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EmBattledMango

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  1. Huttball, tied scores, 30s left, they had the ball, managed to kill their BC and hold it for like 3 seconds and we won. I had like, 20% of my health left when the timer hit 0. Civil War. Was close all game with Mid going back and fourth, and they had 2 nodes, we had 1. It was down to the last few hits from either side and whoever had 2 nodes was gonna win. I swear all 16 players were in mid trying to cap, I managed to Ninja it and we won by like, 10 or 20 points left. Best WZ ever.
  2. I'll admit, I get annoyed and upset in WZ but that's just because sometimes I feel like I'm putting in effort for no reward. But I won't ditch a WZ once I've started unless I am needed else where in the normal world and that takes priority. Only once I've ever ditched a WZ was because I got Huttball for a 4th time in a row, I hate Huttball and I left soon as I had joined it. The game hadn't started so no one was dis-advantaged. Never ditched a WZ once it has started.
  3. Haven't read all 11 pages so I'm sorry if this has been said before. To everyone claiming that Maras are OP, they're not. They are the definition of a glass cannon. They'll hit you really hard but they will also die quickly. The idea of the Mara is to come in, do heaps of damage then either A: Die or B: Kill the opponent. The best way to stop a Mara is your CC or Stuns or range. If you're more than 10M away from us, we're doomed. We jump in, you stun, you run, we chase, we die. Even people that use the "You have a 99% damage reduction move" excuse, did you also know that it costs 50% of our health? You can heal yourself for 6 seconds or stun us and then our move was wasted and we half killed ourselves for you. Maras aren't OP at all. People that use them just know HOW to use them. And everyone else needs to know HOW to stop them. Either with more DPS than us, healing or CC. And you should always be careful of carnage Maras when your health is low. Even in PVP. Whilst it may not be the PVP oriented spec, it's style of play is to do bursts. Best people to attack as Carnage, low on health characters. Stop my initial burst stunning me or out-heal my damage and I'm pretty much doomed. most people at the beginning of WZ jump on the Maras anyway. Anything more than a 1on1 and most Maras will lose out. To beat a class you must know the class. Once you realise you CC and good healers stop Maras in their tracks, it's Pyros you need to start worrying about.
  4. Hello all PVPers. I was just curious as to who in a Warzone do you give your MVP vote to? Is it who does the most damage, the most healing or collects the most medals? Or do you PVP with a guild and give it to someone from your guild? I personally go to who had the most medals as medals give a good indicator as to who did contribute in goal of the Warzone. When I don't, I'll give my vote to someone who I noticed in the Warzone doing a lot of healing or damage or saving my skin and I recognize their names. So, how do you give out your MVP vote?
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