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Net-os

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  1. @Mujio_Stpho: yeah I was imagining something along those lines for crafting. Regarding filtering, I know they can be, but even like that it's way too cluttered with gear you likely craft only to level up your skills. Anyway, that's pretty much what I have in mind, with maybe "orange" being the last tier (modable), not all purples are sadly. @jaytdasme: here's the kind of use case I had in mind. Say your main is a 55 DPS imp side. You want to level up your alt Rep side, but there's also this flashpoint you wanted to get done for a while now. By clicking on the GF, you can select a character from your legacy to queue with (along with the corresponding mission(s)) and wait for a pop as you normally would. Queuing multiple chars is not an option as it makes everything way too complicated, just one character at a time seems fair enough. Grouping while queuing will face the same issues as currently, if you're in a GF, you have to leave to group. If you are in a group, you can GF the whole group, with possibly choosing different alts in doing so. I suspect they already have a "legacy" queue, remember the bug where queuing with an alt and logging off without dequeuing would end up with all your alts from your legacy being stuck in a queue? I doubt it would be that difficult to make it work. Come to think about it, hopping from one alt to another for crafting would require requeuing, so yeah, that is actually a whole different problem. Any suggestions about this last point? With regard to point 3 (the preview live dressing room), when you sport a gun, want to try out a mount, see what the whole would look and sound like, the preview falls short from giving a sufficiently good idea. Besides, when trying to figure out the look you want to go for, not all items are readily available on the GTN, you could pick from collections, but it's not as easy as getting hooked up straight from some sort of a "wardrobe bank" and then see how everything goes together in a small room (clipping issues included) Point 4 makes the most sense with ops indeed. However, the idea is not cutting corners within/during an ops, but rather travelling aaaaaalll the way to the start point of the ops (Toborro's Court/Oricon/some world boss anyone?). The idea is all about "quick gather" before starting the actual ops. Point 8 is a bit of a stretch I agree, this is why I believe it should be restricted to very particular types of missions (vehicles, end-game heroics for microbinoculars or seeker droid quests...) Point 10 - that's a very good remark indeed, haven't thought about that, but I'd still love the option to be available (say character legacy unlock) Point 11 - is pretty much what Mujio_Stpho has in mind Point 12 - imagine dark side effect being split into "dark side eyes only" effect plus "pale skin/marks" effect, where you get to display only the parts you wsh (e.g. dark side eyes for a cathar, white fur with weird markings looks odd) I'll update my original post soon to clarify the suggestions with your inputs.
  2. Hello everyone. I've been watching the suggestions and playing the game for quite some time now and I'm surprised that some ideas never make it past a three line post that goes unnoticed or even made it at all in this forum. This is an attempt to unite the community around a "convenience" dedicated topic (with its vanity section too). Obviously, I am counting on everyone to expand with further ideas and I will try to keep this post updated with regular edits to have a synthetic view of the (most) requested (constructive) suggestions. Here goes nothing Legacy Group Finder queuing - queue your main while you level your alt Details: Fast field respec Details: Dressing room - see how your character would look for real; try it out before you buy it Details: Group/Ops leader "portable" quick travel beacon for the whole group Details: Unified GUI & Keybinding Details: PVP flag timer display Details: Legacy friend/ignore Details: Mission group finder Details: Legacy crate Details: Shared legacy "knowledge" - sync your codex, sync your maps Details: Crafting optimization revamp - "go fetch grade 5 crafting mats" Details: Dark Side selective visuals Details:
  3. That could be, or also have a class of "crafters" which would not go alongside the already existing ones. A neutral "camp" seems to me reasonable as it is often the game changer in the Star Wars universe.
  4. Oh come oon I did mention it's a silly thread, I know there are more urgent things to get done.
  5. Hi all, For those who are straight interested in the ideas, skip this small "intro". I have been playing swtor for a few months now, I know you guys are having your hands full with improving the game while we are pushing for its limits, but here's a few things I think would improve the experience. As a side note, it's my first mmo, I haven't pushed endgame content to its limits (though I have a few lvl 50 fairly geared up, but still...) and I am certain some of the following ideas have been previously mentioned throughout various topics or are in the pipeline for the future versions, but still, I'll give it a shot at compiling my wish list to Santa, I'll leave it to everyone's discretion to figure out weather it's a good thing or not. Depending on the feedback, I might fork this "gather all" thread into threads of interest. Best of luck! Improvement areas: Character morphology evolution Force alignment effects Companion customization Legacy perks - inheritance - Interactive maps Defections Multiplayer mini-games Speeder "tuning" Server improvements Default key bindings So let's get started: 1. Character morphology evolution Many have complained about either the limitations upon initial character design and further ingame tweaks. How about the following three types of "morphology changers" ingame: Cross-act morphology changer: Say you start with a skinny character (fresh padawan/acolyte) and as the story unfolds, you can pick weather you increase the body mass or not or weather you add scars/tattoos or not after some epic battles. In my opinion, it will give a better "feel" for the evolution of the character than either having to design a bad-looking "end-game" character from the start or ending up with a skinny character (unless we choose to, of course). Now I think that this changer would easily fit best between acts, but maybe there are other points where this can be done (flashpoints? ops?...) In-game morphology tweaks: At some point, we all pick a character with a funny haircut, but then invest so much time in it that we don't feel like rerolling it just for a ridiculous haircut (or beard for that matter). Same goes with implants or whatever species customization there is. How about having a place in game, or accessible after some particular event (let's say we have to earn access to this customization after some sort of a mission), where we can update some minor facial customizations (or let's be crazy about it, decide to draw some tattoo on the face/body of our character)? It could be having your hair/beard cut (humans), implants updated (cyborgs), jewelry changed (sith/twilek/human(?)