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Hahnz

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Posts posted by Hahnz

  1. Maybe i havent made a connection here with what im trying to say

     

    My point is that all 3 trees in sentinels are dps, there is no variety, yes all have different abilities but they are all dps, one is dps, the second is dps and the third is dps

     

    So there is basically nothing else to do while other characters can just respec and be totally different and be usefull for other things, for instance, the guardian is a melee class like the sentinel and can do either dps or tank so if you roll a guardian you can at least choose from 2 different roles depending on the situation which makes it a lot more usefull for everything from pvp to pve

     

    A shadow can also be again a dps or a tank

     

    Why cant a sentinel be also a dps and tank?

     

    Same with other characters, i dont know if healer could be a good spec for sent or a tank, im just saying that having a character that can only do one thing is less atractive than a characters than can do multiple things and maybe having more varienty and usefullness could be a lot more interesting

     

    No. We get what you're trying to say, however from what I've read so far, I along with 100% of the posts think you're idea is moot.

     

    Here's why:

     

    If you want versatility, there are 6 of the 8 advanced classes to choose from. Gunslingers (being your pure ranged dps) and Sentinels (being your pure melee dps) are your pure dps classes, for people who want to do just that - dps.

     

    As for 'just respecing and being something totally different' you forgot the gear required to be something 'totally different' ie. that's whole other set of gear I have to maintain. No thanks. Especially for end game pve. As someone mentioned before, I left my pally back in that game that shall not be mentioned for a reason.

     

    No if I feel like tanking I'll go jump on my Guardian or Vanguard, if I want to heal ill play my Sage or Scoundrel.

     

    Sorry, but dumb idea is dumb. Leave the advanced classes variety as they are (fine) and go re-roll another class.

     

    /end rant

  2. Well done on the guide, very well presented. I dont really agree with any of your builds though, but it will all need an overhaul with 1.2 on its way, so waiting for that to land before I'll post my preferred build.

     

    My two cents are as follows: maybe I missed it, but there is no mention of accuracy as a stat to stack also? Considering accuracy = greater chance to hit (even lowering the targets defence when over 100%) I would consider it relevant to our dps and therefore threat? Also with 1.2 on the horizon, you can pretty well remove command from the mandatory list of talents.

  3. So ive been plugin along with great ease leveling my guardian in defense, taking 3 points in vigil for improved aoe dmg and now that im on alderaan combat is considerably more difficulty, killing mobs that were easy on tatooine has become a near death experience. Low levels i could take a champion down, even soloed a champ on nar shaddaa in the last questing zone before i went to tat. now im nearly dieing just trying to kill elites, i have at the most 3 pieces of outdated gear which will be remedied by comms on ald quickly but i dont think that will help all that much. I did take biochem because of the much more powerful medpac's but its getting so that im using to many, i shouldnt need to use 5 pacs in 1 hour.

     

    What can i do to improve my ability to fight elites and just increase the amount of survivability i have with my guardian? I was running with Kira but if T7 would work better i can easily gear him.

     

    I think you will find this on the case on all classes. I levelled my JK Guard as my first toon and found Alderaan just as you did, I went and did PvP for a two levels to give myself a bit of a level buffer. As for companions, personally I preferred T7 over Kira and definitely gearing him up makes him a beast companion until Doc. Also I can't stress enough, keep your gear up to date, along with using the max STR Adrenal (seeing as you're bio) for that extra dmg, you will see a difference using them.

     

    The JK is one of the harder classes to master in this game and is still my favourite, I urge you to stick with it as the class gets better and better as you level, once you unlock Doc you pretty much have zero downtime and it becomes much more enjoyable.

  4. I think the solution to this problem is quite a simple one...

     

     

    1) the 3 piont talent Pacification: additional to the damage increase, they should make each point produce 20/40/60% more threat of each of those abilities also.

     

    2) as someone has already mentioned, increase soresu form to 100% instead of 50%

     

    3) I would like to see some ability that can help us group ranged targets up, working opposite to force push, drawing enemies toward us and into melee range.

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