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Fikkan

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  • Location
    Where I'm at.
  • Interests
    Stuff I enjoy doing.
  • Occupation
    Stuff I don't enjoy doing.
  1. Thank you, all y'all. I did learn that if you miss picking up the stronghold quest before buying and visiting your stronghold with your first character, you can pick the quest up on another char to get the goodies. I haven't been able to do the quest more than once though, but that's no prob. I got what I needed.
  2. Thank you so many muches.
  3. First, is there shared storage available in game or do characters on an account have to mail stuff back and forth? And... If there is shared storage, do all a player's characters on a particular server have access or is it separated between dark and light side?
  4. No clue on the pvp server but if you sub, you get the whole game.
  5. used yours. thanks. here's a fresh link with 5 uses, if I read it properly. http://www.swtor.com/user/ce/smul9
  6. I had the same prob. Thanks for pitching in and helping out.
  7. Th' Legendary Shack Shakers: All My Life To Kill Livin' the life on the edge... well, my character is at least.
  8. Hope they manage to keep the drop bears out of the servers.
  9. When, pray tell, will I be completely wrong? Is it a specific level? Raiding for the sake of raiding because there's nothing left to do but go raiding... after a month or less of leveling a character? I am playing the game.. for now.. so I'd appreciate you telling me when it gets off teddy bear mode?
  10. For the price, this would have made a decent single player game... if I'd have waited for the price to come down. As an mmo, I don't see it lasting long before it's driven into the "free to play" market. On the other hand, I seem to have come full circle in my own mmo travels. Started out with EQ1 at about the same time Kunark expansion went pub. I recall being a bit bent on the loooonnnngggg travel times to get from one area to another, especially if boat travel was included. I recall hating sitting in zone doing the LFG shout out waiting from some group to need a new puller/tank warrior. I recall thinking it taking a week or so of steady work to ding a level to be a bit much. I also recall being a bit miffed over the whole "unding" aspect of trying to solo a warrior. I hated corps runs, especially when a necro wasn't available and my bod, with all my raid gear, was stuck in the bottom of The Hole or the Plane of Hate or wherever. Oh, and I really hated having to pay Magikers and such to bind my char near the hunting area or for a port from where ever to where ever else. I did always find the hunt for my corps in a new zone at early levels when my compass wasn't leveled up and no online maps were available ingame to be frustrating but funny. Now though, I miss all the rough edges of play where the game made me feel like I'd actually earned something when I got it, be that something a decent piece of gear, a level, or simply surviving a hunt or being able to recover after character death. Games these days, except for those like Eve Online, which are rare as hens teeth anymore, give me no sense of having earned anything at all. They can be fun wastes of time for a bit, but the shiny wears off way too fast anymore.
  11. For the price, this would have made a decent single player game... if I'd have waited for the price to come down. As an mmo, I don't see it lasting long before it's driven into the "free to play" market. On the other hand, I seem to have come full circle in my own mmo travels. Started out with EQ1 at about the same time Kunark expansion went pub. I recall being a bit bent on the loooonnnngggg travel times to get from one area to another, especially if boat travel was included. I recall hating sitting in zone doing the LFG shout out waiting from some group to need a new puller/tank warrior. I recall thinking it taking a week or so of steady work to ding a level to be a bit much. I also recall being a bit miffed over the whole "unding" aspect of trying to solo a warrior. I hated corps runs, especially when a necro wasn't available and my bod, with all my raid gear, was stuck in the bottom of The Hole or the Plane of Hate or wherever. Oh, and I really hated having to pay Magikers and such to bind my char near the hunting area or for a port from where ever to where ever else. I did always find the hunt for my corps in a new zone at early levels when my compass wasn't leveled up and no online maps were available ingame to be frustrating but funny. Now though, I miss all the rough edges of play where the game made me feel like I'd actually earned something when I got it, be that something a decent piece of gear, a level, or simply surviving a hunt or being able to recover after character death. Games these days, except for those like Eve Online, which are rare as hens teeth anymore, give me no sense of having earned anything at all. They can be fun wastes of time for a bit, but the shiny wears off way too fast anymore.
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