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Posts posted by Vrock
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You can preview crystal colours
Not quite....I got it on my bounty hunter...doesn't really show the colors on his gun Was wondering what it would look like if I mailed it to one of my sith or jedi toons....
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I picked up a Cyan-Blue crystal....anyone have an image of what that looks like in a lightsaber?
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Yep, which is the best way to do it, I see in the box on the lower right hand in the cartel shop it tells you a subscriber already has acsess to this, but I know allot of folks will not see that or just don't read whats on the page, best way to stop this confusion would be to not even have them show up for subbed players..
Except, I might want to buy it with my subbed player to send to a second F2P account that I have....
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Part of me is sad I didn't win it.....
Part of me is also relieved...not sure where I would have put it
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I got from my guildies prototype Entropic Reaction D Implant - lev 50, BoE,http://db.darthhater.com/items/2043/%5Bprototype%5D_entropic_reaction_d_implant/
When I highlight it while trying to RE I don't see it avaible for learning schematic.
Is this a bug that we can't RE it or work as intended?
Hugs
Ciri
That's not a crafted item...it's likely a quest reward or loot drop, and most of those are not able to be RE'd to get a schematic from them....
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Nice! Would you mind share with us from which quests/vendors that you acquired those pieces?
Chest - Black Talon Hunter's Body Armor [black Talon Flashpoint - Can't recall which boss drops it]
Legs - Prototype Mabari Laminated Legguards
Boots - Mercenary's Boots
Hands - Tempered Laminoid Gauntlets
He's only level 20, so I'm not sure knowing the legs, boots, and hands helps much...they're Blue and Green items. I haven't found permanent Custom items to replace them with yet, but I'll be keeping my eyes open for the orange items that look like them...
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Why is this not sticky anymore?
Looks like they condensed it into a single sticky with the list of important posts....
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Any one know if the empty orange inability to be RE-ed is a bug from intended 1.2 or if it is normal (I am loosing so much material to craft oranges for the guild and friends to get critical one, my stocks are dwindling fast and no one sells archeology material right now)
There's a Dev post (here) that seems to say it's a bug that they're working on fixing....
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So what exactly do you get from a "Better Purple" as you call it? do you get another prefix/stat, and is it only 1 "Better Purple" for all the purples, or does each purple item have it's own better purple?
Go back and read the first post on the first page of this thread. The answers you seek are there.
Basically, it depends on if the item follows the linear or prefix path (based on item type....Armor vs weapon vs implant, etc). If it follows the prefix path, it will have a new prefix and new stat and there are generally 5 (except for RE from Redoubt) possible "Better Purples" per purple item....
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Overall, I like the new design, except for one thing...it's extremely difficult to get to my list of Forum Subscriptions....I need to log in with my SKey every single time....
Anyways, it used to be that your thread subs page hyperlink was right next to your PM hyperlink. (which is in the little dropdown when you click your name at the top right now)But now, in order to access that, you need to go to "My SWTOR" > Forum Management > Log In (including Skey if you have it) > Forum Subscriptions.
Why?
(sorry for the essay, but people don't understand slightly non-basic functions of a forum)
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Certainly not for me on the german client.... Tooltip didnt change in comparison to v1.1X (tried with my Cybertech and Artificer).
You have to first press the "Reverse Engineer" button...once you do that and hover your mouse over the item it will show you the % chance to RE the item (If you can RE it at all).
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Oh! I really like the "Unify to chest piece" option.
Here's my Bounty Hunter with all gear unified to his Black Talon chest piece.
http://i44.tinypic.com/era34g.jpg
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After digging around, it's my understanding that the Tier 1 gear has the set bonuses tied to the shell of the item. So the set bonus can't be extracted and put in new custom gear. They are not going to change this.
They have fixed this with the new Tier 2 gear (i.e. War Hero). The bonuses for this new gear are put into the armour mod of particular items, so can be easily moved about. Any new armour with set bonuses will be applied to the corresponding armour mod in future. All existing Tier 1 gear cannot have the set bonus transferred, unless there has been some announcement in the last few days that I'm not aware of (not out of the question).
