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TrogdorTheBurn

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Everything posted by TrogdorTheBurn

  1. If you have a character who has not finished chapter 3, complete the SoR story, then go back and complete chapter 3 will this new class mission then be available? Or, is it a one-time shot? Meaning, if you don't qualify when initally doing the quests you'll never be able to complete it.
  2. Please also check out <Delusions of Grandeur> at http://www.wehavedelusionsofgrandeur.com. We'd be happy to hear from you.
  3. We're still accepting casual and driven players. Please come by and check us out, nearly all players are welcome.
  4. I love it - CS moves the thread but makes no comment. ::bangs head against table::
  5. If a CS rep would like to move this, I would be fine with that. It's more here to get their attention, since they've already ignored the hundreds of other threads.
  6. So I've been doing some reading here lately, and have come across something quite odd. Why can't we manage key bindings outside of the game client in a .ini file? I understand that these are stored server side and that is indeed the actual reason, but I do not fully understand why these settings are stored server side. Why is this not part of the UI editor? Why are key bindings stored on the server, while the actual dependent portion (your custom UI setup) is not stored on the server. What this essentially means is that I can spend hours customizing my UI, and setting up my key bindings - and when I have a computer issue my key bindings move over, but my l33t UI has to be rebuilt. Now don't get me wrong, I love that UI settings are local. I love being able to trade UI's with friends, share them on the web, etc. I do NOT want to lose that ability. What I do want is the ability to assign key bindings directly in this file as well. There was a suggestion box entry on this in the past, and it garnered very little attention, but a quick search in the forums here or on the Google machine will garner tons of results with players lamenting the task of setting up their key binds multiple times for different characters or even for different specs. So why do I care? Well, I have a guardian tank and was thinking of respeccing to DPS. I thought, "Hey, it'd be awesome if I just made a second UI layout, with my DPS layout there." But I can't do that. I can't just load a "DPS" layout that uses quickbars 5 and 6 with all my DPS abilities and quickly switch the keybinds for 1-= to those quickbars as well - I would have to do that by hand every single time. So, Customer Service - you have been good about telling users that it's stored server side, and I think we all appreciate our key binds being available on any computer, anywhere, but you haven't explained why. Why are key binds stored server side, and why can we not move these to the client?
  7. I'm looking to trade materials for a Guardian Hilt 26 or 27, premades only. If anyone can make it, or has a guildie that can, please lmk your in game name and I'll whisper you. I will tip, I know premades can be troublesome.
  8. I also enjoy burninating all the peoples. I go by "Obideuce" in game if you want to message me there. I'm sure you already have voice, but I have a TS server hosted in the EC2 cloud we can use if you need to.
  9. When did you want to make this run? I'm a tank in 100% columi with a couple BH and Rakata pieces that would be happy to join if it aligns with my family life. I may be able to bring a guildie DPS Sentinel in full Columi to join as well.
  10. Thanks everyone - that answers the question. I have not yet rolled a charactor on my buddy's PVP server, but I wanted to be prepared while building my armor sets and skill tree. Thanks again.
  11. Thanks. Let me ask this, if I am a pub questing through the open world and I get jumped by an imp- although expertise plays no role in PvE, having some would be beneficial in this case. Is that right?
  12. I was hoping someone could answer this question for me, as I'm a strictly PvE player that hasn't had to spec a PvP player yet. When on a PvP or PvE server, I understand that expertise plays no role during PvE encounters. But, does expertise factor in when battling another player in this PvE world? Say, a flagged player in a PvE server or a Opposite faction player near my quests on a PvP server. I've read a bit about it, and I seem to find conflicting posts on these boards. Can someone speak clearly on it for me?
  13. I was more referring to straight up .bat downloads for the uberlazy out there. And if this ever moves to any compiled code - the .exe files. Pastebin is a great alternative to using the posts here since we've already seen these split into 2 separate posts until we hit a compiled point. To build on my prior post; If Ocmer_ approves I'd be happy to host downloadable versions of these files - so long as he lets me know when they're updated It's the least I can do to help out the community.
  14. You may have spoken to this earlier, but there are 60+ pages here, I haven't read through ALL of them. Would it be possible for you to add a brief change-log on the actual posts for the code? Just something brief: ALL-IN-ONE CACHE+FX VERSION [1.5~2GB][64-bit] This creates a ramdrive for the three cache files and fx asset file. Updated: 2/26/2012 - Added fix for ... Just a thought. And... although I doubt you need it, I've got some bandwidth at my disposal if you ever need it to host downloadable copies of these scripts.
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