Ok now I'm done with that. I really need to understand a thing here. I'm a Deception PVE player since day 1. I got some questions here, I thought Deception would be finally be balanced for PVE in 2.8, but now I understand it will never be. So, let me ask you thoses, and please, correct me if I'm wrong.
1 - On the PVE relics, there is a restriction that make it impossible to use in PVP. So, there is an already-existing function in the game that detects if the player is in PVE or PVP environment, right ?
2 - Bioware has a lot of difficulties on finding a way to balance the PVE Depeption without making PVP Deception overpowered. And that's why there is no balancing plan for 2.8 and the future, right?
3 - Knowing that, and I trully thought it would be done that way looooong time ago, why don't they just put a PVE Buff, like a permanent stance, that just boost the sustained damage for PVE? You just have to block the effect when entering a PVP environment, is that really hard to do?