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BeBennett

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Personal Information

  • Location
    Berkeley CA,
  • Homepage
    http://harbinger-crafters.enjin.com
  • Interests
    Biking, School, Gamer,
  • Occupation
    Student/ bussness owner
  1. - Like Hello ^.^ (Cat face to look at 2 posts above instead of ^^) Only takes 1 player to leave: - other might follow - if one leaves than you usually have to go find another (assuming you don't have op players who can 7m ops) -the group is now down boss loot, less to go around to those who stay yes you've given no help in my opinion - not using master loot is asking for trouble. For instance player 2 (now) wins 224 token drop, then on next boss roles need on another 224 token and wins then leaves now your down 2 - 224 tokens and have to replace... Yes all systems are vulnerable, but finding one that works the best to encourage fair loot distribution and the completion of the most bosses is better than one that promotes ninjas and no accountability.
  2. Boss 1 is now dead: player 1 wins 224 drop, player 1 wins 220 drop, player 1 wins Dark Matter Catalysts clearing trash to next boss player 1 D/C's never to be seen again. By your logic this can happen and technically they did not break any rules they just had a "router issue" by no means does this encourage players to stay because once they get their 224 and 220 drop they have no reason to? Or Boss 1: player 1 wins 224 drop, boss 3: player 1 wins 220 drop random D/C. <-- any combination you loose a player cause why stay? This actually happens all the time and isn't a rare occurrence or statistical anomaly. As well as this almost always results in a player not winning any tokens because players will win 2 tokens (224 and 220), do the math for yourself SNV - 7 bosses (most in game) 14 drops; 14 / 2 = 7 ... 8 players in group, yea in this case its statistically rare for 7 players to win 2 and 1 to win nothing but it is possible... in instances with 5 bosses you can see the odds increase. But wait you give them a purple material cause that's the only thing they came for...
  3. Here is how i do loot in my pugs and some reasoning behind it: -Not everyone will be able to get a 224 drop, 220 drop and a Dark Matter Catalyst. No matter which op. -I want everyone in my pug to receive a token of some kind by the end, so everyone comes out with something. -I do a 1 token per player rule, until everyone has gotten something. Meaning both 220 and 224 tier tokens count as your 1 piece. -As each boss dies each token is posed in ops chat for rolling, starting with 224 then the 220, highest roll wins. Once you win a piece you are locked until everyone else wins a piece. Ear, implants and relics count as your token both 224 and 220. - If no one roles on an item, usually the 220 drop as people are waiting for 224 drops, then the group lead holds the item until the end for those who have not won a token by then. Note: This gives every drop a fair chance for someone to win who hasn't received loot. It is the player's choice to roll on the item of their choice, even if its a 220 token. - Dark Matter Catalysts are rolled off as a separate roll after each boss kill; one per player. -After the final boss is killed or if the group is going to be dissolved (for any reason) and no more attempts on future bosses will happen; any loot that was not rolled on in past fights is then rolled out to those who haven't gotten a token drop. -If everyone in the group has received a token loot is now reset. Everyone can now roll for a 2nd token drop. Some might say counting any token drop as your 1 piece is not the right way to do loot , however this gives all players the opportunity to choose any token drop to roll on. Being tactical with what you want to roll on is a must but some players might want an item for some reason so i give them the chance to get anything they choose. This style has a few key benefits to it that previous forms of loot distribution don't have: -Players choose any item to roll on but probably wont roll on 220 drops or even 224 left side (Ear, Implant, Relic) drops. This gives players who might just be after them an advantage on winning those drops because others will be holding out for 224 modifiable gear. Perspective 1: This gives players the fairest choice on what they want to try to win. If they don't want to loose high traffic roles later on and get an ideal item with less competition they can role on a 220 drop or 224 left side drop. Perspective 2: Bad players who are not smart might roll on 220 drops early on and lock themselves so the juicy 224 hard to get drops have less players able to roll on them. A huge problem i have had in my ops is that a player who gets their item leaves because why continue and waist time after they won a drop. At the same time if master loot is on and all items are held till the end of the op (to encourage players to stay and get as far as the pug can get) those items can all be ninja's by the op lead. My loot system addresses both sides of these problem the best it possibly can: - loot is rolled on per boss so any item can be won before moving to the next loot drops. - almost always loot will be reset giving an opportunity for a 2nd token to be won by a few players at the end (unless an instance is not fully cleared) giving incentive for players who already won a token to stay to try to win another. Worse cases: - group lead ninjas an item from current boss - group lead ninjas any unrolled on items that they have in their inventory that are supposed to be rolled out to those who haven't gotten loot or when loot resets. (all this loot had been passes on by those who haven't won so far, so group lead Nina's non- ideal drops). -someone wins a Dark Matter Catalyst, a 224 token and after loot resets they win another 220 or 224 token (amusing the 2nd token win is an item that no one rolled on or loot reset before all bosses were killed and they win that new token drop). Hope this helps pugs to be fairly carried out with the lease chance or ninja's both by group leads and pug members !
