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kninekaji

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Posts posted by kninekaji

  1. It's not specific to Bioware, as I mentioned. Most businesses in general will handle things like this behind closed doors. They're certainly not going to deal with things like this publicly, nor will they make details of the incident public after the fact. It's just a common business practice.

     

    I guess I just don't get what the point of this thread is. Obviously you're venting, it's expected. But aside from that where do you expect to go with it?

     

    So my analysis was assumptions, but yours is spot on? I'm sure BW would of liked to handle this "behind closed doors" which is why they ended up closing all the threads opened about it. However, they should of made absolutely sure they were in the right before doing so and calling customers frauds.

     

    I made this thread prior to getting a personal apology from BW, and the reason I made it is so that others are aware of what happened, sorry it threatens the game you seem to want to protect.

  2. Their forums, their call. Letting a discussion occur that they (incorrectly determined to be false) that directly slanders the company and one of their GM's on their forums is not something they should let happen, especially if they've (incorrectly) determined that claim to be false. They did the right thing here. They admitted they were wrong. They didn't try to cover up the truth after they determined the claim to be true. Not having further discussion on the topic is, again, expected per their TOS.

     

    So gathering more information is a bad thing? Closing the original thread was the worst thing they did as it limited the amount of information they could get on the issue (and also made it appear they were trying to hide soemthing to those involved since we KNEW the event occured as we were there), which probably could of helped the investigation of the issue.

     

    You seem to think they did everything they could once they were aware of the issue, but I digress as I actually sent private messages to the GM while he was on line telling us to leave. I used this information when I opened a trouble ticket right after it happened. I then told the CS rep that picked up my trouble ticket the exact time and message that I sent to the GM when he was online. A simple search of my chat log would of proved the event factual. Glad they put so much effort into the matter.

     

    There are other factors that played into the way the moderator responded that I will not discuss.

  3. They investigated, found no evidence to support the claim, and responded appropriately. We have no idea what they did or did not do in this regard, just that they investigated and found nothing to support the claim. They did mention logs in the post they made so obviously they did try to determine the truth in the matter..

     

    So breaking your own TOS and discussing actions taken against players on a open forum is "responding appropriately"? BW in no way shape or form handled this properly, and anyone with any business sense agrees with this. You never ever slander customers (or partners or whatever) unless you are 110% sure you are correct, unless you enjoy being viewed as incompetent .

     

    They continued to investigate the matter and ultimately did find something, again what it was or what steps they took we have no idea. After finding evidence to support the claim they made a public post stating as such, made no effort to hide the fact, stated they would resolve the matter with the CS rep or GM that instigated the incident on their side. Then they publicly apologized, stating they were incorrect on their first search, then made the point they would be contacting those involved in the matter directly for further remediation.

     

    They continued to investigate the matter because more and more people surfaced with raw images of the occurance, not because they were trying to be thorough or provide some kind of service, it was a reactive response to cover there butts incase more additional information surfaced. What happens if a video popped up before their secondary and tertiary "investigation" found the event to be true?

     

    What, exactly, is wrong with this situation? Aside from just trying to stir the pot that is.

     

    Learn to read without your BW blinders on. See below.

     

    Well they're well on their way lol. Just looking at this it is just an all around fail and a PR nightmare for Bioware/EA just when I thought they couldn't surprise me and come off as any more unprofessional and inexperienced than they were before. First you have an incompetent GM that has no idea what he is doing making threats against players accounts for playing the game how it was meant to be played. Then you have an incompetent forum moderator breaking their own rules(when it is their job to enforce them ironically) by talking about actions taken against players, in a public forum at that, as well as publicly naming and incidentally slandering certain players in the process. Then you have the incompetence of the "investigation teams" that took multiple investigations(and multiple teams?) to simply find out what a SINGLE GM was up to? What if he had banned the players involved? That would have been even worse because they would then have to compensate the players effected that couldn't log in after being wrongfully banned all while Bioware fumbles around trying to find out what their own people are doing.

     

    Now can you please keep your biased opinions out of this thread, it only makes the BW Cool Aid ring around your lips more obvious.

  4. See? Perfect example right here. I didnt say I didnt World PvP. I said I didnt gank lowbies. The fact that you dont see a distinction proves my point.

     

    So every person you every fought in a mmo was the same level? You are full of it. You are not a PVPer, you are a carebear pretending to be a pvper. Ever been in a raid group looking for world pvp? Please take your pve opinions out of the pvp forum, we don't go to yours and polute it with inaccurate information.

