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Jintel

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  1. So, from ranked warzones we all knew that PvP balance wasn't great but arenas really show just how bad it actually is.... Before the game even starts you know if its a loss or win just by looking at the classes/specs in your/opposition team. For example, if you see an operative DPS you know that whichever team has that AC is going to lose just based on how unbalanced the classes are. Now people will say L2P or its skill dependent, but its not at all! Even the best operative DPS, madness assassin, merc, veng jug is going to lose to a team of mediocre FoTM classes (operative healer, hybrid PT/deception assasin/mara smash) and that's just plain sad. I guess what im trying to say is that BW, congratulations, you have created maybe the worse PvP balanced MMO I have certainly ever played on.
  2. Small steps wont cut it, unless they make changes in 2.5 then they may as well scrap the DPS specs for PvP. Its currently unplayable in ranked warzones, one stunlock and you are dead.....I actually feel bad solo queueing as DPS as I WILL die pretty much straight away against any half decent opponent which leaves my team with 3v4 every game and thus a loss. Now im sure ill get the appropriate L2P responses but im afraid the class is just unplayable unless healing. And yes, they need to improve our DPS but even if we could sustain 2k DPS it would still be unplayable as we die before we can even lay down any sort of DPS..... Every other class has had their defensive CDs and damage scaled for current content, we still have damage suitable for level 50 stats and defenses to deal with pre 1.2 damage, not 9k smashes, mauls, aimed shots, tracer missiles, force screams, rail shots....you get the picture!
  3. Maybe you should state this then instead of making sweeping statements regarding our DPS and Survivability that effect all aspects ofconcealment game play and not just PVE.
  4. Sorry but this is plain silly. Concealment survivability is horrid, you obviously havent played ranked arenas against FoTM setups such as double smash mara's and hybrid PTs. If you can tell me in what sense we have excellent survivability i will be very impressed.....our shield probe absorbs ~4k...you cant self heal in ranked....we get knocked out of cloaking screen by stealth scan or smash or flamethrower.....and dodge doesnt avoid tech or force damage so in what sense is our survivability very good? Also, whilst im out it, please define "beastly"....We cant compete in sustained PvP DPS, our burst DPS is now inferior to nearly every other class if we dont get lucky crits, and we can be taken from 100-0% in a stunlock if we have no cloaking screen and CC breaker....so again, please elaborate before you going throwing this ridiculous claims around.
  5. I think EVERYONE would like to know this! Be warned though, I think if we have to wait 3 months after the planned 2.5 nerf for any changes then there will be no operative DPS left.....
  6. SO, I am probably repeating suggestions from an earlier post but here's my thoughts.... 1. Remove the energy cosy of acid blade - this will help with energy regen - and increase it's armour pen debuff to bring our damage into line with other classes. 2. Reduce the CD of backstab to 9 seconds - a 12 sec CD is just ridiculous and unnecessary - the ability may be our second biggest hitter but barely competes with other classes main abilities if it crits and has a longer CD. 3. Either make hidden strike an auto crit OR increase it's damage as having a once per fight ability that hits someone for 3k (non crit) is just a joke. 4. Survivability wise we either need an AoE DR talent, increase the amount shield probe absorbs by ALOT or make activating sneak reduce damage similar to blackout. IF none of these seem reasonable then maybe give us a way to actually use exhilarate effectively without energy starving us. I know a lot of these suggestions are just reverting to pre 1.3 changes but IMO cocealment wasn't OP at this point, the relics and 4sec stun on HS was....
  7. Sorry but what? A deception assassin/shadow needs time to build there burst? They pop force potency in stealth, hit spinning kick (which procs there shadow strike damage buff) hit shadow strike ~7-9k - hit project ~5-6K and hit force breach ~4-5K. Thats roughly 20k damage in 3 GCDs and if you have no CC breaker they can get you below 30% (execute range) in a 4 sec stun.....if thats what you call needing time to build burst then i would love to see burst on demand....:/
  8. Hello all, pH-7 are now recruiting skilled players to bolster their RWZ team. Previous RWZ experience is required and a minimum of min/maxed partisan gear. /w Shoaib or Twoc ingame for more info or a WZ trial. Visit http://www.ph-7.net to apply online. Please note we will consider an application from any class at present but we are currently in high demand of a Gunslinger, Shadow and a secondary Guardian/Vanguard tank. Many Thanks.
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