Jump to content

cfehunter

Members
  • Posts

    2
  • Joined

Everything posted by cfehunter

  1. The unreal engine is pretty great, the 3D renderer, the way it handles bounding volumes, the scripting system and the project management are all fantastic and should be used as a standard to judge other engines. However, it's very generic. It's not tailored for use with MMO's and alot of companies will do the minimum amount of work possible to get their product in a state that they can push it out the door. Also you have to ask how much of the DCUO stuff is done in uscript and not natively. I love uScript but it's never going to be as fast as native compiled C++ code in any real world situation.
  2. No. I've been playing through the game with my brother. I'm playing a Jedi Consular and he's playing a Jedi Knight so we've been able to see two story lines in just one play through. The stories aren't exactly biowares best work. They feel lifeless, boring and they completely lack any *real* choice. The story progresses in pretty much the same way regardless of what dialogue option you choose so why even bother giving us a choice? Quests - mostly the same old kill X number of enemies, right click on the random object, FedEx stuff we've been seeing for over a decade. PVP - The number of knock backs, overly long CC, poorly implemented UI and the bolster system all come together to make a system that is by far the worst PVP I have ever played. You just loose control too much. Flash points - Long obstacle laden corridors. They are not fun. Technical: -Sound - Sound keeps cutting out or glitching. This really isn't acceptable. Sound systems are easy to develop and implement and the hero engine has been around for long enough that issues like this shouldn't exist anymore. -Graphics - Graphics are largely nice, I really like the esthetic. What I didn't like was having to dig around in an INI file to get the settings I wanted. -User Interface - In a word. Broken. You try opening a few windows while moving and watch your frame rate plummet. I don't know whether this is because it's waiting to populate the frames from the server or what but you should really cache that stuff on the client if the servers can't deal with it. -Bugs The game is riddled with bugs, I've experienced everything from quests randomly vanishing from my tracker to picking up other players quest items and even once finding myself stuck in the ceiling of an area after stepping off a lift. I know it's easy to say in hindsight but this game should never of been released in this state. These are not small bugs.
×
×
  • Create New...