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Farmbuyer

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Posts posted by Farmbuyer

  1. You throw out obj c and the rest, so I'm assuming you're fairly up on tech. Considering that, I'm going to assume that you're not a dev. Everything in your inventory or on your character is an item in a database. It wouldn't be that hard to have a cross server bank. Cross server companion crafting? More difficult, but possible if they wanted to do it. ROI wouldn't be that great considering the other issues the game has (for companion crafting more so than account bank itself). Still, it wouldn't be that hard to add another database connection and query/command object(s) to a database that solely handles account bank items.

     

    The only difficult part of this would be making sure that it doesn't kill performance. Considering the performance issues many people have had and still have (many, not all), I'd say that drawback wouldn't hold Bioware back. What would (I hope) is the fact that it's development time that could be spent fixing bugs. The other main hold up would be that they clearly don't have a strong data team. I say that since they didn't have automated character transfers ready to go out of the gate. Not that they should have made them available to us on request, but they should have been ready for use when the new areas opened (Asia). But that's another topic.

     

    Next time you're near a droid, have your sarcasm detector meter repaired. :-)

  2. My five, from least annoying to gamebreaking:

     

    5) A frustrating UI designed by people who probably make really good smart phone apps.

     

    4) Over 200 realm servers at launch? Really? You needed, like, 50. The total lack of realm merging is like a death knell for the game. At this point, even character transfers wouldn't be enough; we'd all be hopping from server to server in an equally-thinly-spread cloud.

     

    3) No way for newer players to "catch up" to gear requirements of endgame raiding. You have to keep climbing the exact same ladder that everybody before you did, *if* you can find people willing to run older raids. No way of reaching the ever-moving goalposts. (It took WoW about 5 years to finally get this right, with the ability to use daily grindable tokens/points to buy gear comparable to the previous raid gear. New players get ready to raid quickly.)

     

    2) Lack of any kind of group-finder tool. Shipping with an "LFG" field in the /who window that let you type several lines of text, but could only display as much as "LFG for " before cutting off text, was facepalmworthy.

     

    1) Graphical glitches, system lockups, even BSODs. Only from this game.

     

    Before the haters and fanbois start frothing about "obviously it's bad hardware", lemme be clear on that last point. Everything is patched to the latest version. I can run all of the following:

    • Firefox, with movie plugins
    • iTunes
    • several Cygwin apps
    • fullscreen windowed WoW
    • a VirtualBox virtual machine running Linux, in turn running a graphical desktop

    And I can run all these things at the same time, with not the slightest graphics hitch. Not even a rendering artifact, let alone complete system lockups or bluescreens.

     

    Or, I can run nothing at all except SWTOR, at graphics settings so low it's nearly ASCII art, and the computer will be unstable within an hour.

     

    The retardedly bad load times didn't help either. Reading from game data files... to write back to a cache file, and then reading the cache file into memory? ***?

  3. The mail items are the last of it. You're married, or as close as Kira gets (not sure, was she a secret-marriage one?) After the three letters there's no relationship content currently in game.

     

    Keep the gifts, or give 'em away or sell 'em as you like; they have no special buffs. They're just gifts that your companion is giving to you for once, which I think is incredibly sweet.

     

    I think the letters are awesome. :)

     

    My consular just hit a similar point with Nadia. It's a little confusing, getting affection-raising gifts from a companion who didn't trigger those conversations until she had already hit max affection. Apparently

     

    we're married now, but that was the last conversation we've had. The letters (arriving days later) seem like they should have pre-dated the conversations, based on the tone and content,

    but who knows.

     

    Maybe I'll just hold onto the gifts until Chapter 4 is released, and if I'm still playing by then, give them back to her. :-)

  4. The current content won't keep endgame PvEers interested for much longer, if 1.3 doesn't have something PvE related, things will get stale pretty quickly.

     

    The killer for PvE content will be the massive headache of replacing players who unsub. There's a thread going on now about the recommended gear levels for varying ops content, and the consensus is about what you'd expect:

     

    - daily mission rewards for super-basic entry level raids bosses

    - entry-level gear for entry+1 fights

    - entry+1 gear for entry+2 fights

    .....

    - N-2 gear for the N-1'th fights

    - N-1 gear for current endgame N fights

     

    It's all very logical and sensible... and horribly impractical and demoralizing after a couple tiers of content are released. Expecting new tanks to go through the complete ladder gearing up just doesn't scale. The goalposts keep getting picked up and moved further away.

     

    Sure, if you have a guild of friends, they might be willing to drag your undergeared butt through (say) the N-1'th tier and help you skip a couple of those steps. But good luck trying to pug anything; you'll get booted for "not being geared".

     

    Everybody whines anytime a game does something the same as WoW, but imho Blizzard got it right in their last xpac (after several years of getting it wrong just like BW is now). Right now a fresh WoW endgame player does dailies and flashpoints, and the commendations earned that way are used to buy gear of similar quality to the previous (N-1'th) tier of loot drops. It lets them jump directly over the outdated stuff and be useful and contributing members of their ops groups much, much sooner.

