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Mustelidaen

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Everything posted by Mustelidaen

  1. I would agree with that. On my server the pop is so low (and lazy) it's a chore to get a group going for BT HM...
  2. A few posts ago you said the mechanics of this instance made you not want to do it at all.
  3. I had one friend tell me Kaon HM was hard or impossible, another tell me it was easy. Both are good players... It should be obvious what's going on here--the instance is a joke on tanks who don't have AOE mob abilities, like myself, a Sith Jugg. A Powertech tank can simply play hamster thump and regain aggro on whole mobs, so who cares about the aggro drop? For the designers to build an instance which effectively excludes one tank class is unfair, but what can you do?
  4. I've noticed this too on my Sith Warrior, and was not sure what to make of it.
  5. "Level up quickly using PvP..." Therein lies the problem with this game. You can quickly level in PvP, and get gear that is near-Rakata, all the while skipping the 4-man flashpoint content. The result, players who try to run the flashpoints cannot find a team to run with. Oh, I forgot, tanks can't get PvP gear to run Ops in--while everyone else can get healing or dps gear which will suffice and even exceed that which they get in 4-man FPs! Also 1.2 crafting was supposed to be all the rage? Crafted items, for the most part, sit and rot on the GTN. There are imbalances between overly-rewarding PvP, 4-man Flashpoints, and the utility/value of crafted items. My suggestion to revitalize this game is: 1) Create a real LFG FP tool AND 2) Creative incentive to use the LFG tool, by awarding 1 Black Hole token per daily HM AND 3) Tone down the overly-rich rewarding of PvP AND 4) Re-balance crafting carefully by adding higher-level items that compete with PvP rewards and PvE drops. These kind of balance problems, for the most part, did not exist in the other big MMO, which I played for years. I never had one complaint. If SWTOR is not fixed soon, I will quit.
  6. So everyone is supposed to switch and re-level in these crew skills? 1.2 was supposed to be the release that made all crafting in balance with the game. Most of crafting is in the toilet. (Hint: why not go get Rakata-level gear in PvP, avoid buying from the GTN--except if you're a tank, who can't get tanking gear from PvP. Screw the tanks?)
  7. "Level 50 is some pvp..." Therein lies the problem with this game. You can quickly level in PvP, and get gear that is near-Rakata, all the while skipping the 4-man flashpoint content. The result, players who try to run the flashpoints cannot find a team to run with. Oh, I forgot, tanks can't get PvP gear to run Ops in--while everyone else can get healing or dps gear which will suffice and even exceed that which they get in 4-man FPs. Also 1.2 crafting was supposed to be all the rage? Crafted items, for the most part, sit and rot on the GTN. There are imbalances between overly-rewarding PvP, 4-man Flashpoints, and the utility/value of crafted items. This, for the most part, did not exist in the other big MMO, which I played for years.
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