cisme
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Posts posted by cisme
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Honestly it depends on the fight. Some fights it's absolutely imperative that you turn the boss away from the raid ASAP. Also if you know that you're going to tank swap a few seconds after getting the boss then the 6 seconds taunt gives you can be enough. The easiest example for this is Brontes in HM when she comes down after the lightning tentacle phase. 2 seconds or so after she is targetable she will do a 4 second channel which will do a huge amount of damage to the raid if you let it. When I tank this I'll just taunt her because then she will face me, to the cast and give me 4 stacks of her debuff then I'll just let the other tank take her while I deal with Kephess. Most of the time everyone else here is right but sometimes when it's absolutely imperative you get instant aggro on a new enemy mid fight then you can taunt before everything else
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Bioware is forcing us to take Sentinals into operations even more when ROTHC comes out
Sentinel - Watchman:
Inexhaustible Zeal: Juyo Form can now stack up to 6 times, and Merciless Slash can now stack up to 4 times in total.
Weakening Wounds: Applying a burn effect to your target reduces it's damage dealt by 2.5/5% for <<x>> seconds.
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It's not based on the rough health level. It happens whenever the boss with the lowest hp hits 85%, 65%, 45%, 25%, and 5%.
OMG kitru is wrong. The actual percentages are 90, 70 ,50, 30 and 10%. The reason Kitru is seeing 85% is because once he hits 90/89% he will do a jump into the air and then jump over so in that time it isn't too hard to do the 5% extra damage Kitru thought there was
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Darth Nox is proably at the bottem of the totem pole right now. he basicly had to "cheat" to defeat his rival after all. and IIRC that cheat has since left him.
His power base is also, directly speaking, a bit behind the others. reading between the lines Nox's power base is basicly just the Imperial Reclaimation corps.
The issue is the game does a complete crap job at explaining how powerful members of the dark council are. For instance, Thanaton is considered very weak as it takes 2 chapters to get the power to kill him yet a FREAKING SMUGGLER can solo beat several of these guys. While it may seem like that simply suggests that my sorcerer is weak Thanaton was shown to be able to essentially insta-kill me (a force user) whereas more powerful dark council members could barely touch my scoundrel (who cannot use the force assuming legacy is non-canon)
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This has been discussed before I only read a bit of it but I'm pretty sure it was intentional
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LI hm can not be one-shooted through to the end boss lmao. If that did happen, you were doin SM or it was bugged / some was using an exploit.
I have one-shotted every boss in LI with pugs. I don't know what you're trying to say but it seems retarded
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i don't always smash, but when i do...i choose a mara.
he is the most interesting gamer ever!!!
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2k dps min at least...
Are you kidding? with 100% up-time you barely need 1.3k on nightmare zorn and toth with 1.5k being completely acceptable
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they could be cc'd a while ago, and if they raised the enrage time on HK, I wonder if the tank sucked since we kept wiping due to enrage timer.
If you hit the enrage timer then the DPS suck
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Red Reaper and Collicoid War games are fun as hell
Everything else is kinda meh
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To my knowledge ephesia is correct. It first rolls accuracy vs defense, if that fails then it rolls shield chance, IF your shield succeeds then you absorb the % you have. There's also tons of other factors like crit etc that fits into the first roll I believe, but dont remember the specifics. There's data for it all over you can just google it
Read what he said. I was saying the same thing as you and he was saying that there is a %chance that an ability will be shielded and if it is shielded there is a %chance it will be absorbed and do no damage
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1. 25/50/50 ( can differ on preference of healer, etc, could be like 30/47/47 or something) 26+K HP
Mitigation is always superior to health so I would reccomend that you drop 1 or 2k of that health and push your stats up to a much more desirable 30/50/50
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Nah, you misunderstood - 37.25% is the shield efficiency (aka shield chance multiplied with absorb to find out how much of the damage you would have taken gets absorbed by the shield), not the actual shield, absorb or defense value.
I realize that but I was asking if you had those stats plus my, or higher, defense chance
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(and you should never need to tank swap in the first 15 seconds of a fight).
This is generally correct unless you are tanking the Dog in Nightmare Pilgrim. When he spawns he will usually place a debuff one whoever is tanking him that makes you take a lot more damage
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Further on there are some serious agro bugs in the game at the moment that seriously needs to be fixed.
As an example the final boss in TfB hardmode in the second phase always agros our healers within the first 30 seconds of that fight even if we taunt he turns back as soon as the seconds of tauntlock runs out.
