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Panzinus

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  1. I'm using 2 campain relic, the one with +405 absorb when shield (ofc). As second relic i'm using the one for healers, what gives me + 450 healing every 20 sec. This one is good for sin tank because works in continue, give a little bit more self healing and give +84 endurance (102 with end augment), this way i can heal myself even more with force lightning and overcharge saber^^
  2. +18 endurance & +12 power. Endurance is the most important stat for sin tank. With more endurance you can take more damage and you can heal yourself a lot more. Power give you a little boost on damage (not bad) too. For example with my 27k hp tank (in pve) i can heal myself for 570 hp a tick with force lightning (4 tick) and 2700 hp with overcharge saber... Not bad^^
  3. It's not an easy question... I have a columi/rakata/bh sin tank with 21500 hp and I noticed this: We are the most vulnerable tanks, but noone keep aggro like sin tank. That's because we do a little more damage than other tanks and we heal ourselves a little ( This generates even more aggro) in the same time So if you have a good healer in party, sin tank is the best, but with low heals you are in trouble. this applies to fps, but in ops we are the least appreciated tanks, because in ops there are 2/4 tanks and with boss they use only taunt at turns (so aggro is guaranteed) but the amount of damage a sin undergoes is about 30/40% more then other tanks. Ps: with my sin tank i have 5800 armor, with a powertech a little less equipped 8200...
  4. In 1.4 i would like to see: 1) Double spec! I love pve, but i like pvp too, and pve specs are different from pvp specs 2) A program for the exchange of equipment instant (like wow) 3) Some unique rewards for the completion of ops (Why would i ever do Kp normal for columi gear? Fp hm are a lot more easier and for weapon i can do ev nm that is much easier), maybe level 56/58/61 augmets? 4) subtitles in all languages! I understand that the dubbing is not possible in any language, but at least the subtitles ... I am italian, i pay like the french or deutch people and i cannot understand why i must play with google translator open.. 5) A bigger pvp warzone where to play in 16 6) A Crew skill's improvement. right now the only ones with a sense are biochem and cybertech. Byochem for adrenals and cybertech for stun grenades (for pvp) 7) more gear customization, like modificable colours 8) implants, schields and earpieces modifiable (i hate sin tank's columi, rakata and bh shleds that gives a lot of useless accuracy) 9) More sensible augments. ( 18 main 12 end for dps and 18main 12 POWER for tanks... WHY?) 10) An armor upgarde for sin tanks! After 1.3 very bad nerfed, sin tanks cannot tank ops (unless they are a lot beyond the requested gear level)
  5. 1) That's what i am doing, but implants, earpiece and shield have no mods to change... i am obliged to take 180 accuracy instead of 180 shield or defence or absorption... why? 2) Columi gears give me about 100 endurance each piece for 1200 endurance total ( little less wrist and waist, little more the others), + 225 base, + 2 campain relic (+ 84 endurance each), + 14 augment (12 each) = 1761 endurance 1761 endurance grant me 17615 hp, + 2500 base hp and tadan! 20115 hp (i have 1%bonus for xalek 10000 affection)
  6. I have a sin tank (tank you for very bad nerf:mad:...), and i cannot understand the sense of my columi gear set... boots +48 accuracy implant +45 accuracy legs +48 accuracy earpiece +45 accuracy chest + 48 accuracy shield + 45 accuracy weapon + 48 accuracy... Total: 372 accuracy:eek:! Am i a sniper or a tank:confused:? What's the sense of this:confused:? Accuracy is useless for general tank, but for sin tank is COMPLETELY useless! I use force skill to take aggro, like shock, wither, force lightning, discharge... with this, i cannot miss, so repeat: What's the sense of this? Even if i used weapon's attack to take aggro, 372 accuracy is really too much... With rakata and black hole sets is nearly the same... 2) augments: I cannot understand the sense of augments too... All dps or healer augments give +18 main stat and +12 endurance (+18 crit+ 12 end for example). Could it be better if they give + 18 main and + 12 power? there are 14 augment slot, for a total of + 168 endurance... So much endurance is useless for dps... Tanks augments instead give us +18 main and + 12 power (like + 18defence + 12 power)... Is that a joke:)? what's the sense of this? This way, my sin tank full columi and full augment have 20633 hp, and my sorcerer healer full columi and full augment have 20232 hp:eek:....I must repeat myself: what's the sense of this? P.s.: i am not english, so likely there will be a lot of translation errors... Sorry for that:p
  7. I AM NOT A FOTM PLAYER!!!!! I just saw it! If you are not blind or retarded, you can see why i made that pg!! I'm playng with 4 friend and in this group there are a juggernaut and a powertech main pg!, so i decided to made an assassin (powertech cannot play often). In wow i was disci priest (that use shield) so i decided to play a sorcerer... When i decided to made a merc, in our group there was 3 dps: 2 marauder and a sniper and i love double guns stile.
  8. Ahahahahah, np . If Bioware continue on this way, i'll stop playng at all:(
  9. Are you jocking right? I'll play swtor with 4 friend. I was the only one who want to play healer, so i made a sorcerer. After that i made a merc because i love double guns. I made an assassin tank, because my friend had a tank and needed to change to not play always as a tank. He made a juggernaut so i decided to made an assassin (another friend made a powertech). I am not a fotm player, maybe you are.
  10. First i leveled a sorcerer. 2 days after i reached level 50, you nerfed sorcerer.... After that i leveled a merc. The day after i reached level 50, you nerfed merc arsenal (my spec)... A week ago, i reached level 50 with my third pg, tank assassin. Now you nerf it very bad... You breacked my balls! Assassin was good tank vs bosses because he can heal himself, but versus 2,3 or 4 mobs, he was lower than juggernaut because the amount of healing for the assassin is the same, but the damage is more and the damage reduction of juggernaut is a lot more powa. Now the assassin is lower than juggernaut vs bosses and vs multiple mobs is very useless... How can you do that? A 3 year old child can see that is a shame! You work on mmorpg all days!! how can you do errors like this!!!???:eek: A monkey can do better things and gratis!:mad::mad:
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