Well I am not speculating, I've played basically every MMO since Ultima Online came out in 1996, and I have seen the difference between instance everything, some instance, and no instance. I played EQ when they invented instancing, It was a turning point in MMOs that some are just seeing the aggregate effect of. My suggestion is not an all or nothing, its a better balance of both. Something for everyone on their time table is the "walmart" of gaming, that's everything instanced, the problem is developers listened to the people who want things easy and want everyone to get a trophy. There is much more pride and sense of achievement when something is less attainable and mysterious, rather than everyone has their private shot at it. To reiterate, this is not a post where I wonder or I think maybe, it is a post of what I have seen over the last 18 years of MMO gaming.