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Wartunkar

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Everything posted by Wartunkar

  1. Bioware please do adress this issue soon .. This thread is drawing like 3 posts per minute, and no yellow BW text has appeared yet? This should be fixed already, the GDC "improvement" is outrageous and flaws the mechanic of the game. And if people really do get headaches from the flashes (something i havent experienced even after a lot of playing) that should be adressed aswell. But don't take away our control of upcoming abilities like this.
  2. Plz mock up a photoshop fix lol .. I just need to know which abilities are ready as a marauder, its impossible to tell since im on Global Cooldown constantly, so i never capable of seeing which attacks are ready, due to this new "improved" Darkening of ALL ablities.
  3. I just think its the new GDC blackening of ALL abilities that is the dominant problem - its a huge pain in the *** as a rage building class, i cant determine which attacks are ready to be performed after GDC.
  4. Yea its not the flashing thats bothering me .. its the dimming of ALL abilities during GDC ! This simply must be changes ASAP, since it is ruining my marauders rotation/gameplay rhythm. I have no way to judge whether i have enough rage/in range to perform my next ability during GDC, and since im melee, im constantly on GDC .......
  5. I really don't know how we can get the developers attention on this one - this GDC issue is so serious it needs immediate fixing. They can fix the flashing and stuff later, but this GDC blackening is unacceptable, and i have yet to see an answer from bioware.
  6. yup ... Enjoy being in the dark, never knowing which abilities are ready unless you actually count your rage blobs, and remember the rage cost of all your 25 abilities, then judge accordingly to which one is the best in the situation - all this before the GDC runs out, which is 1 second ..
  7. Fix the flash, i don't care But the GDC blackening of all abilities is simply outrageous... It is destroying a rage-builders rotation, since you cannot prioritize during the GDC, coz you don't get any feedback about which abilities are ready to be used.
  8. Yup, this is not just a cosmetic issue of "ooh i love the new flashing effect, it makes me feel happy" or "loll i hate looking at the flashes it looks like a freaking slot machine" .. We are pointing out a VERY serious flaw here - it is not possible to tell which abilities are ready during global cool down. This is just such a huge flaw, that i cannot believe it. It is not a cosmetic issue, and I'm not whining, I'm making you guys at bioware aware of the fact that you have really messed with the mechanics of the game now, and screwed it up.
  9. The whole point of an instant spell is it being "instant" .. meaning if there were no GDC, since the spell is instant, you can cast another directly after. That is why GDC is important.
  10. if there were no global cool down, you would be able to launch all of your instant attacks infinitely close to each other, blasting 10 instant attacks in 0.1 seconds. Only limitation would be how fast you could press the buttons. An individual cool down of 1 sec on each instant attack would not neutralize the opportunity to blast all of your instant attacks right after each other, which would obviously be too op. This is why global cool down is needed.
  11. ushela, you speak as though you read my mind. Not enough people seem to notice this, maybe because it is a greater problem for resource-building characters.
  12. I'm sorry, being a male, i think the women are attractive (without sounding like a perv). I don't think they're anorexic, i may be wrong, but they look as if they are in perfect health.
  13. THIS is exactly what i have been trying to get across I don't care for the flashing lights.. its a video game. But the global cool down issue is simply unacceptable, it's basic mmo law that you should be able to see ready for use abilities lighter up, even during global cool down !
  14. Right on .. It seems to me that the new ui is just FUNDAMENTALLY flawed .. Of course the flashes are annoying, but this is a flaw of astronomical proportions - it removes your control gf your rotation, and leaves you to randomly press buttons, hoping abilities have enough resources !
  15. Yea i don't care about flashes - but this global cool down blackening is really game-breaking. I am not a clicker, and i don't stare at my ability bare constantly. I hear people saying "Deeerp you just need to know your rotation", yes but a rotation adapts and morphs in pvp as a result of available abilities, and when i cannot judge which ones are available, i can't pvp.
  16. I also feel they should do something about this immediately. Bugs, quest bugs, crashed to desktop etc i can live with, but i can't live with this global cool down blackening, since its ruining my gameplay completely. I can't pvp anymore. The first freaking mob i engaged after the patch, i was like "how can i play like this? i have no control during global cool down".