/miraluka), "patterns" updated (twilek...) and so on. End-game morphology changer: Essentially, reset/renew your character. I can think of a "natural" way of doing it for "force sensitive" characters: essence transfer (for dark side/sith for the least). Maybe cloning for the rest? Anyway, achieving this should be a "hard" thing to get, say, after a galaxy wide mission + a group required here and there, something that requires some fighting for. Maybe this could also be the point where we can change the species or gender of our character (and maybe rename it) - of course, after "acquiring" the right for that specific species that is, either through leveling or buying it through the legacy. 2. Force alignment effects Going light as sith and dark as jedi is something we end up trying at some point, but most visual effects (let aside dark side alignment eye/face "effects") remain unaltered, I think there are at least three classes of visual effects that can be implemented to provide a better "feel" for the character's alignment: Regen: Example - dark aligned jedi introspects with "red" glowing or sith warrior like, light sith warrior "meditates" instead of "raging", maybe imperial agent displays "kill lists" when going dark, bounty something similar... Playing with colors seems to be the easiest thing to implement rather than mixing class visuals. Gray would default to current class "visuals". Improved "body" dark/light-side alignment effects: Body decay, glowing effects... Power shifts: Since all classes are mirrored, I believe some of the attack visuals can be "exchanged" depending on the alignment (e.g. a dark jedi using sundering assault visuals). Though, I believe this is the most difficult to implement. 3. Companion customizations As far as I understood, this is scheduled to the next update, but I think it will only concern skin "uniformization". Ideally, I was thinking something along the lines of the ideas mentioned in the first section where you can give your companion a haircut or paint/tattoo... 4. Legacy perks - inheritance - Legacy storage bay(s): Just like we have a store place for each character, it would be great if we could have one accessible by our legacy (let's say available after a certain legacy level). This would make things so much easier to share items between characters rather than just mailing things to one another (including money). For crafters too it can make things a lot easier by just having a "legacy bay" or two where they just "dump" whatever they gather with each character for their advanced crafts. Legacy map(s):Last but not least, "map" inheritance. I spent quite some time revealing the whole map of the various planets I've visited, Alderaan is amongst the worst from that point of view... So how about allowing legacy characters to "inherit" a map revealed by an ancestor? I am not saying the whole set of codex entries/bind points/taxi unlocks, just the map as if it was explored, then we'll naturally unlock what's required. ------ As a side note, you might want to decrease the prices of the legacy "experience" enhancers, costs roughly 2.5m credits to unlock them all and it certainly does not feel like a good investment. Just saying. 5. Interactive maps This is something I have previously suggested, but I believe it could be useful to have the possibility to add "pins" to maps (say, similar visual to mission objectives but different colors). For solo playing, it can be useful to roughly pinpoint where datacrons are not to miss one along the road. For group/ops, it can be used as rally point, world boss pinpoint, strategy path or strategic positioning (let's say only the group leader can push these pins for simplicity). I am thinking a limited number of pins per maps (10 should be enough for the time being I think, assuming roughly 5 for datacrons, 1 for the world boss and 3-4 for rally points/other notifications while all being reused in ops). 6. Defections How about allowing characters to switch sides? Of course, this should not be possible until the end of the class storyline is achieved. That would essentially entail a population migration so it may not be a brilliant idea, but I find it intriguing. Say, a dark jedi goes dark warrior or something like that. After all, that's pretty frequent in the star wars universe. Maybe by adding some friction to this process it can be transformed into an interesting experience. 7. Multiplayer mini-games I see two approaches to this. Either "in the house" developed mini-games like the many mentioned in various threads (pod races, space fights, unlock the datacron...) or, a more "open" approach where players can contribute by creating their own "zone" (a bit like in Starcraft II with custom maps). I could elaborate on each, but I do see the problems with both approaches. In the first case, it is merely creating games within the game and may be seen as a digression from the main storyline, while in the latter it entails providing a "phase creation" tool and then figuring out how to moderate each submission. I am am just throwing this idea into the sea, let me know if you think it is worthwhile. 8. Speeder "tuning" Add a sticker, change the flame colors, add a boombox... you name it. After all, we do spend quite some time on the thing, might as well make it "mad max" style. 9. Server improvements Last but not least, I would love to see the limit of characters increased. First of all, I'm one of those who wants to explore each story line (regardless of the advanced class). That makes 8 characters... Fills a server. You only need to like two advanced classes and you end up with having to either chose another server or delete your characters. I'd find it great if we could have this limit increased, say 16 to make everyone happy, including those who level up each advanced class and species with both dark side/ light side ending. 10. Default key bindings Just as you made it possible to have a custom interface, I'd love to have the possibility to save a custom key binding configuration, it can be a pain resetting the whole thing whenever I create a new character, so much easier if I could just "load" it and make minor alterations. --- Many thanks for reading this through, let me know what you think and if you wish me to fork some of these ideas into independent threads. -Net-os
  6. Hello, Having the possibility to add markers (eventually with notes) to one's map (and share them with friends) seems to me more practical than having to write down coordinates to places where I spot things I want to check out later (or any other use case such as remembering where a particular heroic mission is picked from). Have fun everyone!
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