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Jkeets

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10 Good
  1. We want them to be more powerful...dur....and when it comes to mobility talk to a gunslinger/sniper about being immobile.
  2. I concur, I got carried away. Let's not be too hard on these guys, it is a very difficult rotation they are already dealing with.
  3. I think they need 3 separate tracers. 1 that heals after cast is complete, 1 that stuns after cast is complete, and 1 that does double damage. This way they can have 3 buttons on their action bar. At least it won't be so empty...thoughts?
  4. so to waste my 30 sec interrupt on a healer that is healing the tracer missile spamzor or the tracer missile??!?!?!
  5. lmao that video is FANTASTIC...tracer missile spam pwnz spam spam
  6. I was thinking about making a tracer missile only keyboard...with 1 giant key....I think I could make lots of money what do you think?
  7. one of the two, judging by first, operatives. and now sorcs running around lolling everything in there way.
  8. Jkeets

    operatives

    with any amount of expertise...overpowered? imagine the game without them
  9. Jkeets

    the state of pvp

    the sum of the single person = the entire republic?
  10. Jkeets

    the state of pvp

    broken? all imps do is rickroll repub i don't know how it can be fun for them. they just farm repubs like they are mobs...*** bioware gonna lose half of its subs...bored imps and upset repubs gg
  11. Jkeets

    Dev Meeting:

    working as intended...move along move along
  12. Jkeets

    Dev Meeting:

    working as intended...move along move along
  13. or is it legit to 2-3 shot in pvp? It must feel like pve to them.
  14. straight from an imp. if you play repub you will feel sick at how imba things are. and there is no good explanation other than tin foil hat conspiracies.
  15. players - play imp or one of the classes in question. or play a mirror that is imbalanced devs - don't care
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