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Hoppinswtor

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Everything posted by Hoppinswtor

  1. So you get three overcharge sabers during a parse. Wouldn't it be best to save your second adrenal for when your third overcharge comes off cd so that you can further buff its triggered effects AND capitalize on the dmg increase during execute phase? Or is that a net dps negative compared to using adrenal to push the execute phase faster and get more dots in the execute phase? Has anyone done the math? The top parses do not seem to pair adrenal with their last overcharge (or use it a couple gcds earlier to not waste any adrenal uptime before the end of the parse). Is this just an oversight or is there a method to their madness....
  2. It's been the tried-and-true static rotation since 3.0, but this video will hopefully show you how clipping the 2nd force lightning is critical to achieving max dps. It also shows you where to properly use all of your offensive cooldowns. https://www.youtube.com/watch?v=21J2N81lgn4
  3. Sick of overheating? Take a look at how a conservative parse can still hit over 10.6k dps. I could've floored it at the end and probably hit 10.7k but oh well. https://www.youtube.com/watch?v=2aiR1Y-xFqk
  4. they are pretty elite in pve tbh. AP is absolutely fantastic in pve, and pyro isn't too bad either. which is why they haven't been buffed for pvp
  5. madness is really good for the current content lol. you can get to 17-18k dps going into scyva phase of izax hm sorc just has less margin for error than all the other classes
  6. I figured out the problem: I was using the old marisi-fascinate rotation. I forgot I had switched rotations to allow for extra thermal detonators, which is more optimal in the wake of the new 5.0 passive. Back to averaging 10k again.
  7. no heals on which side? also, I'm sure you are very impressive
  8. i bet you nobody who played in those matches viewed this thread
  9. Merc, Sniper, and Marauder in pvp Merc, Marauder, and PT in pve necros are fun
  10. Level 70, to be honest. You need to get all of your utilities, passive, and abilities and understand how they all work. You'll get the gist of things by mid-60s though. For rapid-fire sampling, you really need to play until at least 42. Most classes have their most essential abilities and procs by then. Still, some classes kinda suck until you get their high-end utilities.
  11. when you assume I didn't read the thread
  12. yeah I like the idea of cross faction teams for both regs and ranked - as long as it also improves matchmaking. I'd also like them to remove the corny n64 music from the start of yavin ruins and odessen proving grounds
  13. there's a lot less hacking/exploiting than people realize I've only seen people exploit in regs like...twice and I've done about 10,000 warzones and 1500 ranked matches in the last 4 years
  14. skanking is annoying and takes some of the fun out of dpsing on the other side. nerfing skanks will be a good thing - as long as real tanks get a def buff
  15. prot is comprised of: (1) damage reduction by taunts (e.g. 30 percent of outgoing damage not directed at the source of the taunt) (2) damage reduced by guard (e.g. the 5 percent flat dmg reduction on guarded targets) (3) damage taken by the tank through guard these numbers are registered as protection (and damage taken in the case of number 3. numbers 1 and 2 are not factored into an attacker's damage; this is why your damage numbers are lower on the scoreboard when there are a ton of tanks) static barrier absorbs incoming damage. absorb is a different mechanic. it calculates how much damage is absorbed and collapses when that threshold is crossed. the attack is still credited to the attacker at damage AND credited to the sorc as healing. this is a good thing, because you want the scoreboard to accurately reflect player performance. you have to pop a bubble; the better your dps, the faster you pop said bubble
  16. my redesign of lightning uses an execute
  17. offsee is close. you want to use TK wave after turbulence in your opener, as it refreshes your dot... when you refresh the dot two gcds after it is previously refreshed/applied, it will stand a greater chance of ticking twice use force speed on cooldown; the instant lightning bolts activate .1 second faster, so you'll end up getting an extra gcd or two by the end of the parse/fight. when fully min-maxed you should average 9500 on a dummy, with high crit parses around 9800. expect more or less in raids depending on the amount of cleave
  18. same old song and dance on these forums since 2012
  19. just stay alive, try to 1v1 the offnode, and/or maximize your dps/hps game is hard
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