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evgar

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  1. I have 3 level 50s. I've never had more than 2,000,000 credits, and even if I did, I would have never spent it on these perks - they aren't worth it. TBH, I don't think any sane person, unless they're literally rolling in about 50,000,000 credits, would waste money on these things. It just seems so stupid to have Legacy levels when the determining factor of what you can and cannot purchase is going to be strictly limited to CREDITS. Let me put it this way, I'm Legacy level 23 and I have not, nor do I currently intend to, purchase any Legacy items. Time will tell. I'm willing to bet when 1.3 rolls out they will reduce the prices due to so very few people actually purchasing these things.
  2. Is anyone actually stupid enough to fork over 1,000,000 for some of these Legacy items? I really don't see the point in a 1,000,000 credit ship vendor, or even 5,000,000 for a neutral GTN. The number of people who actually have enough credits for the GTN is probably less than 25% of the player base... More than 4 months into the game, and can ANYONE actually afford all of the perks? How long is it supposed to take to get these for casual players? Years? The prices for some of these perks just seem... silly. I don't plan on buying most of these things... for a long, long time - if ever. 2,000,000 for "Rocket Boost" @ Legacy 8 is ANYONE who is Legacy 8 EVER going to be able to afford that? No. It just seems silly/pointless that prices are so ridiculously inflated compared to the Legacy level requirements - what's the purpose of Legacy levels if you won't even be able to afford the items when you reach that level? That just turns Legacy into another post-50 money dump, in which case, just get rid of the damned levels since the prices are so utterly stupefying.
  3. I play an operative, concealment. I do not have an in combat CC for humans. I lose my advantage by not being able to start the fight stealth, they spawn, instantly take me or my companion to 75% health and I'm at a HUGE disadvantage. Quests need to be viable to complete on the first or second attempt. The problem with this quest is that it gives you ZERO opportunity to see what's going on. You're in combat, you have no idea what skills are completely destroying you, you just die. I completed this quest solo. I really don't like it. It's unnecessarily difficult and I can sympathize with others who find it stupid and frustrating. This is a video GAME - which is meant to be fun and entertaining, if you're looking for an ego kick go do something else.
  4. Please add this the next time you do maintenance on my droid: [ MUTE ] Will pay many credits. Thank you.
  5. The problem is, DPS players don't have this money sink, while healers and tanks DO. It gets to be rather unpleasant to do 8 billion daily quests SOLO as a healer compared to when I play DPS. If I want the option to switch, I have to fork over a bunch of money. It's simple to say "well find a group"... but not everyone is sympathetic and I don't always have time to wait for someone who is, and sometimes I just want to sit down and pound out a couple daily quests and log. Not to mention the entire leveling process... I found it almost excruciatingly slow as a healer and just respec'd to dps. The entire 1-50 experience is now a condemnation to pure solo play, even though I'd like to heal groups. Shortages of roles are usually............ healers and tanks. Why punish us for playing them when so much content exists for solo play?
  6. Funny. When I played DC:UO there were people complaining about how few buttons there were. I'm of the opinion that less is more, I liked DC:UO for only having to push 8 buttons. Most people couldn't play their class correctly with only 15 skill points and 8 buttons to press anyways. When are developers going to learn just how stupid people are?
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