  5. World PvP, ganking, attacking lowbies etc is not against TOS on a PvP server. When you roll on a PvP server and you are in a contested area, you should expect to be attacked at any moment. That is the reality of a PvP server.

     

    Now that said, lets stop pretending World PvP is anything but a lowbie gankfest. Let's stop pretending that the people ganking lowbies are "trying to summon higher lvls to compete with". Thats BS and everyone knows this. If you wanted high level PvP you'd go to where high levels are or compete in WZs with the big boys. Let's stop pretending that gankers are looking for fun and challenge. If you are at the level cap killing lowbies you are not looking for fun and challenge. You are looking to grief. Period. Just own it.

     

    I roll on PvP servers when I play MMOs. I dont gank. Ever. But I dont cry, b****, or moan when I get killed by a higher level. Why? Because I rolled on a PvP server and that's what happens on PvP servers. It helps me learn evasion tactics and it helps to point out who the bad players are(you know, the ones in the lowbie zone ganking people instead of competing in their own weight class).

     

    But lets stop the nonsense. Stop the lies. You arent trying to create meaningful PvP when you gank lowbies. You arent trying to stir up high levels(why would you go to a LOWBIE area to stir up high levels?). You are looking to grief. You need to feel strong and what better way to stroke your E-Peen than to kill someone you know cant fight you back. Period.

     

    This is why truly competitive gamers laugh out loud at MMO World PvP. Because they know that MMO World PvP as it exists in most games is just cellar dwellers looking to frustrate lower level players because they can.

     

    Is it against TOS? Nope. Should people who dont want to get ganked roll on PvE servers? Yep. Are gankers just griefers looking to exploit their obvious advantage for s**** and giggles? Yep.....

     

    Says the guy who doesn't world pvp. How do you know what its about if you never did it?

  6. lol

     

    If you find people willing to travel to some random planet through all the loading screens and whatnot only to see if their zerg is bigger than your zerg then more power to you. Sure seems like a lot of hassle for very little reward. Ahhh, this reminds me of AoC when my guild would take 10+ raid geared 50's and camp the level 15-20 area just to see all the rage and butthurt it caused.

     

    Really I'm on your guys' side. Ganking lowbies who have no chance to hurt you is freaking awesome. It's like having permission to push strollers over with infants still in them as you walk down the street.

     

    (Also I was part of SS/TM. It was about picking on lowbies and seeing who had the bigger zerg. Don't try to glorify it as anything more than that. Soon as the fight got even, IE: tedious, it died off. OWPVP is for steamrolling over the weak)

     

    Right, cause clicking your mouse a few times and waiting a minute or so for loading is sooo difficult, do you get out of breathe standing up from your chair?

     

    What you said is absolutely the reason for someone like you to roll a PVE server and the difference between pvpers like us and chumps like you. We do not want to kill low level players for giggles, we want competition which is why we started this fight and followed up this fight in The Black Hole.

     

    Again your PVP inadequacies are showing. The zerg you speak of is acatully a carefully orchstrated ballet if you will. Chumps like you can't figure out the moving DMZ line and get caught in it and wrecked, then yell "zerg zerg", when its actually your lack of pvp skills that was the deciding factor.

     

    Thanks for making it obvious that your pvp credability is nonexistent so others can ignore your future posts on the topic.

  7. But the planets are generally level based (i.e. for PvP inside the level range), there's absolutely no reason to take an ops group full of fully geared level 50's with their BM/WH to a planet where there is no need for such a group. If it was somewhere like outlaws den on tatooine I could understand that as the objective in that area is to PvP but going to a planet just to grieve lone lowbies on their quests who have no chance of competing back is pretty pathetic, and is exploiting game mechanics to deliberately disrupt others game play which is against TOS.

     

    You obviously do not understand world pvp, so your comments really do not add any valueable input. Let me break it down for you, so you can pretend to understand it.

     

    We did not go to Hoth to exclusively gank low level players, we went there to stir up the repubs to come pvp. Why did we pick Hoth? Well its pretty complicated so let me explain; we went to a bunch or plants and tried to find people to pvp with. Ilum is a ghost town, Corellia has horrible load times, so queueing from there is painful. The Black Hole is great, except people just run into instances instead of fighting. So what does that leave us? We surveyed other plantes and this had the most traffic.

     

    Why pick the planet/base with the most traffic? Because it greatens the odds of someone calling a guild or spamming it on fleet (which apparently happened). So apparently there was a "need" for our ops group to be there.

