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Farmbuyer

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  1. Old augments needed an artificer to reverse engineer, but they didn't get anything out of it other than mats.

     

    New augments are the ones you would reverse engineer for more schematics.

     

    I got that part. What I was missing is where the new augments would come from, if we have no existing augments to RE for the schematics. Chicken-and-egg problem; apparently we're meant to get some starter schematics from slicing crits (thanks Serbegorn), and then start cycling from there.

  2. 1) You cannot RE existing augments

     

    This has got me a little confused. Slicing missions can't retrieve augments anymore... but the only way to learn the augment schematics is by REing augments. And apparently we can't blow up augments from before the patch.

     

    Is there another source of augments that I'm just completely missing? Something to start the trickle-down effect that we're apparently depending on?

  3. i have no clue. you would think they would mail you or something about the changes but i have googled sliced tech parts with no results that r useful.

     

    /facepalm

     

    You know the time spent downloading and applying the patch is a great opportunity to read the final version of live patch notes... where tech parts are even mentioned in their own note.

  4. I liked how the extended companion quickbar worked, replacing one of the standard quickbars. I'm too busy in combat to use it anyway, so the main use for me was review the companion's abilities and turn them on and off. Now it's forced to be a separate element.

     

    Unfortunately, hotkeys don't work for any button that isn't currently visible.

     

    That meant that, in the old way, choosing to display your bar meant that you could only use hotkeys for the first 4 (hardcoded) companion abilities. The cooldowns and mode/stance toggles couldn't be used... completely defeating the point of hotkeys.

     

    Displaying the companion bar allowed all those Ctrl+whatever hotkeys to work again, but at the cost of not seeing one of your own precious bars. Or being able to use any of those hotkeys.

     

    So I for one am liking the separate companion bar. If you don't want it, you can still toggle it off (and view only the first 4 abilities).

  5. You can set the companion hotkey bar to use any of 3 different hot key bar spots, it doesn't have to be the bottom one.

     

    So you can have the companion bar open on say the left side all the time and use the hotkeys for it.

     

    I know. I've always had it on the left. That has nothing to do with the bug report. If I hide the companion bar -- say, because I want to use the left and right and bottom bars for my own abilities and items -- then the hidden companion abilities become unusable. (Try it yourself and see.)

  6. I've done zero research to see if this idea is already coming down the pipe, mostly because the forum search engine is crap. Anyhow.

     

    We can already bring party members on board our ships. BW even handled the case where the player takes off on a space mission with other people on board (they can bail out with the escape pod). But what would really make the game feel more like the original movies is letting guest players on the ship sit down at a deck gun and help shoot stuff during a space mission.

     

    Maybe the guest-deck-gun would be a ship upgrade that we'd have to purchase. That'd be understandable.

     

    Maybe having a guest help in space missions raises the requirements for each mission (e.g., shoot 60 things instead of 40, etc), so that they wouldn't be completely cheesed.

     

    Perhaps having a guest player unlocks additional bonus missions.

     

    Give us a 5th button on the ship abilities bar which emotes "great, kid, but don't get cocky!"

     

    At any rate, there's currently no other reason to bring another player on board your ship, unless both of you have a load screen fetish. It looks like BW has already laid the groundwork for something like this.

  7. I submitted this as an in-game bug report, and was told to post in the Suggestions forum instead. So:

     

    The hotkeys on the companion bar are only usable when the specific buttons are visible. This means that Ctrl+1 through 4 are usable all the time, but if you've collapsed the compansion bar, the other hotkeys have no effect. For example, the DPS companions can't be switched between single-target and AOE mode by using Ctrl+- and Ctrl+=.

     

    This completely breaks the whole point of having them hotkeyed. /facepalm

  8. Hope that helps!

     

    Actually, as I wrote in the OP, the green->blue->purple thing is well understood and not what we're asking about. But thank you anyhow.

     

    The "(42)", as it happens, remains the same whether the modification is green, blue, or purple. So the quality of the modification is irrelevant here.

