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Quenadarious

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  1. The mini bosses leading up to the final bosses in veteran mode for some of the new uprisings are dropping 220 gear instead of command xp tokens. It was very late when I ran them last night. Today I will try to get a list of the instances and the bosses specifically. But we had green and blue gear drop when we were expecting to see the command xp tokens. I am guessing the script that checks to see if I am on the command xp system isn't running at the conclusion of the encounters. The loot on the final bosses was spot on though.
  2. Was looking more like this Supercommando Bracer (242) Resistive Armoring 52 Warding Mod 52B Stalwart Enhancement 52. for each sub stat like crit alacrity accuracy, there are 3 versions. One that maximizes endurance, one that maximized power, one that maximizes the secondary stat itself. Was just curious if the crit gear has Adept, or Discipline enhancements in it. Stat wise I feels like its Adept though.
  3. you can minmax for endurance and still have 40% crit after bolster you can have 151khp. And mandos (mercs) have 4 ways to say no to damage Warzone Adrenal/medpack Their Shield that heals them after it drops 75% of their hp (if beat on) Their reflect shield heals them if they take hits Their Adrenaline Rush heals them up to 75% the 4 piece dps set bonus reduces the cooldown of the initial shield by 15 seconds too. just gotta burst and burst hard.
  4. As people get the 242 gear could you post what Mods & enhancements are on them? I know some people like to gear specifically for stuff like pure power or pure crit. Could we compile a list somewhere to aid in this?
  5. Maybe I was looking at the wrong earpiece then (adept, quick savant etc...), it is possible I am a ditz! I'm at work now and cant go back and double check. I will look into this when I get home in 8 hours though.
  6. I'm not T3 I am command level 111. Do I have to be T3 before I can buy the 242? Shucks, thought I could pvp my way into some better gear faster.
  7. if I recall correctly, they have to be grouped with you while you are in the story area like your going to do it by yourself. You then right click on YOUR portrait and there is a Group> Summon Party to Story thing in that menu. Some of them still bug the hell out though... But that's how it works. They don't get to click on stuff,
  8. In the next room over you use the Tier 2 236 piece and the warzone parts .....to buy the Tier 3 Unassembled Component, Then you take that to the next room and trade that in with your command tokens that are legacy bound for your Tier 3 242 Piece. Just, it apparently has to be a T2 piece you bought from the vendor, not got from a bag.
  9. I took it off my ear, added to my bag, check! Took the augment out of it, so its empty, check! rats... it still says [Augmented] in the name... So it is not "identical"..... I hope adding the mk-10 augment kit isn't what messed it up...
  10. See fun thing is mine is an earpiece, so I don't even have to consider if the mods are right or if it has to be a shell. It just is what it is, which is a hunk of nope Q_Q
  11. Anyone else have this issue? So I was one of the lucky few who got a 236 Legendary item (earpiece) out of a command crate. It has the exact same name as the one the T2 vendor sells. Exact same stats as the one the T2 vendor sells. Exact same item level and its legendary just the same. I have the correct amount of unassembled parts. I cannot use it to buy the T3 schematic to upgrade it. It seems like I have to start to finish use these vendors if I am going to use them at all. I cant hand in the legendary I got from my command level bag and build off of it. Anyone else have this issue? I don't know the drop rate on legendary items so I am not sure how often this would be an issue. Thanks.
  12. It's amazing the quantity of flak I am getting for this lately. I am surprised no one has posted anything.
  13. In huttball at the top of the large and first ramp on the map as you leave is a pole. As a Sage I find it very convienant for me to run across the whole map and position myself against this pole and heal myself to stay there. When our ballcarrier comes across the acid and makes his way up the lower ramp I can pull him up and bypass the traps and run down the long stretch of ramp, hoping we dont get a knockback, to score. The thing that causes me to post this, is I have been catching tons of flak for using this in this manner. Because if you position yourself against that pole you have to be flanked at a direct 3 or 6 o'clock position to get knocked back, however my force wave will put nearly everyone in the pit unless they are directly behind me. I have a simple question: Using this pole in this way, is this an exploit? Pros: I can be guardian lept to for an easier score I can force pull for an easier score As a healer I can occupy 3-5 of their team up there while they try to dislodge me I can force wave most people into the pit When they try to dislodge me they are able to be lept to by the Jedi Knights Cons: I can be pulled into two flame traps I can be flanked and put into the flame traps with a push of any kind I am completely removed from healing my team I am completely removed from dealing damage to the enemy team If the match doesnt end quickly, i get less than 4 medals and get NOTHING for the match. What are your thoughts forum??
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