purely theoretically speaking.. what are some of your ideas for future character classes?
I was thinking, many quests in the game refer to slicers, hackers, etc; especially in situations involving "sliced" droids or computer systems. my concept for a Slicer character would be a sort of puppeteer, controlling a handful of small droids or perhaps a single tougher one.
this would fill a niche that is available in other games, often referred to as a minion master, etc.; which at present doesnt have an swtor equivalent.
for equipment, the slicer could wear light armor, possibly medium. it isnt exactly his role to do his own dirty work; he has droids for that =P and successful slicing implies a certain need for stealth, so he probably wouldnt choose thick, bulky protective gear. for weaponry, probably a single hand blaster or possibly a rifle.
for skill trees, the slicer could have one spec dedicated to swarms of droids, making a pack of small drones more effective. alternatively, there could be a spec based around making a single, more powerful droid even tougher (for tanking?). lastly, there could be a spec that focuses on the hacker aspect of the slicer, improving his own effectiveness as a debuffing/crowd control monster thru slicing or sabotaging an enemy's gear, cybernetics, using emp abilities to cc droids and interrupt tech attacks, etc.
so, what do you think? questions, comments? what future classes would you like to see come into being as the game evolves?