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Rizem

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  1. Bugs happen. My problem is this - UO blew me away and kept my interest, it was like nothing I'd played before. EQ blew me away and kept my interest, it was so polished and modern and did a ton of stuff I'd never seen before. SWG blew me away and kept my interest, it had incredible atmosphere and comunity feeling and the skill tree concept felt fresh, crafting and classes felt fresh and new. WOW blew me away and kept my interest, it looked incredible, felt a million miles ahead of previous MMO's in terms of polish, playability and responsiveness, leveling and questing was so much improved on any previous game. SW:TOR is fun and i love the star wars setting. Re-engineering is an interesting addition to crafting and the pvp is kinda fun. Companions are an interesting addition. This game just doesn't have anything to blow me away, no clear improvement on anything previous to it, insufficient innovation to feel fresh, not polished enough to be slick and accessable. I'm enjoying this game but i can't see me sticking with it. For me, it's a competent implimentation of an awesome IP. I have little to complain about other than the fact that other than getting to play star wars, there's nothing about it that excites me.
  2. Just run a wrong side mission, hardly a big problem, overall you're still getting more points in your desired direction than someone without dilpo. Not everything has to be perfectly set up to benefit the player 100% of the time.
  3. No, it goes like this - The item is a single use consumable When you consume the item you get the ability to run the mission 1 times, then it goes End. Purchase 2 identical items, you have access to the mission twice. Blue/Purple is about the mats you will receive, especially so for mission skills. EVERY mission discovery is single use. To the person above, you get an unlocked icon over some other missions, i assume this is related to max light/dark side points? These are repeatable but certainly nothing to do with mission discovery items.
  4. Just to be clear - crafting/missions do not give exp of any kind. They will give you skill points, increasing the skill you just used. They do not give you any experience at all, the kind used to level your char.
  5. Usless isn't a scale. It's either without use, or it isn't. Just say it's not very good, or even say it's the worst of the relevent stats per class, but lose the hype and exageration inflation. It gives a much more accurate answer and allows inteligent people to properly understand the situation.
  6. So many Sith in this thread, only dealing in absolutes. No Alacrity is not pointless, usless, worthless or any other expression to describe a lack of value. It may not be optimum, a sensible choice, best for your class etc, but that's just balance.
  7. It's a wow clone becuase it's a wow clone, it really doesn't need explaining to anyone with out an agenda. Just as wow was an EQ clone. The more important statement would be that WoW was an instantly improved and vastly superior EQ clone, unfortunately SWTOR is not a vastly superior and improved WoW clone, yet. Main things TOR has over WoW is that it's new and it's star wars. One correction tho, someone said EQ was a UO clone. Clearly not. EQ was original in many ways, most games copied it. It was many years before anyone really copied UO, SWG was probably the first big one tho that was a fairly original mix of UO gaming in an EQ style.
  8. Not everyone is in the same boat. As a healer, reduced cast time is massive. Sure you can't get off any more heals vs your force regen over time, but you can stop people dying, need to predict a little less etc. Even for DPS, take a sorc, they rarely run our of force as the main attach (if you spec it) is force lighting which also replenishes force. Alacrity speeds up the 3 second channel, meaning more DPS. So it's very useful for many, with an increased regen component it would either be OP or need nerfing per point down to stupidly low levels.
  9. Crafting isn't essential here Crafting wasn't worthless in wow. Only Sith deal in absolutes... if you enjoy crafting, get it, if not don't.
  10. Is it worth it? Well depends on what you mean by worth and your own intentions. It is never going to be worth it to RE a bunch of greens up to blue then blues up to purple, purely to make 1 item for you to wear. That's not where it's balanced to. It would always be cheaper to let someone else do the RE work and buy the item off them. But in that scenerio, it's quite possible the guy you bought it off has sold enough to make some nice profit, so yes it's worth it to him. Likewise if you want to wear your own stuff with your own craft tag, it's worth it. Valid balance issues aside, the system is set up to make the best schematics rare and expensive, that's by design, so trying to get one for sinlge use is not designed to be worthwhile any more than (sorry wow example) buying a rare enchant or tailoring recipe from the AH at an insane price in wow would be worth it if you only used it for yourself.
  11. You unlearned it... I don't understand why some people (there's abeen a few of these posts) are finding this suprising. If you've unlearned it, you don't know it any more. You dropped it, it's gone. Surely it's fairly obvious that you won't still have the skill. Firstly becuase unlearning means ulearning, secondly becuase if you kept the skill then we'd all have every single skill, you just switch whenever you want to use a different one. Perhaps it's just my mmo experience and it's not as obvious as it seems, but meh, if you unlearn something, you don't know it any more...
  12. Rizem

    Red Goo

    Red goo is certainly a blocker. I picked up 40 in my while time on Voss and as you said it doesn't come up enough on missions. There's typically one of these mats at each level, you have tons of the rest but run out of one. I just keep an eye on the GTN for any and suck it up and run the missions. Sell the other excess mats to off set the cost a bit.
  13. Price threads are silly, it's a simple numbers game Sellers - if it sells, sell it for more next time, if it doesn't, sell for less. Buyers - Pay either whatever it would cost to get by normal missions or whatever you can make a profit on. I pay a lot for purple diplo missions, because it's the only reliable way to get mats for purple implants. I'm done with REing for schematics so have plenty of blues, so it's significantly cheaper to purchase epic diplo missions than run normal ones. Even at the high prices discussed. Ultimately as long as there's a profit margin gap between what it costs and what i can sell it for, i'll keep paying.
  14. It's more that they give "more" rather than "better". Generally you get a stack of mats back, often 2 types. So bioanalysis might give double quantities of compound *and* samples (normally deperate missions. Diplo will give med supplies and gifts. The items will still be relevent to the mission level
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