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FoebaneCDW

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    Basketball
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    Student
  1. The Gree event is a good thing, but in the entire game its one of the only things they got right, and why do we have to wait 6-9 months at a time for this one week to come? Whoever has a title with the word *creative* in it in the bioware hierarchy needs to be fired, we do not want to limp along playing just because it is Star Wars, we deserve better, the Star Wars franchise deserves better.
  2. A lot of the responders are the kind of people who have driven the dumbing down of MMOs. There needs to be a safe place and guaranteed content for the Walmart players like you, that whine about competitive things, and there needs to be something more satisfying for the people who play the game like me, to be challenged and stimulated by interesting, mysterious, competitive content. Walmart players have become the majority, so we get games like we have today, original MMO design was so much better, it is a sad day.
  3. Well I am not speculating, I've played basically every MMO since Ultima Online came out in 1996, and I have seen the difference between instance everything, some instance, and no instance. I played EQ when they invented instancing, It was a turning point in MMOs that some are just seeing the aggregate effect of. My suggestion is not an all or nothing, its a better balance of both. Something for everyone on their time table is the "walmart" of gaming, that's everything instanced, the problem is developers listened to the people who want things easy and want everyone to get a trophy. There is much more pride and sense of achievement when something is less attainable and mysterious, rather than everyone has their private shot at it. To reiterate, this is not a post where I wonder or I think maybe, it is a post of what I have seen over the last 18 years of MMO gaming.
  4. There needs to be a better balance of instance and non-instanced content in SWTOR. Having only instanced dungeons and operations promotes too many bad things in an MMO, I will elaborate: 1. Instanced only content creates what I call the "meeting" guild, this is the guild where everyone logs on at the pre-defined "meeting" time (raid time), does the always available raid (instanced) then logs off sometimes for days, abandoning the people who like to play everyday. This is not healthy for an online games' social experience. No real reason to be on the game other than the prescribed time. 2. Instanced only content from a flashpoint perspective creates a social atmosphere where people do not really have to be responsible with the way they act or treat one another because they can randomly populate a group through the queue system, with zero interaction or discussion to form a group. I believe an MMO needs a balance of competitive targets in the open world that motivate people to group together whatever time of the day it is or when they happen to be on, these targets being inside competitive dungeons or just roaming the zones. Current SWTOR design has world bosses that have zero motivating factors to go kill, why not load them with more interesting loot tables? Make people want to kill them, make people have a reason to do something, that's why a lot of people play.
  5. This quest is showing me I have to go to Anchorhead as a Juggernaut, I have read and searched for an answer to how this is possible. No one even mentions there is an issue getting there for this quest, yet there are volumes of posts explaining it is impossible for imps to get to Anchorhead, what am I missing?
  6. My suggestion is to undo whatever you did a couple patches ago where you made seeker droids the most boring feature in the game. I used to actually enjoy the grey green and blue random loot I would get while out searching with the droid. Now its nothing but the eventual purple. The other loot broke up the monotony, its necessary or seeker droids have absolutely no sustainability for fun piddling around.
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