     

    When rolling a character on a pvp server you should be aware that there is no such thing as "fair" pvp. There isn't any "this area is for pvp, and this area isn't". If its a contested area and you are on the opposing faction, be ready to fight, plain and simple, level/gear/gender/religious/race/age is irrelevant. Don't want to fight or be ganked, figure out a way to get out of Dodge when you see red before they see you.

     

    Your TOS argument is pointless, killing anyone on a pvp server while they are questing would be a violation of the TOS by your definition. I mean should i run up to someone, wait for them to kill their mobs, wait till they med up, wait for his cooldowns, then we can start fighting? Or maybe I should ask them what gear they have before trying to fight them, if I have better gear, should I remove a few pieces to make it fair? What about the skill difference, should better players play one handed, or maybe with their monitor off?

     

    Get real, roll on a PVE server and keep your PVE mentality out of the PVP forum.

  8. I was in the raid when this happened, Kiroshei's post was not a fraud. Bioware is straight out lying to everyone to cover their rears. I am utter astounded that they are actually publicly calling one of their subscribers a liar when there was about 20 other people in Hoth and in the raid that witnessed it. I actually have a trouble ticket open with CS from lastnight when it happened.

     

    Just another example that shows how messed up it is at Bioware. Lying directly to all of its customers on a public forum. This company is a complete joke, stay away from this game and pretty much anything Bioware releases.

  9. Mistakenly made this post in the wrong subforum, posting it here instead.

     

     

    So I have been on The Fatman server since I started this game in late Jan. This server has been the most populated PVP server for a long time and has always had a fairly large active player base. It was typical to see at least 2 fleet instances up for most of the day. At peak times or on weekends, it was not unusual to be in queue for 30 mins just to get in the game (on freebie weekends you could be in queue for 50-60 mins). Once in the game, PVP queues popped all day and through 6am EST. Just the other day, we had 5 CW instances up at 6am EST on a wednesday.

     

    Fast forward to yesterday, which is a free weekend. Single instance up and less than 30 people at 1am EST on a freebie friday night. The GTN no longer has the abundance it once had and the player base is dwindling. If this is happening on the most populated PVP server in the game, I can't imagine how bad it must be for people on low pop servers. I would be willing to guess that over 50% of the player base on the Fatman have either unsubbed or are in the process of doing so (no motivation to log on = subscription being cancelled soon).

     

    With the lack of any information from BW regarding anything that actually matters to pvp players, my assumption is that this is the end of the road for us. If they actually had anything in the works, we would hear about it. I mean they have no problems pulling content right before a patch after hyping it up, why wouldn't they be more than willing to provide information on future PVP updates? The real answer to me is, THERE IS NONE. Most PVPers would be happy with 8 person queues until the ELO rated system could be implemented, but I am pretty sure the only way this will be implemented now is as a last ditch effort to save subs.

     

    • Dimishing player base - CHECK
    • No updated content other than "fluff", (I mean legacy) - CHECK
    • Zero updates from the development team regarding status of said content - CHECK
    • Constant bugs on every patch - CHECK
    • Development team saying something is fixed in the patch notes and it is not fixed in game - CHECK
    • New bugs to go along with the old ones that never get fixed - CHECK
    • Cancel subscription- CHECK

     

    GAME OVER, time to wait for GW2.

  10. So I have been on The Fatman server since I started this game in late Jan. This server has been the most populated PVP server for a long time and has always had a fairly large active player base. It was typical to see at least 2 fleet instances up for most of the day. At peak times or on weekends, it was not unusual to be in queue for 30 mins just to get in the game (on freebie weekends you could be in queue for 50-60 mins). Once in the game, PVP queues popped all day and through 6am EST. Just the other day, we had 5 CW instances up at 6am EST on a wednesday.

     

    Fast forward to yesterday, which is a free weekend. Single instance up and less than 30 people at 1am EST on a freebie friday night. The GTN no longer has the abundance it once had and the player base is dwindling. If this is happening on the most populated PVP server in the game, I can't imagine how bad it must be for people on low pop servers. I would be willing to guess that over 50% of the player base on the Fatman have either unsubbed or are in the process of doing so (no motivation to log on = subscription being cancelled soon).

     

    With the lack of any information from BW regarding anything that actually matters to pvp players, my assumption is that this is the end of the road for us. If they actually had anything in the works, we would hear about it. I mean they have no problems pulling content right before a patch after hyping it up, why wouldn't they be more than willing to provide information on future PVP updates? The real answer to me is, THERE IS NONE. Most PVPers would be happy with 8 person queues until the ELO rated system could be implemented, but I am pretty sure the only way this will be implemented now is as a last ditch effort to save subs.

