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PowerReaper

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Everything posted by PowerReaper

  1. In the Master Gnost-Dural server my team of 5 Republic was versing a team of like 8 Imperials? Tell me how that is fair? I wish they would let you transfer your character to a different server because this is ridiculous we where decimated... because a major team imbalance...
  2. You know how Strong, Elite, and Champion enemies all have that cool looking design on they're character display? What if you could have that through ranking? They are EARNED no BOUGHT and can shown in pvp and pve. You would get one at 20, 40, and so on Valor. I always wanted to have that Champion Plate it just looks epic and makes your character look superior...
  3. Republic has been losing about 80% of the time in Pvp?
  4. " A high ranking Sith has just entered the area, if we get rid of him then we'll aid the republic greatly. Infiltrate the base, destroy the defenses, and then destroy Darth Sylster. " Master Sunthra has entered the area, one of the best Masters. If we destroy him, the Jedi will know fear, break into the base, show no mercy, and destroy the Master Sunthra. Infiltration - Each side has a Champion that the other side needs to kill, Republics is Master Sunthra and Empires is Darth Sylster. Darth Sylster Rank: Champion Hp: 45,850 Boss Immunity Boss Regeneration - Regenerate HP over time and in battle. He is guarded by 5 Imperial Turrets. Rank: Elite Hp: 25,000 Boss Immunity And 3 Zylster Honor Guardsman Rank: Elite Hp: 35,000 Boss Immunity Same with Republics just different names, you have 10 minutes and when the others is killed then the game is over regardless. There is 3 Ray Shields you have to disable to get into the room that holds the Boss, and they take 6 seconds to disable. Each side also has Imperial Soldiers and Republic Soldiers around the base, you will have to deal with them also. They are Elites with 20,000 Hp. Also there is 2 heavy turrets outside Rank Elite with 30,000 Hp/
  5. A warzone where everyone is for themselves, most kills ( maximum 60 ) and the game called " Dead Zone " is 10 minutes. Its related to Hutt Ball.
  6. This was made a long time ago, i'm now level 36.
  7. I made this about a week ago, its to show my love for the Sentinel Watchman class. I am now level 35... - http://www.youtube.com/watch?v=QuA7lQ0QMjo
  8. I had an idea for a yellow world boss that will only attack you if you attack him, he is on the world Belsavis. Crisis Level: 55 Rank: Champion HP: 1,745,430 Basic Melee Attack: 3600 - 4200 Damage. Unique Abilities Crisis Storm When his HP begins to go below 60% he will use an ability called " Crisis Storm " which bombards a area with red lightning, do not stand in it or it will do 3000 - 4000 Damage every second. Devour As his HP gets to the 25% range he will go up to mobs friendly or non friendly and just " Devour " them. This destroys the mob and heals Crisis for 20% of his HP. Make sure all Mobs in the area are killed before you face him... Fang Fingers - He will get a buff at 45% or below HP that makes all his melee attacks apply 700 Bleeding over 4 Seconds. Stomp - Stomps on the ground, dealing 2500 - 3800 Damage to all nearby enemies. Wrath Of Crisis - At 10% HP Crisis will be immune to all damage, he will absorb the next 40,000 incoming damage. For every 3 seconds this was active everyone in the area will take 1600 damage.
  9. In my opinion... Watchman is better... There is so many reasons i love Watchman and why its better then Combat. and Focus... - Better survivability ( we Heal a lot with our Burns... ) - Better damage ( steady damage which is hard to heal off ) - We build Focus and Centering a lot faster ( no minimum range to Force Leap and cool down of Force Leap and Force Kick decreased making interrupting heals and abilities easier )... - We also can sustain Focus better... 1 ) Focused Slash 2 ) Burning Focus These are my opinions whats yours, if your not using Watchman i highly recommend you do..
  10. I couldn't agree any other way, Watchman destroys Combat in everything.
  11. Watchman all the way, the healing, the steady damage, the epic interrupts ( Force Kick and no minimum range Leap ) is awesome. Can Combat do that? can combat heal all the time in Zen? don't get me started on how we build Focus and Centering faster not to mention Merciless Slash. My opinion go Watchman!!! Damage Rotation Force Leap - If you get far into Watchman there's no minimum range... Overload Saber Zealous Strike Cauterize Merciless Slash ( if you have it, if not use something else )...
  12. That's stupid, and on top of that you can't buy the gear before your level 50...
  13. Why is there a Warzone Commendation cap? i mean i'm a level 30 Sentinel and when i saw how easy the Battle master gear got i was shocked. And i hoping to get all the Commendations required before level 50 ( since some GENIUS doesn't let you buy it before level 50 ). Anyway that won't work, why put a 2000 commendation cap? What is the point of this?
  14. I have to go with Watchman, let me explain. Watchman has a lot of steady deadly damage ( especially in Zen ) Zen + Deadly Saber + Zealous Zeal + Cauterize is beast. Watchman also has better survivability, and you can build focus and centering ALOT faster then both Combat and Focus. So yeah i have to go with Watchman
  15. I got bored so i thought i would make a world boss, since i love em so much War Droid R4 - C4: Zylster Hp: 1,375,900 Level: 50 Abilities Rain Of Rockets Channeled: 6 Seconds Cool Down: 25 Seconds - Shoot an array of rockets in the air, these rockets rain down on a target area dealing massive aoe damage ( 2300 Weapon Damage ) every second. In addition targets caught in the Rain Of Rockets move 55% Slower and recieve 35% less Healing, these rockets also interrupts any target actions. If War Droid R4 - C4 has 35% or less health Rain Of Rockets cannot be interrupted and R4 - C4 recieves 40% less Damage while Channeling it. Spinning Cannon Channeled: 10 Seconds Cool Down: 35 Seconds - War Droid spins and shoots many rounds around him as he spins, these rounds deal 2100 - 2700 Weapon Damage to any target who is hit and an additional 1200 Elemental Damage over 3 Seconds. Zylster will use this instantly even in cool down if 7 or more enemies surround him, if he does use it in this manner it cannot be interrupted. Plasma Motar Cast Time: 2 Seconds Cool Down: 20 Seconds - Shoot a massive Motar Round at target enemy, this Round deals 4265 - 5105 Elemental Damage and the enemy recieves 70% less Healing for 4 seconds. If this target dies War Droid R4 - C4 uses Plasma Motar again instantly on the enemy with the lowest amount of HP. Basic Attack Instant - Deal 2800 - 3100 Weapon Damage. Permanent Buffs Boss Immunity - Immune to all incapacitating and movement impairing effects. Back Fire - Whenever an enemy attacks Zylster they take 350 Damage, this can only occur once every 2.5 seconds. Horrifying - Only true Hero's can defeat this enemy, anything less is suicide. Now my question is how would you defeat this boss? Team setup? How much Healers, Tanks, etc.
  16. Many videos i've watched there force and health bars have # showing how much they have and the % rating. How do you do this?
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