  5. It would be fun, if you (after the Flashpoint finishes or a player leave) could rate from 1 to 5 every other players you ran with.

     

    So, when you join a FP you can see the [1 - 5] Rating of each player. Maybe you can even search a group only with (for example) 4+ rating players (There would be a lot of complications though).

     

    This way, people will be afraid to do bad things

     

    Oh HELL NO.

     

    There is zero reason for jackhats to *not* abuse such a system. Flashpoint run goes fine, troll rates everybody a 1 and then leaves. Just Because He Can.

     

    You can't give anonymous players the freedom to be complete bungholes in groups, and then expect them to be responsible. "Delaying" the accountability just doesn't work. Either they're always accountable (e.g., no cross-realm groups so that they have a reputation to protect) or they never are (e.g., WoW).

  6. Because legacy was supposed to push you to rolling alts and experience something new. Not a huge load of credit farming. Mind you I've farmed 4m in 3 weeks, yet I'm still FAR from unlocking half of legacy stuff, considering you need those millions for many other things such as modding level 50 gear, vehicles and whatever. And TBH, now I'm completely tired of money farming. I don't think I'll ever unlock any races or that ship GTM unless their prices are reduced.

     

    This guy gets it.

     

    Really, all BW would need to do is implement an XP->credit rollover at max level. (Yeah, fanbois, there's a reason that Blizzard implemented the same thing: it's a good idea!) Right now there's zero incentive to go back and do any missions at 50.

  7. Some people have used extra memory to set up RAM Disk. The thread also explains some of the mechaincs of why load times are bad.

     

    Yes, Bioware's idiotic "read from disk, write back to disk, read from freshly-written disk" scheme will do horrible things to performance. I think somebody on the dev team has been working with cell phone and console apps for too long. Everybody should investigate that thread.

     

    One more thing, if you are not using a 64 bit OS then you cannot use the 8GB of memory. The most a 32 bit OS can address is about 4GB.

     

    If they have a processor with PAE, then the OS can see beyond that limit even tho individual processes can only see a couple gigs at a time. The extra space can be used for -- say -- the ramdisk mentioned in the first part of your post.

  8. The issue is that you really don't know ahead of time what MOBs are bonues mission objectives.

     

    Exactly. It's not the XP from the actual kills that matters here, it's the XP from finishing the bonus mission.

     

    The one-shot bonus missions give so-so XP. If you're in the area you might as well do them.

    The multistage bonus missions tend to give more XP/credits/etc than the main mission does! When you see a "Stage 1" pop up, make *that* your new primary goal.

     

    Also, sometimes if you go to the final objective and kill it before the bonus is complete, the bonus is wiped and you get no bounus XP at all.

     

    Yeah, be careful to not turn in the main mission (note: "turn in" can mean different things based on the mission) until the bonus is finished. Multistage bonuses especially; you can typically do the final "real" objective of the main mission (the boss fight or whatever) and the bonus mission will still be active. It's the last return-to-base-and-talk-to-dude step in a mission that will cancel any bonuses still in-progress.

  9. i'm confused which is better down the long road I've got a level 33 sith assassin and im light side but7 which one offers better things e.g gear, items things like that if you could anwser my question please do thanks :):):)

     

    Read the thread from the beginning instead of necroposting.

     

    It's all the same gear.

  10. I'm a tank who doesn't know the fights so obviously I need someone to tell me what to expect. People don't even want to go that far a lot of times. "Hey guys, never done this FP before", *so-and-so leaves group*. If we're lucky we can at least get the whole group to participate until we wipe once, if that occurs it's a garuantee we're done.

     

    Ditto. My tank hasn't been to a single FP since Maelstrom Prison in the 30's. As soon as they find out that they're going to have some responsibility beyond facerolling, they whinge about "noobs" and bail. (And then come to these forums complaining they can't find a tank.)

     

    Ditto if they discover that the tank might actually need gear from the same places they do. Shocking, I know.

     

    I'm pretty sure we have these things called guilds

     

    /facepalm

     

    I'm pretty sure that most guilds aren't big enough to guarantee a complete and viable group is online anytime of day that you might happen to want to run a FP.

     

    They certainly aren't on my desolate realm, anyhow.

  11. I give them a pass on this issue because it would take twice as long to deploy fixes that went through a test server. It's not like anyone actually tests this game on their test server when there's a major release. Can you imagine how little testing would happen for a minor fix?

     

    THIS. Forum whiners complain about the lack of a public test server, but very few of them ever actually *use* a testing server when they're available. Damn few of them, because a) playing on a copy of their toon that doesn't get to keep its rewards never appeals to that kind of mindset, and b) they're incapable of writing a useful bug report. It would require some kind of effort on their part.

     

    Or how many of the same members of Generation Entitlement would then be complaining on how long it takes for a patch to roll out?

     

    And then THIS. What they really mean is that they demand the PTS be online, and also everybody ELSE should go and do the testing.

  12. what you think they need to do think the game will pick back up and do you think needs to be done

     

    The same things that these boards have been saying since day one:

     

    - Fix crashing and graphical glitches. AAA-title games shouldn't be causing bluescreens.