     

    • Dimishing player base - CHECK
    • No updated content other than "fluff", (I mean legacy) - CHECK
    • Zero updates from the development team regarding status of said content - CHECK
    • Constant bugs on every patch - CHECK
    • Development team saying something is fixed in the patch notes and it is not fixed in game - CHECK
    • New bugs to go along with the old ones that never get fixed - CHECK
    • Cancel subscription- CHECK

     

    GAME OVER, time to wait for GW2.

  11. It's pointless to talk about the power of a class in the context of enemy ignorance. If your enemy has no idea who your best players are then it is entirely possible for even weak specs to get away with really good numbers. I only care about games that are actually close against opposition who is expected to shut down your best players. In such a game, even the powerhouse characters gets focus fired and killed rather quickly. There's no such thing as a player or class so powerful that it cannot be shut down by 2 good players on the enemy side. In these games you'd see a death ratio roughly proportional to the power of the class (powerful classes die more often because they're more dangerous). In these games only Merc and Marauder are competitive against Darkness Assassin for DPS. Now that in itself is fine except:

     

    1. Darkness has higher survivality than your two closest competitors, so if you died as much as they do it implies the enemy probably DPS the wrong guys and that's a plus for your team.

     

    2. Darkness can defend objectives far better than the other two classes (with stealth, you always have the element of surprise, even if they know you're nearby).

     

    3. Darkness can guard, usually a key factor in close games.

     

    A class with significant advantages in a close game should not be in the running for top DPS as well. In a close game Merc and Marauder can certainly do top DPS, but that's about all they can do. Darkness Assassins can do that and other important things at the same time.

     

    Sorry I don't agree. Mercs and Maras are not the only classes that can put up big total damage numbers and because of this your comparrison is not accrate. Any DPS class with a competent player on the keyboard can do more damage than a darkness sin.

     

    I run with a Jugg, and he can definately do more total damage than me in a typical (close) WZ. Not only that, he has the option to go defensive and use guard when needed. So not only can he dominate the damage stats, he has the option to go defensive and help with guard mitigation, being able to pick damage OR defensive during a fight is something that a sin really cannot do, we are stuck with defense due to the force cost for stance changing. If you are going to argue that darkness sins do more damage than well played Merc, Mara, Jugg, Madness Sin or Sorc, then all I have to say find some new people to play with. Cause darkness dps will not be any where near those classes if they are played well.

     

    Also as for your second point, we are not the only class with stealth, and what a revelation, stealth is great for holding resources. Who would of ever thought?

     

    Again as I pointed out, your third point is not valid as a Jugg can do more damage and can also go guard if needed.

  12. As someone else in the thread has pointed out, how do you know the damage is "higher than intended"? Since you seem to think that you know our class mechanics and how the developers wanted this class to function, what are our abilities hitting for?

     

    First off lets take a look one of our main damage skills as 31/0/10, shock. Against equally geared people (which is important when comparing damage stats, since equal gear will allow for higher mitigation via expertise), shock hits for ~1000 damage base and ~2.5k crits with reck popped, hardly "higher than intended" and definitely not "VERY hard" as you stated and since reck is on a long cd, its not something that is always available.

     

    Second you list both specs and skills from both however, you do not distinguish that not all of these abilities are available to both specs, 31/0/10 does not get death field nor haunted dreams, but thanks for trying to misinform people to sway them toward your biased opinion.

     

    Sorry you got owned, but maybe you should reanalyze why you got smacked and make adjustments, rather than coming to the forums and trying to fabricate information to counter your inability to play.

  13. Ask anyone on my server

     

    When i step in the WZ and people see me, guaranteed people on my team are happy. Nicely geared and deception spec'd. I love running up on ANY class just chilling there. Take em down in like 8 seconds, faster with chain shock. Im hoping to hit BM soon, because if I'm doing this good against BM Sorcs and BM Vanguards, I cant wait till I'm on their level.

     

     

    Just know your class

    We are one of the hardest classes to play, but I promise you, when you get there, you will laugh you *** off and enjoy every second of it.

     

    http://www.torhead.com/skill-calc#200MZGMrRkubbtzZf0c.1

     

    Thanks for the valuable information, I will be sure to ask people on your server. Maybe you can provide some feedback to the scenarios and situations posted above? I am sure that your superb understanding of our class will shed some light on the uninitiated like myself.