  9. So I'm having a debate with a friend. The topic is the green-quality gear that is both modifiable and specific to a particular companion. Random examples:

     

    http://www.torhead.com/item/voxRwh/zeniths-summit-rifle

    http://www.torhead.com/item/18joG5N/m1-4xs-first-rate-blaster-turret

     

    His opinion: even if they're moddable, it's still worth replacing them with an orange item, because green is largely crap.

     

    My opinion: these are equivalent to oranges because it all depends on the mods, not the quality of the main item (there's no "multiplier"). Normally greens would never be moddable, but these are exceptions only because they're locked to a single companion.

     

    Anybody want to weigh in with informed opinions? ("Yeah, you're ugly too!")

  10. That said,

    ALL Heroic 2's should be soloable with your companion AT LEVEL (depending on class this currently isn't always true).

     

    Meh. That's not very "heroic". That's just questing in a phased area, and we have plenty of those already. There should be some challenge!

     

     

    Heroic 4's should be doable with just 2 people with their companions, this isn't true either for all of them. Although as mentioned some are able to be done solo.

     

    My gf and I do that already. Good communication between the two players is key. Even then it's not always a steamroll through the place.

     

     

    Posters upthread said it best: grouping-to-level just isn't viable for most players, and the planets are deserted now that the rush is done. I agree that there should be more Heroic 2+ and not as many Heroic 4's, or at least move the 4's to earlier in the planetary quest hubs. Little reason to do them when you're leaving the planet, extra content or otherwise.

  11. I totally agree. At least in Wow there was usually music playing.

     

    WoW has a "loop music" toggle. You can have nonstop music if you like.

     

    I don't actually know what the music sounds like in this game. Ever since getting my first shipdroid, I turn off my computer speakers while waiting to login.

  12. Well that answers my question. I thought I was missing something so what do we do till 1.2? Strength ones?

     

    Check the vendors on each new planet. Not the commendation ones, but the oddball specialty/armor/etc NPCs standing around the first major quest hub outside of the spaceport. My Shadow has gotten to the mid-40's using blue-quality willpower shields from rewards and vendors. (I doubt I'll play the game long enough to reach 50, too many bugs.)

  13. They can be tabbed. Or rather, each tab has its own list of displayed channels. Right-click on the tab and play with the settings; uncheck the things you don't want to see.

     

    I tend to move all public channels off the main NPC conversation tab because... there is no traffic in public channels, because there are no people in the planetary zones. Might as well avoid potential noise when trying to follow conversations.

     

    When I'm back on the Fleet and there's a chance of actual public chat, I display the secondary tab instead. Can also filter out a lot of the annoying system messages that way too.

  14. I dread going to Taris on my Republic toons. I make it a point to do nothing but class storyline missions and leave as soon as possible.

     

    Why? Because it's the size of later planet/zones, and it's spread out like later planet/zones, but at levels 15-ish through 21-ish, you're still stuck walking around. The levelling experiencing there is mostly spent slogging around identical swamp, identical grass, identical walls, and not enough time spent playing the game. Fighting, talking, learning how to use that new ability you just trained up, etc.

     

    On my first toon there, I made the mistake of doing alllllll the side quests. (Interesting story and lore with the rakghouls, well written, but godawful travel time.) I kept waiting to visit areas that were... well, within walking distance. I hadn't learned yet that every new mission involved 10+ minutes of just walking through the exact same trees merely to get *to* the mission area.

     

    Later I did the Bonus Series -- but by then I had the basic speeder. HUGE difference -- most of time was spent actually DOING things, with a bare minimum of wall-clock time spent zipping around on my Hovering Lawnmower of Justice. So if they do anything for the future of Taris, it desperately needs to be for higher levels, and not just alternate places to go at the current level bracket.

     

    10 minutes of walking IRL? Enjoyable minor warmup to a real hike.

    10 minutes of walking in-game? Tedious drudgery.

