First might I say that the Bioware douche waiting until November to address class problems is ridiculous. How about two classes per week until finished and actually show that you give a crap about the concerns of your player base. So we talk to this dude in November and when will they get around to addressing the issues maybe next year? Unacceptable. The issues are real and dear to our hearts and need to be fixed and these idiots wonder why they are hemorrhaging players.
I have read a lot of good points and suggestions maybe we can find a clear and logical way to use the three questions to benefit our class concerns to the fullest. How about a question regarding PVE issues, one for PVP, issues, and one to address class balance issues?
For PVE perhaps focus on the madness spec and what is the plan to fix it? Seems like and issue for real concern for those players and it is not a viable spec at this time.
For PVP we could address the force shroud problem and getting that to actually work at 100% resistance, 100% of the time, regardless of the situation.
Lastly on the class balance issue we could question issues of sin tanking vs other classes ie jug/pt, lack of mobility ie we are slower getting to mobs and unable to reach certain mobs (thinking the thrasher snipers here), lack of raid utility (marauders get bloodlust etc we get no raid wide buffs), why is our dps not on par with other classes (dps should equal for all classes and dependent on skill, rotation, and equipment ... not that marauders are the best, hell a lot of other dps classes beat us out sometimes), and that our class lacks sustainable dps.
I read a lot of stuff in these forums and we need to start formulating strong, well worded, in depth, multipart questions in order for our voices to be heard. So far all I have seen is a hodge podge of ideas but no direction as of yet. We still have time to get things together, I just want decisions to be made regarding the three questions so as many of our points are covered. Focused and concise ideas will go along way in making Bioware know that we are serious about our class and the direction it is heading.