpg

    http://static1.wikia.nocookie.net/__cb20131019190151/starwars/images/a/a1/Mandalorians_invade_Vanquo.jpg

    http://static4.wikia.nocookie.net/__cb20061005150841/starwars/images/2/22/Mandalorians_for_wiki.JPG

    http://www.tentonhammer.com/image/view/41834/_original

     

    Even TOR makes the old Neo-Crusaders look cooler:

    http://static1.wikia.nocookie.net/__cb20120614131936/starwars/images/a/a3/Mandalorians_Neo-Crusaders.jpg

     

    Also, the new Mandalore sucks.

    Mandalore then:

    http://static1.wikia.nocookie.net/__cb20081205070926/starwars/images/3/35/Poscassus.JPG

    Mandalore now:

    http://i1.ytimg.com/vi/yj85Vzf1iYE/maxresdefault.jpg

     

    (Just a fun comparison. I'm totally just hating on the current Mandalorians. I still like them but I'm just not as impressed by their portrayal in TOR. So yea, totally biased).

     

    Also, a bit off topic but isn't it odd that the Mandalores of this era just casually reveal their faces? Mandalore the Indomitable and Mandalore the Ultimate always had their masks on. Mandalore the Preserver also stopped showing his face once he became Mandalore.

  12. So, I've been using the Mint Green color crystal lately and it looks great. The only thing is when you're in combat and you actually use it with a lightsaber, the color changes to a bright green that looks very different from the color crystal itself.

     

    I still like the crystal and will continue to use it but I think it should be changed. There's also no way to preview the combat color before buying it (couldn't find it on youtube, also no preview in the game) so the color should at least match the blade.

     

    Thanks for your consideration.

  13. Besides I dream that we have a planet with tropical jungle. The real jungle with all those trees, bushes, palms, polypodies, grasses what hve you. With super hot and super humid atmosphere, full of dangerous beings, trying to kill you while on questing.

    Imagine all that scary screams and wild noises, all the flora covering everything, while you need to reach something the most quiet way with your character. Going openly violent and killing all that moves is a failure...

    What about Lehon? It's more of a tropical island paradise but you really can't beat that scenery. Maybe scattered islands full of lush jungles mixed with an ocean environment?

     

    Kashyyyk would also make a good candidate, though somehow it seems more like a temperate rainforest to me. The Shadowlands would be insanely cool though. You travel all the way to the bottom of the forest, surrounded by giant trees that reach into the sky and block out the sunlight, danger lurking around every corner...

     

    Dxun would probably make the best tropical jungle location though... since it's entirely covered in tropical forests. Failing that, Yavin IV or maybe Dagobah. Bothawui also looked quite tropical in the timeline videos.

     

    But if they choose a jungle location, they should make it bright, so that it feels different from Dromund Kaas. Well, except for Kashyyyk, cause of the giant trees. But then you get tree top walks (would work with other jungle locations as well).

     

    And yea, the Rakghoul tunnels look stunning. Easily one of the best environments in the game. Would make great underwater tunnels for a planet like Manaan.

  14. Not quite most, somewhere between half and a third of the younger Jedi, which is why those jedi falling was so catastrophic, they lost nearly half of their future masters, who then turned on them, nearly wiping them out.

    Still more than a handful though and many of their brightest went to join the war. So yea, as you said, they basically lost a generation of their best.

    That's how I meant it (since I was the one to use the 10 to 1 figure first), it's overall not per fight, the variables are impossible to list, surprise, training, individual characteristics, but overall one sith would equate ten Mandaloreans. Some like Darth Marr could cut through thousands without even noticing (like him not suggesting him per say), others would fail to cut down even one. Plus the Sith are used to ordering troopers around, and pick up a surprising array of tactics (eventually, those that survive). And Sith assassins are at least the equal with ambushes and stealth, which could mean they would set up some very nasty traps.

     

    Of course, the Mandaloreans would be doing very similar things, and they are among the best tacticians in the galaxy. But they really lack the numbers to stand even a chance, they wouldn't even have the numbers of the rebel alliance from the original trilogy (they have about a quarter of the numbers but better training I reckon).

     

    Good points and I agree with most of them, though I still think anyone cutting through thousands is a bit over the top. Maybe during the course of a war, then yea.

     

    I think in a more realistic scenario Jedi and Sith would be used for precision strikes against the enemy's command structure (example, a boarding party to wipe out the commanders of a fleet) rather than in front line battle. Cause otherwise there's too many factors (thousands shooting at you, explosions everywhere, etc) for 1 fighter to cut down thousands. But I guess anything is possible in Star Wars.

     

    Plus they've got stuff like this :p:

    http://static1.wikia.nocookie.net/__cb20121026095061/starwars/images/e/e9/BasiliskAssault.jpg

    (Though I guess it's a different era now).

  15. Well yea, I guess 10 to 1 does seem a bit excessive. Still, I imagine they would have had to take much lower casualties to even make the war possible in the first place. After all, they were attacking a foe with a MUCH larger population and industrial capacity.

     

    Maybe 10 to 1 would be more possible in a strategic sense? As in through superior tactics and better fighters, not just a straight fight. They also had cool stuff like Basilisk war droids (and each warrior is fully covered in armor). Plus the Mandalorians weren't above nuking planets (like Serocco). The Empire likely wouldn't be able to hit a such a large concentration of them since they're nomadic and very mobile (well, maybe with the Silencer?).

     

    And yea, the KOTOR games were very different. Personally I don't feel like they're the same setting. I just play TOR as TOR and don't make too many connections with the old games.

  16. Free CCs and getting rid of the annoying OTP emails isn't a bad bonus either.

    This and the companion customizations is why I'd get it. Hacking is an afterthought.

     

    Keep in mind you'll need your security key to log into the forums as well!

×
×
  • Create New...