  17. Exactly.. I have no way to determine if my abilities are ready to be executed during the global cool down, whether I'm in range or have enough range. I can see if they're on cool down yes, but i can't plan my attacks during the global cool down since they're not highlight when ready ...
  18. Am i the only resource-building (marauder) class that has an enormous problem with the way the new global cool down system is put together? During the global cool down, ALL abilities are blacked out, and the ones that are ready to use next are not highlighted? Since I'm an instant attack melee class, i am constantly on global cool down. I have no way of judging which attack to use next, since i cannot determine which abilities are ready to use during the global cool down. This is not such a big problem for non-resource-building classes such as inquisitors, since they start out with 100% resources. I need be sure whether i can use my abilities during GDC, so i can plan ahead. This has ruined pvp, and screwed up my rotation. I find myself pressing a lot of attacks that are not available since i can't tell the different. Im not talking about the cool down of the individual ability, that i can judge, but I'm referring to whether I'm in range/ have enough resources? This is an awesome game, and i don't give a damn about the ui "flashing". This GDC darkening is ruining my gameplay, and simply must be changed ASAP at least give us the choice of bringing back the old ui, so rage classes can play again! Am i the only one who feels this way?
  19. Flashes are not annoying me, but i find it greatly annoying to not be able to see which abilities are ready for use during global cool down, because EVERY ability is blacked out!! I can't plan my attacks during global cool down, and i find myself randomly pressing buttons hoping there is enough rage to execute them !
  20. Flashes are not bothering me, i just want the complete blackout of all abilities during global cool down to go away - i can queue/plan which attack to use when the global cool down comes off, since i don't know which ones are available. I cannot believe how you guys are not bothered by this?
  21. Hey bioware - do not take all these very dramatic complaints to seriously, just listen to what they have to say! I think you have made a GREAT game. This is by far the best mom i have played, and i love it. I play a marauder. I completely understand that totally new games that are so vast in ice as this, can have a lot of bugs, miscalculations crashes and so forth.. That i can totally live with, until you smooth out the bugs. BUT this i cannot.. It is completely unacceptable that you have made it so, that ALL abilities are blacked/completely faded during the global cool down ! As a marauder, I'm on global cool down pretty much all the time. I build up rage, and i rely greatly on the highlighting of abilities during global cool down to predict/queue which or the attacks i need to perform when the global cool down comes off ! I think you have done a great job with this job, and i love it - but i can't play like this. Its completely basic mmo-fact, that all attacks are not blacked out during global cool down, since this is when you need to predict your next move after the global cool down comes off, and you should be able to judge which abilities are ready for use! I don't give a damn about flashing or animation, just give me my predictability back!
  22. Yes - bioware, i do not care how you change it, just do it fast! It is IMPOSSIBLE as a marauder to determine when your abilities are ready during GLOBAL COOLDOWN - i don't care about the flashing, screw headaches - while fighting. Since attacks are instant, i am under the global cool down constantly, and all my attacks are blacked out. I can't see which are ready, i just use attacks and hope they are. This makes my class unplayable - i have leveled it to 42, and it is, as of now, a pain in the *** to play. This must be changed .. and fast! Atleast just make a tick bar in preferences that allows us to somehow go back to the old pre 1.1.2 ui, since it was working perfect for me. Or change it, i don't care - i just want to be able to determine which attacks are ready to be performed during global cool down, or i don't stand a chance against anything - heck, pvp is impossible now. I don't have time to spam 3 different buttons, hoping i have enough rage to actually perform the abilities. This issue calls for an emergency patch tomorrow lol.. If you ask me, this is severe, and is impacting the game SO much more than a simple quest bug, or 3% crit that doesn't proc from a talent ..
  23. You guys need to fix this global cooldown problem now, and i mean NOW ! You have completely destroyed my class mechanic as a marauder - how am i suppose to know if target is in range, or if i have enough rage to cast my ability, when everything is black during global cooldown? Since all my attacks are instant, my actionbar is black all the time, and i cant tell which attacks have enough rage and which dont. I cant play anymore, and im not going to until this is fixed lol .. its not fun.
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