Hmmm...you may be right...I don't have any characters that are high enough level on either Live or PTS (I'm a recovering Altaholic )...but I did see this:
Hey, some answers.1. Yes, we have updated the stat distribution on Rakata gear with 1.2.
2. If you have not modified your gear, it will seamlessly update the mods inside when you log into the game the first time after the patch has been applied.
3. If you have modified your gear, it will retain any changes you have made. Any mods you didn't change out will update.
4. Restoring the original mods into the item, before 1.2, will cause them to upgrade at the time of the patch.
The problem, of course, is that if you hand modified your gear, we ultimately have no way of knowing what your intention was. Maybe you wanted to use the mod you removed somewhere else, maybe you just wanted to replace it. We cannot make any assumption as to the intention of individual users when modding the item, preventing us from upgrading already modified items post fact.
TL;DR: Any 'original' mod in an updated item will upgrade with the patch. Any 'foreign' mod added to an item will be left untouched.
Hope that answers your questions.
And that leads me to believe that the mods will be updated to include the set bonus if they haven't been removed from the set piece already....
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I know about 1 and 3.
I was specifically asking about 2. Thanks for the reply!
I was hoping they'd include that missing recipe.
Sorry...I copied and pasted that from another post of mine and figured the image might be a bit hard to understand unless I included part 1 and 3 just in case
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As an Armormech I'm pretty excited about 1.2. The major disappointment I've learned so far is that set bonuses are not transferrable out of Centurion/Champ/Battlemaster/Columi/Tionese/Rakata. This is a real shame.
I don't think that's true....This item from the PTS Patch Notes seems to contradict that completely:
- Players can now remove Armoring modifications from items with set bonuses and transfer those set bonuses to Custom (orange) items. These modifications can only be transferred to an item that is equipped in the same slot.
Full Notes: http://www.swtor.com/community/showpost.php?p=3463544&postcount=6
- Players can now remove Armoring modifications from items with set bonuses and transfer those set bonuses to Custom (orange) items. These modifications can only be transferred to an item that is equipped in the same slot.
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1) There's nothing available above Tier 2 for RE. When you hover over a Tier 2 item with your RE tool, it does NOT say "Research Available" on the tooltip.
2) REing the Redoubt line only has 4 Tier 2 children. If you discover all four and hover over a Redoubt item with the RE tool, it does NOT say "Research Available" on the tooltip.
3) The success rate for finding a new pattern is quite a bit higher then it was. I was only testing with my level 10 character, but I was learning a new Tier 2 pattern every 2 to 4 attempts.
Here's a picture that displays what I'm talking about: http://i40.tinypic.com/x1amj9.gif
You'll note that the top left tooltip shows "Research Available" for the Critical Savant Sash...I don't currently have any Tier 2 children of that. That message is missing on the Redoubt Savant Sash (As you can see, I've got all four of the currently known children) and it's also missing on my Anti-Armor Savant Sash.
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I have 2 questions:
1) I understand that the schematics you will learn from a RE has to be a learnable pattern for your profession, but do you have to already have learned the lower tier one to successfully RE? Specifically, can I buy on the market the blue version of a green schematic I know, and RE it to learn the purple without specifically having learned the blue pattern myself? This way I could start with the Tier 1 prefix I want on an item to try and RE the Tier 2 purple I want.
I'm not sure on this one...I don't think we've had anyone come in and say they've had any proven success when trying to do this, so it may not be possible...
2) I see the previous post has a linkhttp://i40.tinypic.com/x1amj9.gif where there are green letters that say "Research available" on the tooltop. I have all my tooltip boxes checked in preferences, and yet I have never seen those words (though I do see the "Right-click to reverse engineer) when mousing over items I reverse engineer (even though they are green or blue items I craft and subsequently successfully RE).
Any idea why I don't see this on my tooltip when mousing over an item?