  14. You bring up some legitimate concerns, but these problems have various ways around them. For starters, the target you build up your procs on does NOT have to be the target you drop your burst on. You can get some one to half-health, and then when a healer tries to heal them, pop your CD's and jump on the healer. Now there are two people who are at half health and in danger of being focused down. Also, I don't believe we are completely useless when our burst CD's are down, simply making use of AoE taunt as well as your single-target taunt (I can never remember the names of either one of these) is extremely helpful to your team.

     

    Hot swapping targets will cooldowns is nothing new and works great against less experienced players, against seasoned players its not so cut and dry. Seasoned playes will see the swap, call it out on vent and adjust with peels. That is if they arent on you as soon as you pop (which is what I have seen most of the time).

     

     

    Part of your issue is right here. Popping FS and FC offensively to kill some one is something I would only suggest doing in a 1 on 1 scenario. FS and FC are our get out of jail free card, and your success varies greatly on how well you know WHEN to play that card. In the scenario you give above, why do you have to blow all of your CD's if you have three DPS trying to kill one healer? That's more than enough interrupts/CC to get them down.

     

    So what you are saying is that you never have to pop defensive cds to get the kill? I don't know what to say to that other than, how are you preventing peels? So you get your kill target to 20% and ready to drop the target, you see two dps coming to support their teammate, how are you preventing any number of cc's that are headed your way? So either you eat the cc and the target lives with the added benefit of being exposed. Or you pop FS, prevent the cc and get the kill. At least this way you dropped one target, either way you are exposed and against any team that has a clue, you will now be eating damage like a fat man at burgerking (which I prefer do do with them being 1 man down).

     

    What I don't understand is that you provide the above scenario as a team fight, but you only list your own abilities in the equation against a team of four. Why are you calculating things in a vacuum? Maybe one of your other team mates has a taunt to ease the pressure off of you. Either way, you should pop FS/FC when you get low, and wait till your healer pops you up to about 50%+ health before joining the fight again. So all you have to do is FS/FC, and then wait 2 seconds and pop your AoE taunt, now you're out of the fight for a few seconds, but your taunt is still helping your team.

     

     

    Yes, it was a generalization. I run primarily with a Jugg, dps sorc, heal sorc and myself. Typically we have primary/seconday guard/taunt coverage. Meaning my Jugg will usually take the primary role with guard and I take secondary with taunt (I am not going to cover all the scenarios and swappping). But he will usually start with guard on whatever target the opposing team is on (usually our dps sorc). When I pop to assist, if the opposing team doesn't swap to me, we are golden, as I can open, aoe taunt, build procs then dps (untouched we definately can control the flow of fights, and usually the outcome). However, against people that understand that sitting on a deception assassin, not only stops our dps, but also strains our healer more than than sitting on any other class, we are usually in a up hill fight. If they switch (or should I say when they switch), Jugg swithes guard to me, my taunts are useless since they are on me now. And since my mitigation is crap, not only am I taking lots of damage, but so is our Jugg.

     

    So going by your suggestion, I pop FS and FC and wait till my healer picks me back up to join the fight. Does the other team just wait while we do this? Because for us, this is when we push. When a opposing deception assssin pops and is forced to pop defensive cds and go stealth, we are now fighting 3v4 and push hard. If he pops again, its almost always a garunteed kill (no cds to reset and no mitigation), with the hard push when he goes stealth on the secondary target, it usually means they are forced to get back in the fight quickly, so even if we have a kill target is at <50%, we will swap back to the assassin and get the kill the majority of the time.

     

    Well see I don't agree with this, and as I believe I've said, Assassin is a great class, and it pulls its weight in PvP. My only problem with it right now is Deception is noticeably weaker because we bring nothing unique that the other two specs can't bring, other than a bit more burst. Both specs get whirlwind (and madness has the instant cast) as well as mind-trap, and both have access to the taunts. Darkness gets the survivability, as well as the choice to utilize guard, while madness has more survivability, instant cast whirlwind, the ability to do damage even when not at point blank range, and a powerful 3-target AoE damage shot.

     

    I agree, assassins are a great class and can be viable in PVP, I just don't see this happening as well with deception against teams that understand target priority, cd management and hot swapping compared to other specs. Also, I do not agree that our inability to bring uniqueness to team play being the downfall of the spec. I feel its our inability to do the roll that the decpetion spec is geared towards, stealth burst, glass cannon, we are more of a .22 than a cannon.

