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Posts posted by doromleynek
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I must admit 'The Emperors Wrath' would be excellent.
agreed
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PvE gear is for Flashpoints, Missions, and Operations
PvP gear is for PvP ( the expertise is really important for any class in pvp )
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To be honest, all 3 specs are good for PvP, it just depends on how you fight.
Anni for bleeds and heals
Carn for roots and burst
Rage for heavy hits
Right now I am use rage just because smash does 4k+ damage easy and is an aoe, quicky easy way to build damage in WZs
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how do you accidentally drop it.... you have to say OK to drop it
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Anni is best in PvP and PvE, learn it and love it
Anni good for pve
Rage better for pvp, i'd rather have my straight up 5k crits than a few bleeds
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Seriously Bioware, what were you guys thinking when you added a snare to knockback abilities, what are melee players suppose to do?
Every WZ, I literally spend more than half the fight stunned or rooted in place because of a knockback and it's getting stupidly annoying.
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Jugs get force push
Marauders get 99% damage reduction shield
we have our own perks for huttball pvp pve, its all good
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you are able to solo any of your class quests
if you are not using stim or med packs start using them
if you have low lvl gear on, replace it
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jugernauts get a force push, we get undying rage, seems perfectly fair
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Care to substantiate that claim?
he was talking about marauder from what i can tell, dual lightsaber and what not
hmmm lets see, limited CC ability, only 1 escape (2 if go carnage)
no knockbacks at all unless you go jugernaut
suffer everyone's knockback that stuns us, or snares us, if snared we cant go anywhere if our 2min escape has been used
oh yeah, marauders are squishy as pudding in pvp
so idk why this guy think we are overpowered, only 2 advantages we have in huttball is Undying rage which makes us lose 50% of our health and our charge which is usually always worthless because of another class' knockback
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you want to nerf the class that is so far the worst in pvp compared to everyone else?
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Why not? Why does the tanking advanced class have a skill that allows them to push away the thing they are supposed to be keep aggro on? Maruaders are full on dps with no knockback, seems kind of lame.
Also, Jugs get that very long saber throw, maruaders get a 10m throw : /
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when are people finally going to understand, gear does not make a player good
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WOOT! I crit the 2nd rakata relic I made, so happy!!!!
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How hard does force scream hit in pvp procced at 50?
My opening as carnage, frenzy, bloodthirst,charge,use relic while charging,gore, hopefully pull a form strike and force scream for a huge crit
that's my quick boost into the start of any WZ :3
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what is a sin???
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Carnage is amazing for PvP. You get enough snares in PvP to make sure your target doesn't run away easily.
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Yea, i did that with my sith assassin and i was broke.
shame you didnt spend your credits wisely, you could have just gather materials while lvling up, OH WAIT, you dont like to do that, nvm
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here i believe....
Mods close this thread for the love of god!!!!
NOOOOOO don't close yet, there might be some stupid left in this thread for the OP to give us
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Quote where i said that, please.
he saw your reference to people asking about a fast way to lvl up
and again, why are you still here? aren't you playing skyrim or some other game that requires no time or effort?
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LOL you said to level up is way too so easy in this game... now your saying lv 50 cant come quick enough? make up your mind....
youll never hit lv 50 by siting on here fail trolling.
damn true
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Is this topic a joke or something?
this guy wants TOR to more like offline RPGs where you don't have to lvl up
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that's the whole point, oh no I dont get insta lvl50 because i get bored, if you are bored while lvling up then you will be bored at end game, listen to tenacious and just go back to your offline RPGs
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Thank you for this meaningless thread.
Deadly Throw could be more epic if...
in Sentinel / Marauder
Posted
you instead throw your offhand lightsaber and instead of instant damage, the lightsaber is impaled into your target, makes them bleed damage along with the healing debuff for a set amount of seconds, then continue to fight with 1 lightsaber
after the damage and debuff are gone your lightsaber flys back to your hand and you continue on to destroy stuff