  4. Thank you Bioware for returning the items you did, as far as a solution <HC> is satisfied with the response given.
  5. my only dealings with this player have been, first he joins my guild because he says he is an honest crafter and even before i train him how to use out system he uses my guild name to steal mats from 2 players in game. After finding this out i talked to the payers in TS and confront him. He says it is just a mailing error and i give him 4 hours to try to fix the issue when i checked back with the customers/ players he had made no progress. I removed him from my guild and used my own mats to return them to the players who had been stolen from. I now do interviews via vent before even allowing members to have the <HC> guild title. When he first joint he told me he could craft the resolve hilt 27 - my only reason for allowing him to join. Before anything else between us happened i asked him to make one. Before i knew it he had already stolen mats leading to my problem with is player. Tracking down some of his back story he had been in and out of 3 guilds in 2 days, mask of nilus oppression and another guild i forget the name of. No one is responsible for this player but himself and bio-ware until he is prevented from scamming again.
  6. hey all this is shadowshot gm of <HC> as a simple reply to some of the more urgent matters that i have time to respond to: Tursk joined our guild and was a member had no access to any of the banks while i was offline he stolen mats from customers and i personally taked to the customers who had items taken and we gave matts items back to solve this problem. I also personally talked to tursk and told him what he did and to fix the situation. He didnt so he was removed from guild. I reported his actions to Bioware and found out some of his personal back history in this game. As of now i have a connection to get any 27 gear for just mats no tips, if that is something that players want to do that is fine. All we offer is premades at anytime for customers who need them. Personally exchanging gear for just mats is what kills the market not charging a standard tip for gear. If you watch Gen chat it has been this way for a month craters crafting gear for free and some ripping people mats off when they say then can craft it. Tursk was never a part of what we do at <HC> he had no access to the GB the spreadsheets or to our web site he was a drifting scam artist and he was removes and i never want to deal with him again. We provide premades for this exact reason, we should have premades always to prevent theft or human error from creating problems between players. If anyone needs gear for just mats check in with the re-pubs many do it for free daily, but be warned if you not making a deal for a premade item with <HC> there is no guarantee you will get your gear.. ever. Having this tip / fee allows me to keep items premade and get the gear people want, its your choice what to do with your mats and creds so choose wisely and have fun i don't have time to be caught up in ridiculous gaming politics i come online to have fun and make customers happy.. nothing more. I wish anyone who reads this the best and hope people don't post thing just to post things. If you have a real problem with me my guild or one of my guildies send me an in game message or pst id be glad to work with you or jump into vent ts or mumble to help you with your issue(s). Otherwide best of luck to all:D
  7. hello <Harbinger Crafters> is a crafting guild established now on the imp side of this server with a goal of standardizing prices for endgame gear. Contact anyone of our members for pre-made 27 - 26 gear today some of your favorite names , shadowshot, grandmofthotty, numlock, xavierbrutis and more. We plan to be able to craft all gear on server so come to us for questions concerns and fair pricing on end game gear. Best of luck in raids and have fun!:)
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