     

     

    The fix is, I believe, pretty simple. Make Static Cling cause force slow to add 10% more slowing power per rank (bringing force slow to 70% slow), giving us the most powerful snare in the game. On top of that I think they should remove the durations on Static Charge and the Induction/Voltaic Slash procs, so that we can just pool them and use them when we want to, instead of risk them going away. I would also apply this to recklessness (to keep it balanced the recklessness cooldown wouldn't start until the last charge of reck had been consumed), this way our damage mechanics wouldn't be trumped by roots and stuns/incapacitates.

     

    I do not agree with the change to Static Cling, it already is one of the best snares in the game, giving us a almost spammable single target snare. I do agree with the timer durations removal (or at least increasing it to 60 secs) for ind/vs procs. What I would like to see is, reduced cooldown on FS, Fc and deflection, FS duration being 4sec base and a slight increase in base force regen. This will give us better survivability (if cds are used properly) and better dps for longer fights (being out of stealth).

     

    Again, I am not saying that assassins are bad, I am saying that imho, deception just has too many holes compared to other specs we currently have. If deception is a glass cannon spec, we should at least be able to drop more burst damage than other classes, but we do not.

  15. So many take it to the face tho with out issue guess i will worry when peeps other than a ppl using guarded by the force blocks me lol. I guess it sounds good in theory but blocking discharge and shock together almost never happens in pvp a good low slash prevents that alot.

     

    Things I have learned call me crazy maul without EW hits for 3k discharge without stacks can hit for 4k so really setting up isn't a issue it's a luxury in PVP to kill a player is to out dps em and interrupt them pretty much in my book. The shock as I come from no where to put the hurt pressure on em make em panic and run is sweet and then I just maul them til assassinate them to death lol.

     

    Quoting numbers like "3k maul" and "discharge for 4k" do not justify anything you are saying. Are you accounting for gear differences? Sure I can hit those numbers without procs but it means nothing, because against geared people I do not see those numbers.

  16. I think what the OP is assuming is that people expressing dislike for deception in pvp are "doing it wrong", but I do not think that is the case. What you have said is not some revelation, most understand all of the points you have and agree with it. Here are some of the issues imho.

     

    The power up burst that you are referring it is great, however it requires several things to make it work; reck, relic and procs. Without these you will run into issues dropping people. So we have 90secs between our burst, not ideal, since we really are subpar once reck, relic (and potentially adren) are on cd.

     

    Another issue is, our "burst" damage is quite easy to predict and mitigate vs. good players. Since we rely on duplicity and induction procs, we require a ramp up time on the target to build procs before actually bursting. Any good team will see the yoyo saber as soon as our first VS is used and can do quite a few things to counter us. First our 15k burst will probably be 7k since our target will get guarded while we ramp up to burst. Second, KB/Root (snare), or any stun/mez will neuter us. Yes, we can use our defensive cds, like FS offensively (which I found was needed vs. good players/teams to get the kill on healers or the kill target), however its 3secs, and once its down our ability to escape and reset for the next target is severely hindered (or simply escape alive).

     

    To me this makes no sense, we are the easiest class to kill, yet we require as much ramp up time on target to do "burst" as say a jugg who has the mitigation to stand there and ramp up charges without dropping to 20% while doing so.

     

    Once we are out of stealth, we will instantly become the new assist target for the opposing team (if they have a clue), not because of our burst, but because we are the softest class with the least defensive cds that require ramp up time to burst. Seems like a great formula for getting cblocked regularly.

     

    Another issue (for me anyway), playing with a team, is that I felt I was not bringing much to the table. Here is an example, lets say we have two teams 4v4 at a resource in a wz each with a healer and 3 dps. I as a assassin, open on the healer assisting one of my dps teammates. In doing so I burn all of my burst cds and potentially FS and FC, so we get the kill. Now I am a sitting duck, so either i sprint away and try and restealth or stand there and hope my healer can keep me up with 3 dps beating on me. Either way I am no longer providing any "real" value to my team. My force regen is now crap since DS and DE are down severely limiting my dps and having tissue paper as armor really puts a strain on my healer and dps teammates who now have to guard, peel for me.

     

    When rated WZs become available (and providing there aren't changes to our class), I highly doubt that any high rated team will take a deception assassin over say a operative for the stealth/burst role (if all other variables are constant, skill/gear/etc between the two players). We are simply subpar in comparison for this role.

     

    I really wish deception was more viable for me, but as it stand right now. I feel that we bring much more to the table as a spec that I really had no intention of playing when I rolled this AC, darkness......

     

    Just my $0.02

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