Sorry if I was a bit ruffled. I certainly didn't cancel my account over this event alone. My primary peeve is the impossibility of finding groups, and the fact it seems intentional on the developers' part: there's a known MMO dps glut, and having a healer/tank to dps ratio of 1:1 will obviously exacerbate this, as will not having dual specializations. I guess dying in fleet after failing to find a group, when all I wanted to do was employ my second option and go questing, was jut the last straw.
With that being said it's important to realize that different people enjoy different aspects of MMORPGs. One of the biggest mistakes many MMO designers make, IMO, is to "tell" the players what we should enjoy, rather than giving us a sandbox environment and letting us do as we please.
The things I miss most about EQ (pre-PoP) were the difficulty (and subsequent great reward) of crafting professsions and the fact great gear was rare, thus a model where it didn't bind worked well, and so it could be bought and sold. This resulted in both tradeskilling and bartering with other players being valid paths to advancement, not simply little side games which offered occasional distraction from endless raiding and/or end-game PvP, as was the case with post-PoP EQ and most recent MMOs.
As the poster above me said, some people simply aren't into this, and would be fine with others enjoying it as long as we weren't ourselves being forced into it.
This is a fun game. The questing is a blast and the voice acting is superb. I will absolutely check back in about 6 months, when I hope some of the gameplay issues have been tweaked and smoothed out.