Hahaha, I agree w/ you 100%! Its funny how people complain about it because Huttball *IS* CTF only ur delivering the flag to the enemies' base (i.e. it's harder) AND you can pass. And because of BioWare's exellent design of the playing field, the side passages are blocked so the simple team flanking rush is out of the picture. If you're having trouble, throw to a teammate on the catwalks who can quickly run it to end zone. Don't get caught in the enemies pit unless you're the ball runner and you plan on baiting the enemy down on the lower level and plan to pass up to the catwalk. More strategy than simple CFT and therefore a significantly better game. If you're running around smacking people like it's TDM you're playing it wrong, you can win this game without killing much if you position yourself correctly.
As far as it's entertainment value that is in the eye of the beholder. For the rest of us out here it's a very fun game to play and a more balanced game because players less good at combat can contribute in a different way via a beautiful thing called strategy.