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Solmyr

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Posts posted by Solmyr

  1. so i have to go back to the green until it breaks down to overkill?

     

    No you don't:

     

    http://i40.tinypic.com/2djcq37.jpg

     

    I tried finding the guide that had a slightly better chart, but this still works.

     

    Each of the blue items can be RE'd into any of the purple ones, they just have different names.

     

    Also, if you didn't know

     

    The reverse engineering return rate is not currently working as intended. In an upcoming patch, we are improving the reverse engineering rates – especially for the higher-level items. We are also looking into the issue where a player receives "You already know that schematic" instead of learning a new research variation.

     

    Patrick Malott

    Systems Designer

  2. In order to utilize this skill correctly, you have to use it BEFORE you pull aggro.

     

    So you guys are saying that Chaff Flare is more of a preventative skill than a reactionary one. I'll have to give it a try the next time we play together.

     

    Thanks

  3. I've only used mine while grouping with my buddy, and I have yet to have it work.

     

    He's the tank and I usually open with Tracer Missilex3, then Heatseeker, Unload and Rail Shot. By the end of that he still has aggro. Then I fire another Tracer. Sometimes that's enough to pull the mob off him. I figure that the Tracer was just enough to bypass my buddy in threat level, I pop Chaff Flare and ..........nothing, just pretty lights and sounds.

     

    According to Torhead (I don't know where they get there data from, but...)

    Chaff Flare = ModifyThreat: AmountPercent=>-0.25

     

    This indicates it should be a 25% threat decrease. Now I'm pretty sure that my last Heatseeker doesn't put my up the threat range so high that a 25% decrease couldn't put my under his aggro.

     

    *shrug* I guess we'll see if Bioware addresses this with either a post letting us know it's working fine and we are doing something wrong, or they patch it.

  4. "The reverse engineering return rate is not currently working as intended. In an upcoming patch, we are improving the reverse engineering rates – especially for the higher-level items. We are also looking into the issue where a player receives "You already know that schematic" instead of learning a new research variation.

     

    Patrick Malott

    Systems Designer

    02.07.2012 12:30 PM"

  5. Made up mission results are easy to create......

     

    Then you go in tell us your experiences. What makes what you are telling us any more or less made up than anyone elses (including my own) results?

     

    Just because some of us haven't had the bad luck you have in slicing doesn't make us lairs or "fanbois".

  6. With ANY other gathering profession I can earn credits EVERY SINGLE TIME I run a mission because I can sell the materials and set them at a price that is above what they cost me to get.

     

    First off this point is server dependent. Secondly, sure you can set them at a price that is above what they cost you to get, however that doesn't mean people will buy them at that price.

     

    I can do a scavenge mission for 300 credits and get 6 mats which only sell for 30 each on the GTN. My math says I just lost credits.

     

    *EDIT* FYI, I've ground Slicing to 400 (95% doing missions) and overall I gained, not just straight up credits, but also in selling the blues I got on the GTN. The longest "losing" streak I had was about 3 in a row.

  7. Good questions. I know I have a crazy number due to this as well. I'm less than 1000 from Light V, but it should affect getting there. My Light Side points have been maxed for a little while now (not at V yet due to a couple thousand Dark Side points), however I continue to gain overall alignment when gaining LS points. So I imagine hitting V with a decimal is still possible.
  8. Ive been farming biochem mats for a week solid now to bank them for raids for my guild.

     

    Maybe ask your guildmates to help out with mats. Why should the burden fall just on you. If none of them have the crew skills to directly help, maybe they can offer up credits to purchase mats.

     

    Also, try using a high affection companion to do the crafting, the crit chance increase will help since when you crit consumables you craft an extra one.

     

    Just a couple of suggestions to help you out.

  9. FWIW, as far as I'm aware, there is no bonus for maxed affection to anything. There is, reportedly, a bonus to both crit chance and duration that scales relative to affection. So the higher the better, but it's not like you suddenly get something new at max that you didn't have before.

     

    Actually you don't even have to have affection that high to see one difference, completion speed. Next time you craft something or do a crew mission, check the time stated for the item/mission. then check the time remaining as soon as you start the item/mission, you'll see a difference. I know with my max affection companion, on a 28 minute mission, she only takes ~24, shaving 4+ minutes off the time.

     

    As for crit chance, I don't know any specifics, but I have noticed a slight increase in crits for items and more so for missions.

  10. Why is this possible?

     

    I have 3 different artifact grade implants, and I'm trying to get the extra power artifact schem. After my third one, I got a 4th, but an error popped up saying that I had already known the schematic, therefore nothing happened.

     

    This shouldn't be the case, otherwise I could go through another 100 implants just to not have anything new, even though the chance to get what I wanted had come 3 extra times for a total of 6(3 usable).

     

    Just to go back to the OP's original post:

     

    The reverse engineering return rate is not currently working as intended. In an upcoming patch, we are improving the reverse engineering rates – especially for the higher-level items. We are also looking into the issue where a player receives "You already know that schematic" instead of learning a new research variation.

     

    Patrick Malott

    Systems Designer

  11. Should be the person with the talk triangle above their head when you enter the main level of the fleet base. Once you talk to them, open up the map and you will see the next spot to go to to finish advancing.

     

    Just to add, you have to be level 10 in order to see/speak to the person mentioned above.

     

    For a long time I wondered why people where asking when do you get your advanced class when they were level 12-15. I now know, from personal experience, that if you get to the fleet before level 10, the quest giver does not have the triangle above his head. So, you may have missed it if you were lower than 10 when you arrived to the fleet.

  12. the mod stations are not needed they just havent been removed yet...just ctl+right click on the item you wish modify and go from there

     

    Actually BW has stated that mod stations are required for high level modding. Since I am not high level yet, I cannot confirm this however.

     

    At the risk of sounding like a noob, I guess this means that not all lightsabers can be modified?

     

    Only orange items can be fully modded. However there are some purple items that are partially moddable.

  13. "But when I'm alone why does it move so much??"

     

    Still could be Trooper/Bounty Hunter buff, I know I try to do drive-by buffings every chance I get.

     

    Each of the four classes on either side of the war has a unique buff, so everyone should buff others (even when not grouped with them) whenever you can. I know we all would appeiciate it :D

  14. Indeed.. But the fact remains that there was NO notes about this change. And people that have been saving up for there lvl 20 pvp gear just got slogged Double, without warning.

     

    So i'm sorry it is a big deal

     

     

    Except that the patch notes are posted *after* the patch is released, therefore even if it was stated (which, I agree, it should have been) it was still too late for those who were saving. There were other changes (for the better) that were not noted either (like adding light/dark beside the Diplomacy missions for sale in the GTN).

     

    When there are ALOT of changes, especially from different departments, it's hard to note them all.

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