    - Merge servers. They don't need the hundred-ish realms they have now, with three people per zone.

    - Make an actual LFG tool. Make it work cross-realm. Sitting around the Fleet spamming general chat is fail.

     

    The lack of those points right there are the reasons people on my realm give when unsubscribing. They're probably the same reasons that I'll give when I unsubscribe (assuming the game doesn't get some patches soon).

  13. The Belsavis shuttle is still broken. As for Hoth...

     

    Yes - saw this also, along with noticing that the Hoth one is backwards - the option is not available at the planetside shuttle, but is available on the orbital station (and works :eek:)

     

    ...when I spotted this, I had a mental image of a teeny-tiny shuttle flying me down the hallway of the orbital station to my airlock.

  14. lotta people like to treat this game (or at least the leveling 1-50 bits) as single-player. I'm one of them. you can skip all the heroics on every planet and still level to 50 just fine on your own schedule, so why bother with other people when they always seem to take half an hour after you form the group to decide they're ready to start? it's a sad truth, but pugs tend to suck. so unless you have a group of friends you like to play with, the majority of multiplayer content in this game just isn't worth doing.

     

    Pretty much this. BioWare is really good at making single-player games.

     

    With SWTOR, they've make a Massively Singleplayer Online RPG.

     

    No "dungeon-finder" tool means you're stuck in your fleet spamming general chat for hours. No summon-to-flashpoint capabilities means you're stuck waiting for everyone else to get *to* the flashpoint. And if it's not endgame content, frankly, there's not much point to the H4's. You're either seriously outgeared and will die, or you seriously outgear the enemies and don't need to be there; that's just the nature of gear while leveling up.

     

    There are plenty of people running the new dailies, but again with the lack of a dungeon-finder matchup tool, you have to hope that they're all *in the daily zone* at the same time you are. On low population servers like mine, it's back to Massively Singleplayer.

     

    (I actually came to this forum in hopes of finding tips on soloing Koric for the new Black Hole "Chasing the Shadow" H4.)

  15. 1) Save keybindings client-side, so that we can easily share and/or copy them between characters, just like the rest of the UI.

     

    2) Make keybindings work on buttons not currently visible on the screen. You already have keybindings in place for specific bar+button combinations, but they stop working if the bar is hidden, which complete defeats the purpose.

     

    3) Clicking on a player name in brackets in text should open a whisper to that player all the time, not just on some (inconsistent) kinds of chat.

     

    4) When on our personal ship, change the name-bar-switcher on the companion tab to a simple dropdown list instead of the current "[<] Name [>]" bar. For one thing, the order seems to be completely arbitrary and inconsistent. For another, the tooltip (if you hover over the left or right arrows) showing what companion would be switched to doesn't update after you click it, making it completely useless.

     

    I'm not holding my breath for a scriptable moddable interface. Anything slapped on top of the current design now is just going to be even more resource consuming. Just fix the bugs with what's there.

  16. Does the new save-and-restore XML capabilities let us copy keybindings from one character to another? I can't find the XML files to grep through them directly, and my toons using the same "UI Profile" still don't seem to be sharing keybindings automatically. So I'm guessing the answer is no.

     

    With 1.2.2 we (finally!) get the ability to keybind target icons. I was hoping to not have to set those up individually on every character.

  17. Nearly impossible to loot with him following so closely. I swear he angles himself to compensate for my attempts at angling the camera away from him. I vote for a key shortcut to either bypass companion mouse detection, or for companions to ignore mouse detection automatically with a key shortcut to enable it. In other words, my mouse ignores the companion unless I'm holding the CTRL key or something.

     

    Just turn companion clickability off, period. There's no reason to ever click on my companion directly; it's ALWAYS going to be an interrupted loot or use-environment-object click, which is annoying with other companions but especially so with 4X.

     

    If I need to have my companion targeted for some reason, I've got both a unitframe and a keyboard shortcut. I don't need them intercepting mouse clicks as well.

  18. when they see the stats on how many millions of orange crafted items are being sold to vendor and not list on gtn maybe they might figure out there needs to be something done about it.

     

    No, I think they'll look at those numbers and conclude "see how many 'quest rewards' aren't being RE'd now! success!"

  19. You need to put a Hilt into Lightsabers to make it work.

    And Barrels into ranged weapons.

     

    Tried putting a hilt into one of the new crafted lightsabers, still can't blow it up.

     

    Even more amusing is that, with the RE cursor active, hovering over the item continues to put "Right-click to reverse engineer" on the tooltip, but actually right-clicking continues to error.

  20. I'm just posting to confirm that on my 50 commando with armor piercing cell i've NEVER seen it turn purple or green or anything. My cells stay yellow/orange (whatever you want to call the default color) 100% of the time.

     

    Odd, I've had the opposite experience. My commando with AP rounds usually sees the plain yellow/orange ammo bar, but sometimes it just turns green for a little while, or blue. Stays that way for a few seconds, then goes back to normal. Typically it happens just after I've assigned a talent point after dinging a new level. Sometimes it's immediately after a medical droid rezzes me in the field.

     

    edit: er. bit of a necropost. my bad.

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