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Everything posted by RAVM
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Focus waste. Leap + Zen + Zealous Strike = 13 Focus (that's assuming you had no Focus prior to starting the rotation). The next ability, Focused Burst, will consume no Focus (Koan) and meanwhile, you continue to 'build' more wasted Focus through Zen before you finally spend some with Force Exhaust.
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Too late isn't it? The new abilities classes are getting with 4.0, along with most of the new utility choices, are pretty much for PVP. If you're not stunned or slowed, you'll be zipping along at the speed of sound and teleporting.
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Lightning kills mobs faster.
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So what happened to the end of the galaxy as we know it?
RAVM replied to SaerethDL's topic in General Discussion
They're trying to make SWTOR more like TV with episodes every month and all. They're right on track for doing what so many TV shows do: sweep existing plotlines and developments under the rug and bring up new stuff out of nowhere. -
Yep, by design. One time my arena match was 5 vs 4. Now that's a bug.
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You obviously don't do any PVP if you're never in melee range.
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Game Update 4.0 Class Changes: Jedi Knight + Sith Warrior
RAVM replied to TaitWatson's topic in General Discussion
A more realistic change that would be very welcome and needed IMO would be to make it so that certain attacks reduce the cooldown time without having to spend a utility point. -
I had been having this problem for a few days. At first I could exit the launcher and try again and it would work. Then it got to the point that it would fail every time. Hopefully deleting the Bitraider folder is a permanent solution.
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Game Update 4.0 Class Changes: Smuggler + Imperial Agent
RAVM replied to TaitWatson's topic in General Discussion
Yes, these new abilities are PVP oriented, but that doesn't mean PVP is better for it. When they keep adding more stuff like this, they're just digging a deeper hole IMO. "Oh, those Knights and Juggs are having trouble staying within melee range, let's give them Mad Dash to help with that. Those scoundrels and Ops aren't slippery enough to get away for those other melee guys like Knights and Juggs with that awesome Mad Dash, let's give them yet another way to escape. Let's make all the PVPers waste utility points on dishing out various forms of CC or CC breaks. More gap closers and escapes for everyone!! PVP will be sooooo awesome with everyone zipping and teleporting around!!" -
I have a Naga Hex mouse, which handles most of my core attacks, use keyboard for rest. I'm not buying another, so the day this mouse dies is the day I stop keybinding and go back to clicking on my Gunslinger.
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Game Update 4.0 Class Changes: Smuggler + Imperial Agent
RAVM replied to TaitWatson's topic in General Discussion
My Sent wants what the Gunslingers and Snipers get. I want an ability that resets the cooldown on Guarded by the Force, Force Camouflage, Saber Ward and Rebuke. I'll take that over the Mad Dash or whatever thanks. -
I was expecting a video when I clicked in here.
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Key binding question - too much buttons, or am i bad?
RAVM replied to Mozzi's topic in General Discussion
Yes, and gets worse with every expansion. Seems to me the industry and even other Bioware teams are going in the other direction (DA:I, though too restrictive IMO) but someone at Bioware Austin is convinced that no matter what, more abilities = more fun. -
Stealthers, especially Assassins, are why I hate solo guarding.
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Game Update 4.0 Class Changes: Jedi Knight + Sith Warrior
RAVM replied to TaitWatson's topic in General Discussion
I like this kind of idea, but it'll never happen. The combat team doesn't think outside the box, they are set firm on the rails of the traditional MMO vertical leveling system. -
Game Update 4.0 Class Changes: Jedi Knight + Sith Warrior
RAVM replied to TaitWatson's topic in General Discussion
They could have simply made it so that the utility you pick at 65 is a lower tier (skillful) one, as just one alternative. It is pretty pathetic that the level cap increase removes one of our points and gives it back later. Especially when they redesigned the entire system with the last cap increase for the primary purpose of making scaling at later levels more manageable. The one thing I was looking forward to about the level cap increase was selecting another utility. Major failure. What do we get for this level increase? Higher gear: Oh yay, reset the gear grind again More utility choices: Who cares without more points. And at least for my Sent, these new ones aren't better than the existing ones I already have or want. More abilities: More ability bloat, quickbar clutter, mostly just more forms of gap closers and escapes that will make PVP even messier. I would have much preferred some passives on my existing abilities like lower cooldown on Force Leap. While the rest of the game is being made simpler (for better or for worse), the combat team wants to continue in the other direction. I guess they didn't get the memo.