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lorneagle

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  1. Tanks well played are basically interupt specialists. What most people here forget is that Jet Charge has an interupt INCLUDING a 3 sec root which is NOT affected by the enemies resolve state. I am sorry but the argument a dead player can't do DPS is seen very one sided here. Because a lot of times without proper healing and a TANK who jumps in and agros the masses you will be face down eating dust before you are done with your first damage rotation as a pyro. Meaning: You will be that dead guy who isn't doing any DPS. So saying tanks are useless is just not true.
  2. Maybe but not in the warzones I currently play. Anyway like I said I personally haven't played AP (maybe 2-3 WZs) but I find Pyro playstyle too boring. I spec Pyro from time to time for a few days and then I respecc to ST because IF one of those Huttballs that I love so much pops up: I have no fun at all playing it as pyro. But in the end your contribution probably depends more on team setup and your ability to play the role you decided to play rather than your spec.
  3. My PT was leveled exclusively in PvP since he hit level 30 and I got Jet Charge. I tried a lot of Specs while being < 50 and when I hit 50 including the Iron Fist, Full Pyro, Full ST and some Hybrids. First I want to say that the most viable PvP specs seem to be the Ironfist or full Pyro. (I am about to try out some AP builds tho) Pyro: When I hit 40 I respecced to Pyro and man, it's been fun. The damage you are able to deal is amazing. The all-instant-in-your-face play style is fun especially when you melt your enemies away. But after a couple of days I got tired of it. All you do is run in, hit the same damage rotation every time (which is fortunately not as boring as Arsenal Mercs used to be) , die or overheat at some point and repeat the process. The Pyro has no fun moves, the most difficult decision you make is....well none. That being said: If you play against a good premade with 2 healers and a tank guarding them you will quickly learn how useless a DD can be unless you have a couple of DD friends who assist you. Tank role (Ironfist): You are the star of Huttball. The utility you bring to the table can't be matched by most classes. With Grapple(+Root), Jet Charge, 2 Stuns and a slow you are not only one of the most resourceful defenders but you can pull off some of the most awesome stunts and score points that make your enemy's jaw drop. You have infinite mobility with Jet Charge which not only allows you to jump into fights but also to jump back out. And although you don't have that ridiculous Juggernaught bubble you'll be able to stand your ground just fine. With Shield, Oil Slick and Carbonize off CD I held a couple Voidstar gates against 5+ just these few seconds that were needed for my allies to respawn. In the end it depends on your team composition. I played as Tank in teams where we were clearly missing dmg but I played just as often in teams where I was the first to be zerged as pyro because we had no tanks. But I think tank requires way more skill ( to be played well) then DD and rewards you more. As a damage dealer you are not recognized by the team more than the average sniper. But if you are the guy who pulled the enemy ball carrier out of their zerg into the firepit get the ball and jet charge to the next respawning player just to score a point within 5 seconds from when the enemy team thought they had secured the ball. ...or you Jet Charge the first guy to leave the Voidstar spawn and carbonize the entire team dropping down behind him to secure a tap, you can be sure to be the MvP!
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