  15. What else bothers you about the chat, aside from there's nowhere to put it?

     

    (1) There's no way to lock a window's position. Then they put the resizing grab point further out into the game field than any other part of the UI, where I most likely to accidentally mouse over it when trying to target mobs in the upper-left quarter of the screen.

     

     

    (2) The amount of useless crap dumped out during login:

     

    "You are leaving a rest zone."

    No, you idiots, I wasn't *in* a rest zone. I was *logged out*.

     

    "User1 has joined /LFG."

    "User2 has joined /LFG."

    ...

    "UserN has joined /LFG."

    During anything remotely close to prime time, this can scroll everything else off the screen past the point of recovery. I really don't need a complete dump of every stranger who's in a public channel. (For that matter, they didn't "join" the channel, they were already there!)

  16. Spamming the channel with what? Looking for group requests? I'd hardly call that spamming. Most servers in LOTRO have a GLFF channel that does wonders for finding groups. A high level sees a lowbie looking for a group for something he needs on an alt.

     

    I don't see the problem here.

     

    The problem is that LFG would also turn into cross-one Trade, PvP, guild recruiting, general chat, flaming, etc, all in one.

     

    Shoot, how often do you see the existing Trade and PvP channels actually used for those topics? Maybe once a day? That's because they're all just dumped into General chat, and that's because there's no special restrictions on General *or* extra features on the other channels.

     

    Make restrictions like not linking items in General, and you'd see Trade see some activity. (They'd have to fix linking *anything at all* first, but you get my point.)

     

    Make extra features in the other channels like

    [3 - PvP] [somebody] LFM for that one warzone, [click here] to see current group comp

    with a useful popup window, and you'd see more people using it. Make a special LFG channel with the ability to link something unique there, and spam wouldn't be as much of a problem.

     

    I don't think the global LFG channels should be automatically split up by level range though, because like you said above, I want to be able to find groups for my lower-level alts.

     

    The current /who window can search the content of the LFG Comment, which right now is the only way to find people outside of your current zone. This is good, since the average planetary zone holds about six people, but a failure since you can only see the first 10 letters of the LFG Comment. >< We desperately need a global LFG.

  17. Incorrect. The missions that I have which cannot be abandoned are inconsequential to the class storyline. So there really is no reason why a player shouldn't be able to abandon them (for instance, some of them are the "Bonus" missions for Darth Lachris on Balmorra).

     

    This. Usually it's a bonus quest, but not always.

     

    "if you are unable to abandon a mission, in most cases the simplest way to free up space in your mission log is to return to the planets and complete these missions."

     

    Except, you know, when the mission takes place in a phased area now locked out.

     

    Being on the same planet doesn't help. Hell, I'm standing next to the questgiver, and it'll let me reset the mission back to the beginning, but not abandon it. (Why the freak would any mission not on the class storyline EVER be marked as "cannot abandon, player is doomed to do this mission or else"? Let alone the bonus ones.)

  18. Is that off-hand weapon, generator, focus, or shield blacked out? Then you can't equip them.

    If not, then compare the stats and see if it's worth equipping the item in question.

     

    I know about the generalized restrictions, I was wondering about scatterguns in particular.

     

    If they're just "stat sticks" like everything else, then great, I'll treat them as such and compare them as such.

     

    If there's some unique scattergun-only ability that simply doesn't mention it on the tooltip (which I've learned is not uncommon), then I need to keep the scattergun around.

     

    For example, Tharan can use blaster pistols. If I can toss an orange blaster pistol in his offhand, then it's worth spending the time and effort to acquire one. If it's going to turn out that one of his abilities actually requires a scattergun but due to a bug doesn't list that... you see where I'm going with this. :-)

  19. /facepalm

     

    Because it's tedious and expensive to do so for no reason other than experimenting, and I thought a helpful community might be able to provide an experienced answer? You know, like the word "community" implies?

     

    Seriously, if you can't say anything constructive, don't post.

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