What a lot of tanks don't realize on this fight is that to keep aggro you HAVE to guard the healers. There are two reasons and they are both pretty simple
Firstly when the tentacles are up he has 75% dmg reduction meaning you are producing 1/4 of your normal threat which is more than enough for the healers to rip from you ESPECIALLY for juggs who have crap threat to begin with
Second the way they implemented the infinite range was that they make it so you are always phased with everyone. Essentially when you target the boss you are always 0.00m away from him meaning that healers only need 110% of your aggro to rip making this stage of the fight extremely taxing on threat
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I hadn't heard that bit about the 2m range before. I've always just heard it referenced as 110% and "melee distance" which I assumed to be 4m or less. Any chance you've got a reference so that I can read up on that a bit more? Also, for those mobile bosses, will they let me back up to the necessary range, or are they just going to close the gap? Is it advisable to run away for a second to taunt?
I'm pretty sure I got that info from some post from Kitru so I have no link to give you but feel free to Google it
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Do not forget that Absorb is also tied to Shield, first you need to shield the ability and then there is a % chance to absorb the said ability.
I'm sorry but what? That is not at all how shield and absorb work. Shield refers to the %chance of shielding an attack and absorb is the amount of that attack that will be absorbed.
So if you have 50 shield and 60 absorbtion then you have a 50% chance of reducing the damage of the attack by 60%
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One important thing to know is that the 110% threat rip only apply when they are within 2m of the boss this means that if you step back 2m your threat will jump from 25000 to 32500 rather than 27500. As a guardian threat will always be an issue so make sure you put on your guards and try to spam high threat abilities as much as possible maybe even replacing some high endurance armorings with high strength ones
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Exactly, both balancing the amount of points in each stat and balancing the percentage in each stat is the wrong way to go - what matters is which how far into diminishing returns each stat is.
In your case, my quick re-augmenting of your gear (all 9 shield swapped for 6 absorb and 3 defense) maintains the same shield efficency (37.14% of the damage that gets trough your defense gets shielded with your build, compared to 37.25% for mine), but your defense is 0.98% higher. Your stats would be 22.77% defense, 56.62% shield, 57.76% absorb (65.76% with heat screen).
Thanks a lot for the advice I think I'll do this when I get home
You stated that you have 37.25% do you have an AMR I could see or are those numbers thanks to Dread gear?
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I am in no way saying that my set up is even anywhere close to be perfect, but this is what I have.
http://swtor.askmrrobot.com/character/793edd07-6f96-49ed-a931-8b4c09d59fb4
With such a low starting point like VG has for Defensive (5%), you would have to add a LOT of Defensive into get those kind of numbers, as you can see. If you are wanting to stack intentionally into Defensive, your number will be all over the place, where as if you stacked heavy into Shield/Absorb, it would look a little more level, with Defensive being a bit lower from where it is.
Shielding should be in EVERY Enhancement, so you should always have high Shielding number. It's Absorb/Defensive that share the same slot, and that's where your numbers look different.
The issue with having a balanced amount of absorb/ shield is that with buffs you will be 57 shield and 70 absorb which is not even. From what I can tell you want to have pretty much the same percentage because 60*60 is greater than 59*61
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Guardian with it's superior mitigation
You didn't make it clear so I hop you are referring to shadows and not vanguards because VGs have the best passive mitigation
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I'm posting this to both the tanking and vanguard section as tanking seems to not get enough traffic and trooper won't have enough tanks.
I would like some criticism regarding my stats
http://swtor.askmrrobot.com/character/0f2130cd-4fd7-4727-8f58-b99432bdfe83
Short version fully buffed:
Health: 23101
Damage reduction: 53.78%
Defense chance: 21.79
Shield chance: 60.58
Shield absorption: 61.31
That seems like normal stats for a vanguard but my issue is how random my stats are
I have:
2061 endurance
551 defense rating
835 shield rating
393 absorb rating
So I'm currently torn between having consistent stat percentages and having consistent numbers. To me it looks like I'm pretty far into the shield curve meaning I am not getting as much for each point as I would for other stats so I was wondering if I should be moving them into another area.
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I'm posting this to both the tanking and vanguard section as tanking seems to not get enough traffic and trooper won't have enough tanks.
I would like some criticism regarding my stats
http://swtor.askmrrobot.com/character/0f2130cd-4fd7-4727-8f58-b99432bdfe83
Short version fully buffed:
Health: 23101
Damage reduction: 53.78%
Defense chance: 21.79
Shield chance: 60.58
Shield absorption: 61.31
That seems like normal stats for a vanguard but my issue is how random my stats are
I have:
2061 endurance
551 defense rating
835 shield rating
393 absorb rating
So I'm currently torn between having consistent stat percentages and having consistent numbers. To me it looks like I'm pretty far into the shield curve meaning I am not getting as much for each point as I would for other stats so I was wondering if I should be moving them into another area.
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If you're gonna pvp it doesn't matter as long as you survive/ kill stuff. One the other hand I have wiped on hammer station due to bad tanks
Question: Initial Aggro Opener Skill -Should i Taunt or NOT?
in Combat Styles
Posted
I'm not sure if you read what I wrote but I know that I won't have aggro for more than 6 seconds so the taunt is more than enough. It's not like I stop my rotation but I need aggro on her the moment she spawns not taunting wipes us