Sorry for the confusion on that, my picture is from the Test server and relates to the changes that are coming in Patch 1.2 which should hit the Live servers some time near the end of April (I think)
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Hopefully Max level schematics are a little more difficult to learn. I hate to think that Bioware is making the crafting game so easy that it's no longer a "challenge" to have all the best patterns. Initially their stance was that a dedicated crafter would be distinct from the average joe who only did it out of boredom. If it only takes 2-4 REs to get the desire proc, then serious crafters are probably going to lose their "exclusive" market, and being a gatherer is where the real money is going to be.
Well...one thing that will very likely save that (at least for the Synthweavers and Armormechs) is that I can take any of the current armor pieces that have mods in them and reverse engineer them into an orange schematic. From there, I make it enough to get a critical success and I've got a fully modifiable orange piece of armor with an augment slot. I'll also be making augments that I've REd up to the max level. Now my customers can buy the gear they want because it looks good and it has an augment slot....and they can pull the mods out of the end-game gear and install it in the stuff I've sold to them. The gear set bonuses come along with the mods they extracted and viola! they've got end-game gear that looks exactly the way they want and I've got income.
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A couple of quick notes from Patch 1.2
1) There's nothing available above Tier 2 for RE. When you hover over a Tier 2 item with your RE tool, it does NOT say "Research Available" on the tooltip.
2) REing the Redoubt line only has 4 Tier 2 children. If you discover all four and hover over a Redoubt item with the RE tool, it does NOT say "Research Available" on the tooltip.
3) The success rate for finding a new pattern is quite a bit higher then it was. I was only testing with my level 10 character, but I was learning a new Tier 2 pattern every 2 to 4 attempts.
Here's a picture that displays what I'm talking about: http://i40.tinypic.com/x1amj9.gif
You'll note that the top left tooltip shows "Research Available" for the Critical Savant Sash...I don't currently have any Tier 2 children of that. That message is missing on the Redoubt Savant Sash (As you can see, I've got all four of the currently known children) and it's also missing on my Anti-Armor Savant Sash.
I'll keep an eye out and let you all know if I see any changes up until 1.2 drops to live.
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"It's" with an apostrophe, not "its."
"Spelled", not "spelt."
"See someone type", not "hear someone type."
If you are going to criticize the English of others, make sure your own is close to perfect.
Brilliant! +1 to you good sir
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Looks like Shotguns and Vibroknifes will be fixed in Patch 1.2 so that they can be RE'd properly...
http://www.swtor.com/community/showthread.php?p=3370406#edit3370406
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So what I learned from all of this when I leveled up my 2nd toon to 50 was.. don't bother learning anything from reverse engineer unless you want to waste loads of time and credits for little reward.
I wouldn't say this is entirely true. I have Artifice on one of my alts that's only level 18. I've been making and REing the hilts that I can currently make until I get the "Advanced" version of each. I sell those Advanced hilts (the ones for levels 11 thru 19) on the GTN for 5-8k each. That may not seem like much for a level 50 character, but I've found it more then pays for things at my level. I've had an average of 40k in the bank all the way from level 11 up to 18 even after buying whatever I want/need freely...during that time my friends were all stuck at 2 or 3k.
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this one Vrock
http://db.darthhater.com/recipes/armstech/blaster_pistol/
All the recipe tooltips don't show any of the prefix's. It's whats gotten me a bit confused.
The recipes found on most external sites are incomplete, to say the least. They build those by datamining the client. If you look through this thread, you'll see several screen shots of items that have been upgraded. In every case, the tool tip in-game shows the prefix we're talking about in this thread.
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noticed my link did'nt work, sooooo this is my current look, and will be for a looooong time as I totally dig the color-scheme and "evil demon" vibe
http://img29.imageshack.us/img29/739/screenshot2012012922410.jpg
Very nice.
The Blockade Runner Cartel Pack.
in General Discussion
Posted
It's for this reason that I hope the rumored split to two crystals...one for color only and one for stats only...is true...