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MingusPho

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Everything posted by MingusPho

  1. I propose an option be added to select your preferred level range when queuing in GF within ten levels of potential group mates (i.e. 10 to 20, 20 to 30, etc). A low level player won't have a rotation or very much survivabilty when matched with players tens of levels above because of the bolster effect. Now I know you can simply decline the group when this happens but given the wait times it is quite aggravating. A low level player even with bolster simply doesn't have the ability range to keep up and detracts from the groups overall perfprmance. What you get is the tank who can't draw aggro, the healer who can't keep anyone alive (including himself), or the dps who may as well be throwing rocks. Players missing vital skills like taunt, interupt, or AOE heals/damage shouldn't be matched with higher level players in GF. Granted there may be a few exceptions, but generally this is what I am seeing. There is a very noticeable difference if your tank is level 23, the healer is level 50, one dps is 64, and the other is 16. It just makes for an awful waste of time and credits in my opinion. With the level of the FP set to the highest player, you get one player trying to carry the whole team. While this may work for some (yes I know there are hypergamers who can solo HM FPs), again, in my opinion I think it's a disasterous recipe for the vast majority of players relying on the holy trinity to complete group content.
  2. - Customizable Mounts: paint jobs, engines upgrades for speed, and shield modules. - All Companions can have their outfits changed. - Less human more Alien Player Races - Wookies, Ewoks, Trandoshans, the works - Class Ships Use Companions for special abilities like GSF. ALSO return companions to our ships and add furniture sockets like the strongholds have. -New Player Ships to choose from instead of the default class ship. -Crafting Overhaul- quality of crafted items vary by percentages (could be RNG or skill based) so all players arent making the exact same thing. This would help regulate the GTN. -Speeder/Pod Races I could go on for days.
  3. I totally agree. Besides it totally worked in SWG. I'd love to play as a wookie, jawa, ewok, or even trandoshan.
  4. True but there's still some enjoyment to be had. Imagine taking your speeder through the tusken raider camp and getting blasted off of it. Now imagine having a speed or shield boost that you can use right before that happened. I think in a pve setting the lag issue wouldnt be an instant game ender. I might add that lag has never interfered with the ziost mission for me--- especially when compared to doing warzones. I'd say if people can suffer thru the laggy mess that is pvp in this game then a pve race would be nothing lol. Also that was why I mentioned upgrades. If you could swap out your engine for a faster one that increased your speed by a percentage it would make a big difference. Look at all the upgrades for the starships in game. They have a notable perfomance increase with armor, shields, etc. This would also give cybertechs something new to craft.
  5. I considered that angle too as a possible setback. What about a pve race against a timer for mission rewards?
  6. A big draw to this game for me was the idea of having my own speeder, one of the more fascinating points from the Star Wars franchise. I love the variety currently available but since day one I've always wished there was more. I'd like to propose the following: 1) Speeder Races could be a regular thing. They could be pvp or pve similar to how they worked in the KOTOR series on a fixed track set against a timer. 2) Speeder Missions. It would be neat to see more missions like the one in the Ziost daily area with boosts, obstacles, and the like. 3) Speeder Customizations. Another draw to the Star Wars universe for me has always been upgrading and modifying what you have to make it better like in the movies. Swappable engines for variances in speed, custom paint jobs, or even shields would be EPIC. Even a buff for temporary boosts in speed or defense would be neat. As it stands I find myself imagining my speeder being fast or nimble when in reality it has basically the same performance as every other speeder once you get to level 3. The only real difference performance wise is the size---some are just too clunky for jungles, swamps, and cramped city areas like Nar Shadaa. It just seems like there should be more of a notable difference beyond cosmetics to fully enjoy this part of the game. I imagine a lot of players would log on just to race, similar to how some players are strictly into pvp or galactic star fighter, playing the gtn, or crafting.
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